Table of Contents

Class RegisterCustomGameMessage

Namespace
Messages.FromCustomBattleServer.ToCustomBattleServerManager
Assembly
TaleWorlds.MountAndBlade.Diamond.dll
[MessageDescription("CustomBattleServer", "CustomBattleServerManager")]
public class RegisterCustomGameMessage : Message
Inheritance
RegisterCustomGameMessage
Inherited Members

Constructors

RegisterCustomGameMessage()

public RegisterCustomGameMessage()

RegisterCustomGameMessage(int, string, string, string, string, int, string, string, string, string, int, string, int, bool, bool)

public RegisterCustomGameMessage(int gameDefinitionId, string gameModule, string gameType, string serverName, string serverAddress, int maxPlayerCount, string map, string uniqueMapId, string gamePassword, string adminPassword, int port, string region, int permission, bool crossplayEnabled, bool isOverridingIP)

Parameters

gameDefinitionId int
gameModule string
gameType string
serverName string
serverAddress string
maxPlayerCount int
map string
uniqueMapId string
gamePassword string
adminPassword string
port int
region string
permission int
crossplayEnabled bool
isOverridingIP bool

Properties

AdminPassword

public string AdminPassword { get; }

Property Value

string

CrossplayEnabled

public bool CrossplayEnabled { get; }

Property Value

bool

GameDefinitionId

public int GameDefinitionId { get; }

Property Value

int

GameModule

public string GameModule { get; }

Property Value

string

GamePassword

public string GamePassword { get; }

Property Value

string

GameType

public string GameType { get; }

Property Value

string

IsOverridingIP

public bool IsOverridingIP { get; }

Property Value

bool

Map

public string Map { get; }

Property Value

string

MaxPlayerCount

public int MaxPlayerCount { get; }

Property Value

int

Permission

public int Permission { get; }

Property Value

int

Port

public int Port { get; }

Property Value

int

Region

public string Region { get; }

Property Value

string

ServerAddress

public string ServerAddress { get; }

Property Value

string

ServerName

public string ServerName { get; }

Property Value

string

UniqueMapId

public string UniqueMapId { get; }

Property Value

string

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).