Table of Contents

Class CampaignData

Namespace
TaleWorlds.CampaignSystem
Assembly
TaleWorlds.CampaignSystem.dll
public static class CampaignData
Inheritance
CampaignData
Inherited Members

Fields

Alley1Tag

public const string Alley1Tag = "alley_1"

Field Value

string

Alley2Tag

public const string Alley2Tag = "alley_2"

Field Value

string

Alley3Tag

public const string Alley3Tag = "alley_3"

Field Value

string

AlleyMarker

public const string AlleyMarker = "alley_marker"

Field Value

string

ArcherySetTag

public const string ArcherySetTag = "tournament_archery"

Field Value

string

ArmorerTag

public const string ArmorerTag = "sp_armorer"

Field Value

string

ArtisanNotary

public const string ArtisanNotary = "sp_artisan_notary"

Field Value

string

AseraiHeroClothColors

public static readonly uint[] AseraiHeroClothColors

Field Value

uint[]

BarberTag

public const string BarberTag = "sp_barber"

Field Value

string

BattaniaHeroClothColors

public static readonly uint[] BattaniaHeroClothColors

Field Value

uint[]

BattleSetTag

public const string BattleSetTag = "battle_set"

Field Value

string

BeggarTag

public const string BeggarTag = "npc_beggar"

Field Value

string

BlacksmithTag

public const string BlacksmithTag = "sp_blacksmith"

Field Value

string

BurnedTag

public const string BurnedTag = "burned"

Field Value

string

CampaignStartTime

public static readonly CampaignTime CampaignStartTime

Field Value

CampaignTime

CampaignStartYear

public const int CampaignStartYear = 1084

Field Value

int

ChickenSpawnpointTag

public const string ChickenSpawnpointTag = "sp_chicken"

Field Value

string

CivilianTag

public const string CivilianTag = "civilian"

Field Value

string

CleanerTag

public const string CleanerTag = "spawnpoint_cleaner"

Field Value

string

CowSpawnpointTag

public const string CowSpawnpointTag = "sp_cow"

Field Value

string

CultureAserai

public const string CultureAserai = "aserai"

Field Value

string

CultureBattania

public const string CultureBattania = "battania"

Field Value

string

CultureDarshi

public const string CultureDarshi = "darshi"

Field Value

string

CultureDesertHideout

public const string CultureDesertHideout = "desert_bandits"

Field Value

string

CultureEmpire

public const string CultureEmpire = "empire"

Field Value

string

CultureForestHideout

public const string CultureForestHideout = "forest_bandits"

Field Value

string

CultureKhuzait

public const string CultureKhuzait = "khuzait"

Field Value

string

CultureMountainHideout

public const string CultureMountainHideout = "mountain_bandits"

Field Value

string

CultureNeutral

public const string CultureNeutral = "neutral_culture"

Field Value

string

CultureNord

public const string CultureNord = "nord"

Field Value

string

CultureSeaHideout

public const string CultureSeaHideout = "sea_raiders"

Field Value

string

CultureSteppeHideout

public const string CultureSteppeHideout = "steppe_bandits"

Field Value

string

CultureSturgia

public const string CultureSturgia = "sturgia"

Field Value

string

CultureVakken

public const string CultureVakken = "vakken"

Field Value

string

CultureVlandia

public const string CultureVlandia = "vlandia"

Field Value

string

DancerTag

public const string DancerTag = "npc_dancer"

Field Value

string

DesertHorseSpawnpointTag

public const string DesertHorseSpawnpointTag = "desert_horse"

Field Value

string

DesertWarHorseSpawnpointTag

public const string DesertWarHorseSpawnpointTag = "desert_war_horse"

Field Value

string

DisableAtNightTag

public const string DisableAtNightTag = "disable_at_night"

Field Value

string

ElderTag

public const string ElderTag = "spawnpoint_elder"

Field Value

string

EmpireHeroClothColors

public static readonly uint[] EmpireHeroClothColors

Field Value

uint[]

EnableAtNightTag

public const string EnableAtNightTag = "enable_at_night"

Field Value

string

FightSetTag

public const string FightSetTag = "tournament_fight"

Field Value

string

GamblerTag

public const string GamblerTag = "gambler_npc"

Field Value

string

GangLeaderBodyGuard

public const string GangLeaderBodyGuard = "sp_gangleader_bodyguard"

Field Value

string

GooseSpawnpointTag

public const string GooseSpawnpointTag = "sp_goose"

Field Value

string

GovernorTag

public const string GovernorTag = "sp_governor"

Field Value

string

GuardLordsHallGateTag

public const string GuardLordsHallGateTag = "sp_guard_castle"

Field Value

string

GuardPatrolTag

public const string GuardPatrolTag = "sp_guard_patrol"

Field Value

string

GuardTag

public const string GuardTag = "sp_guard"

Field Value

string

GuardWithSpearTag

public const string GuardWithSpearTag = "sp_guard_with_spear"

Field Value

string

HermitTag

public const string HermitTag = "sp_hermit"

Field Value

string

HiddenSpawnPointTag

public const string HiddenSpawnPointTag = "sp_common_hidden"

Field Value

string

HogSpawnpointTag

public const string HogSpawnpointTag = "sp_hog"

Field Value

string

HorseChargerSpawnpointTag

public const string HorseChargerSpawnpointTag = "charger"

