Class CampaignData
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public static class CampaignData
- Inheritance
-
CampaignData
- Inherited Members
Fields
Alley1Tag
public const string Alley1Tag = "alley_1"
Field Value
Alley2Tag
public const string Alley2Tag = "alley_2"
Field Value
Alley3Tag
public const string Alley3Tag = "alley_3"
Field Value
AlleyMarker
public const string AlleyMarker = "alley_marker"
Field Value
ArcherySetTag
public const string ArcherySetTag = "tournament_archery"
Field Value
ArmorerTag
public const string ArmorerTag = "sp_armorer"
Field Value
ArtisanNotary
public const string ArtisanNotary = "sp_artisan_notary"
Field Value
AseraiHeroClothColors
public static readonly uint[] AseraiHeroClothColors
Field Value
- uint[]
BarberTag
public const string BarberTag = "sp_barber"
Field Value
BattaniaHeroClothColors
public static readonly uint[] BattaniaHeroClothColors
Field Value
- uint[]
BattleSetTag
public const string BattleSetTag = "battle_set"
Field Value
BeggarTag
public const string BeggarTag = "npc_beggar"
Field Value
BlacksmithTag
public const string BlacksmithTag = "sp_blacksmith"
Field Value
BurnedTag
public const string BurnedTag = "burned"
Field Value
CampaignStartTime
public static readonly CampaignTime CampaignStartTime
Field Value
CampaignStartYear
public const int CampaignStartYear = 1084
Field Value
ChickenSpawnpointTag
public const string ChickenSpawnpointTag = "sp_chicken"
Field Value
CivilianTag
public const string CivilianTag = "civilian"
Field Value
CleanerTag
public const string CleanerTag = "spawnpoint_cleaner"
Field Value
CowSpawnpointTag
public const string CowSpawnpointTag = "sp_cow"
Field Value
CultureAserai
public const string CultureAserai = "aserai"
Field Value
CultureBattania
public const string CultureBattania = "battania"
Field Value
CultureDarshi
public const string CultureDarshi = "darshi"
Field Value
CultureDesertHideout
public const string CultureDesertHideout = "desert_bandits"
Field Value
CultureEmpire
public const string CultureEmpire = "empire"
Field Value
CultureForestHideout
public const string CultureForestHideout = "forest_bandits"
Field Value
CultureKhuzait
public const string CultureKhuzait = "khuzait"
Field Value
CultureMountainHideout
public const string CultureMountainHideout = "mountain_bandits"
Field Value
CultureNeutral
public const string CultureNeutral = "neutral_culture"
Field Value
CultureNord
public const string CultureNord = "nord"
Field Value
CultureSeaHideout
public const string CultureSeaHideout = "sea_raiders"
Field Value
CultureSteppeHideout
public const string CultureSteppeHideout = "steppe_bandits"
Field Value
CultureSturgia
public const string CultureSturgia = "sturgia"
Field Value
CultureVakken
public const string CultureVakken = "vakken"
Field Value
CultureVlandia
public const string CultureVlandia = "vlandia"
Field Value
DancerTag
public const string DancerTag = "npc_dancer"
Field Value
DesertHorseSpawnpointTag
public const string DesertHorseSpawnpointTag = "desert_horse"
Field Value
DesertWarHorseSpawnpointTag
public const string DesertWarHorseSpawnpointTag = "desert_war_horse"
Field Value
DisableAtNightTag
public const string DisableAtNightTag = "disable_at_night"
Field Value
ElderTag
public const string ElderTag = "spawnpoint_elder"
Field Value
EmpireHeroClothColors
public static readonly uint[] EmpireHeroClothColors
Field Value
- uint[]
EnableAtNightTag
public const string EnableAtNightTag = "enable_at_night"
Field Value
FightSetTag
public const string FightSetTag = "tournament_fight"
Field Value
GamblerTag
public const string GamblerTag = "gambler_npc"
Field Value
GangLeaderBodyGuard
public const string GangLeaderBodyGuard = "sp_gangleader_bodyguard"
Field Value
GooseSpawnpointTag
public const string GooseSpawnpointTag = "sp_goose"
Field Value
GovernorTag
public const string GovernorTag = "sp_governor"
Field Value
GuardLordsHallGateTag
public const string GuardLordsHallGateTag = "sp_guard_castle"
Field Value
GuardPatrolTag
public const string GuardPatrolTag = "sp_guard_patrol"
Field Value
GuardTag
public const string GuardTag = "sp_guard"
Field Value
GuardWithSpearTag
public const string GuardWithSpearTag = "sp_guard_with_spear"
Field Value
HermitTag
public const string HermitTag = "sp_hermit"
Field Value
HiddenSpawnPointTag
public const string HiddenSpawnPointTag = "sp_common_hidden"
Field Value
HogSpawnpointTag
public const string HogSpawnpointTag = "sp_hog"
Field Value
HorseChargerSpawnpointTag
public const string HorseChargerSpawnpointTag = "charger"
Field Value
HorseSpawnpointTag
public const string HorseSpawnpointTag = "sp_horse"
Field Value
HorseTraderTag
public const string HorseTraderTag = "sp_horse_merchant"
Field Value
HunterHorseSpawnpointTag
public const string HunterHorseSpawnpointTag = "hunter"
Field Value
IdleTag
public const string IdleTag = "npc_idle"
Field Value
JoustingSetTag
public const string JoustingSetTag = "tournament_jousting"
Field Value
KhuzaitHeroClothColors
public static readonly uint[] KhuzaitHeroClothColors
Field Value
- uint[]
KingTag
public const string KingTag = "sp_king"
Field Value
LameHorseModifier
public const string LameHorseModifier = "lame_horse"
Field Value
Level1Tag
public const string Level1Tag = "level_1"
Field Value
Level2Tag
public const string Level2Tag = "level_2"
Field Value
Level3Tag
public const string Level3Tag = "level_3"
Field Value
LocationAlley
public const string LocationAlley = "alley"
Field Value
LocationArena
public const string LocationArena = "arena"
Field Value
LocationCenter
public const string LocationCenter = "center"
Field Value
LocationHouse1
public const string LocationHouse1 = "house_1"
Field Value
LocationHouse2
public const string LocationHouse2 = "house_2"
Field Value
LocationHouse3
public const string LocationHouse3 = "house_3"
Field Value
LocationLordsHall
public const string LocationLordsHall = "lordshall"
Field Value
LocationPrison
public const string LocationPrison = "prison"
Field Value
LocationTavern
public const string LocationTavern = "tavern"
Field Value
LocationVillageCenter
public const string LocationVillageCenter = "village_center"
Field Value
Looters
public const string Looters = "looters"
Field Value
MainHeroTag
public const string MainHeroTag = "main_hero"
Field Value
MaxFactionNameLength
public const int MaxFactionNameLength = 50
Field Value
MercenaryTag
public const string MercenaryTag = "spawnpoint_mercenary"
Field Value
MerchantNotary
public const string MerchantNotary = "sp_merchant_notary"
Field Value
MinFactionNameLength
public const int MinFactionNameLength = 1
Field Value
MusicianTag
public const string MusicianTag = "musician"
Field Value
NavigationMeshDeactivatorTag
public const string NavigationMeshDeactivatorTag = "navigation_mesh_deactivator"
Field Value
NeutralAlternativeColor1
public const uint NeutralAlternativeColor1 = 4291609515
Field Value
NeutralAlternativeColor2
public const uint NeutralAlternativeColor2 = 4291609515
Field Value
NeutralColor1
public const uint NeutralColor1 = 4291609515
Field Value
NeutralColor2
public const uint NeutralColor2 = 4291609515
Field Value
NotableArtisanTag
public const string NotableArtisanTag = "sp_notable_artisan"
Field Value
NotableGangLeaderTag
public const string NotableGangLeaderTag = "sp_notable_gangleader"
Field Value
NotableMerchantTag
public const string NotableMerchantTag = "sp_notable_merchant"
Field Value
NotablePreacherTag
public const string NotablePreacherTag = "sp_notable_preacher"
Field Value
NotableRuralNotableTag
public const string NotableRuralNotableTag = "sp_notable_rural_notable"
Field Value
NotableTag
public const string NotableTag = "sp_notable"
Field Value
NpcAmbushTag
public const string NpcAmbushTag = "spawnpoint_thug"
Field Value
NpcCommonLimitedTag
public const string NpcCommonLimitedTag = "npc_common_limited"
Field Value
NpcCommonTag
public const string NpcCommonTag = "npc_common"
Field Value
NpcSneakTag
public const string NpcSneakTag = "spawnpoint_npc_sneak"
Field Value
PassageTag
public const string PassageTag = "npc_passage"
Field Value
PlayerAmbushTag
public const string PlayerAmbushTag = "ambush_spot"
Field Value
PlayerConversationTag
public const string PlayerConversationTag = "sp_player_conversation"
Field Value
PlayerNearArenaMasterTag
public const string PlayerNearArenaMasterTag = "sp_player_near_arena_master"
Field Value
PlayerNearTownMainGate
public const string PlayerNearTownMainGate = "sp_outside_near_town_main_gate"
Field Value
PlayerOutsideTag
public const string PlayerOutsideTag = "spawnpoint_player_outside"
Field Value
PlayerPrisonBreakTag
public const string PlayerPrisonBreakTag = "sp_prison_break"
Field Value
PlayerStealthTag
public const string PlayerStealthTag = "sp_player_stealth"
Field Value
PlayerTag
public const string PlayerTag = "spawnpoint_player"
Field Value
PreacherNotary
public const string PreacherNotary = "sp_preacher_notary"
Field Value
PrisonBreakLevelTag
public const string PrisonBreakLevelTag = "prison_break"
Field Value
PrisonBreakPrisonerTag
public const string PrisonBreakPrisonerTag = "sp_prison_break_prisoner"
Field Value
PrisonGuard
public const string PrisonGuard = "sp_prison_guard"
Field Value
PrisonerGuardTag
public const string PrisonerGuardTag = "sp_prison_guard"
Field Value
PrisonerTag
public const string PrisonerTag = "sp_prisoner"
Field Value
RaidTag
public const string RaidTag = "raid"
Field Value
ReservedTag
public const string ReservedTag = "reserved"
Field Value
RetreatSettlement
public const string RetreatSettlement = "retirement_retreat"
Field Value
RuralNotableNotary
public const string RuralNotableNotary = "sp_rural_notable_notary"
Field Value
SheepSpawnpointTag
public const string SheepSpawnpointTag = "sp_sheep"
Field Value
Shop1Tag
public const string Shop1Tag = "shop_1"
Field Value
Shop2Tag
public const string Shop2Tag = "shop_2"
Field Value
Shop3Tag
public const string Shop3Tag = "shop_3"
Field Value
Shop4Tag
public const string Shop4Tag = "shop_4"
Field Value
SiegeTag
public const string SiegeTag = "siege"
Field Value
SpawnPointCleanerTag
public const string SpawnPointCleanerTag = "spawnpoint_cleaner"
Field Value
SpawnpointNPCTag
public const string SpawnpointNPCTag = "sp_npc"
Field Value
SteppeChargerSpawnpointTag
public const string SteppeChargerSpawnpointTag = "steppe_charger"
Field Value
SturgiaHeroClothColors
public static readonly uint[] SturgiaHeroClothColors
Field Value
- uint[]
TavernKeeperTag
public const string TavernKeeperTag = "spawnpoint_tavernkeeper"
Field Value
TavernWenchTag
public const string TavernWenchTag = "sp_tavern_wench"
Field Value
ThroneTag
public const string ThroneTag = "sp_throne"
Field Value
TournamentMasterTag
public const string TournamentMasterTag = "spawnpoint_tournamentmaster"
Field Value
TraderTag
public const string TraderTag = "sp_merchant"
Field Value
UnarmedGuardTag
public const string UnarmedGuardTag = "sp_guard_unarmed"
Field Value
VlandiaHeroClothColors
public static readonly uint[] VlandiaHeroClothColors
Field Value
- uint[]
WarHorseSpawnpointTag
public const string WarHorseSpawnpointTag = "war_horse"
Field Value
WeaponSmithTag
public const string WeaponSmithTag = "sp_weaponsmith"
Field Value
WorkshopAreaMarkerTag
public const string WorkshopAreaMarkerTag = "workshop_area_marker"
Field Value
WorkshopSellerTag
public const string WorkshopSellerTag = "sp_shop_seller"
Field Value
WorkshopSignTag
public const string WorkshopSignTag = "shop_sign"
Field Value
Properties
NeutralFactionName
public static TextObject NeutralFactionName { get; }
Property Value
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).