Field Value

string

HorseSpawnpointTag

public const string HorseSpawnpointTag = "sp_horse"

Field Value

string

HorseTraderTag

public const string HorseTraderTag = "sp_horse_merchant"

Field Value

string

HunterHorseSpawnpointTag

public const string HunterHorseSpawnpointTag = "hunter"

Field Value

string

IdleTag

public const string IdleTag = "npc_idle"

Field Value

string

JoustingSetTag

public const string JoustingSetTag = "tournament_jousting"

Field Value

string

KhuzaitHeroClothColors

public static readonly uint[] KhuzaitHeroClothColors

Field Value

uint[]

KingTag

public const string KingTag = "sp_king"

Field Value

string

LameHorseModifier

public const string LameHorseModifier = "lame_horse"

Field Value

string

Level1Tag

public const string Level1Tag = "level_1"

Field Value

string

Level2Tag

public const string Level2Tag = "level_2"

Field Value

string

Level3Tag

public const string Level3Tag = "level_3"

Field Value

string

LocationAlley

public const string LocationAlley = "alley"

Field Value

string

LocationArena

public const string LocationArena = "arena"

Field Value

string

LocationCenter

public const string LocationCenter = "center"

Field Value

string

LocationHouse1

public const string LocationHouse1 = "house_1"

Field Value

string

LocationHouse2

public const string LocationHouse2 = "house_2"

Field Value

string

LocationHouse3

public const string LocationHouse3 = "house_3"

Field Value

string

LocationLordsHall

public const string LocationLordsHall = "lordshall"

Field Value

string

LocationPrison

public const string LocationPrison = "prison"

Field Value

string

LocationTavern

public const string LocationTavern = "tavern"

Field Value

string

LocationVillageCenter

public const string LocationVillageCenter = "village_center"

Field Value

string

Looters

public const string Looters = "looters"

Field Value

string

MainHeroTag

public const string MainHeroTag = "main_hero"

Field Value

string

MaxFactionNameLength

public const int MaxFactionNameLength = 50

Field Value

int

MercenaryTag

public const string MercenaryTag = "spawnpoint_mercenary"

Field Value

string

MerchantNotary

public const string MerchantNotary = "sp_merchant_notary"

Field Value

string

MinFactionNameLength

public const int MinFactionNameLength = 1

Field Value

int

MusicianTag

public const string MusicianTag = "musician"

Field Value

string

NavigationMeshDeactivatorTag

public const string NavigationMeshDeactivatorTag = "navigation_mesh_deactivator"

Field Value

string

NeutralAlternativeColor1

public const uint NeutralAlternativeColor1 = 4291609515

Field Value

uint

NeutralAlternativeColor2

public const uint NeutralAlternativeColor2 = 4291609515

Field Value

uint

NeutralColor1

public const uint NeutralColor1 = 4291609515

Field Value

uint

NeutralColor2

public const uint NeutralColor2 = 4291609515

Field Value

uint

NotableArtisanTag

public const string NotableArtisanTag = "sp_notable_artisan"

Field Value

string

NotableGangLeaderTag

public const string NotableGangLeaderTag = "sp_notable_gangleader"

Field Value

string

NotableMerchantTag

public const string NotableMerchantTag = "sp_notable_merchant"

Field Value

string

NotablePreacherTag

public const string NotablePreacherTag = "sp_notable_preacher"

Field Value

string

NotableRuralNotableTag

public const string NotableRuralNotableTag = "sp_notable_rural_notable"

Field Value

string

NotableTag

public const string NotableTag = "sp_notable"

Field Value

string

NpcAmbushTag

public const string NpcAmbushTag = "spawnpoint_thug"

Field Value

string

NpcCommonLimitedTag

public const string NpcCommonLimitedTag = "npc_common_limited"

Field Value

string

NpcCommonTag

public const string NpcCommonTag = "npc_common"

Field Value

string

NpcSneakTag

public const string NpcSneakTag = "spawnpoint_npc_sneak"

Field Value

string

PassageTag

public const string PassageTag = "npc_passage"

Field Value

string

PlayerAmbushTag

public const string PlayerAmbushTag = "ambush_spot"

Field Value

string

PlayerConversationTag

public const string PlayerConversationTag = "sp_player_conversation"

Field Value

string

PlayerNearArenaMasterTag

public const string PlayerNearArenaMasterTag = "sp_player_near_arena_master"

Field Value

string

PlayerNearTownMainGate

public const string PlayerNearTownMainGate = "sp_outside_near_town_main_gate"

Field Value

string

PlayerOutsideTag

public const string PlayerOutsideTag = "spawnpoint_player_outside"

Field Value

string

PlayerPrisonBreakTag

public const string PlayerPrisonBreakTag = "sp_prison_break"

Field Value

string

PlayerStealthTag

public const string PlayerStealthTag = "sp_player_stealth"

Field Value

string

PlayerTag

public const string PlayerTag = "spawnpoint_player"

Field Value

string

PreacherNotary

public const string PreacherNotary = "sp_preacher_notary"

Field Value

string

PrisonBreakLevelTag

public const string PrisonBreakLevelTag = "prison_break"

Field Value

string

PrisonBreakPrisonerTag

public const string PrisonBreakPrisonerTag = "sp_prison_break_prisoner"

Field Value

string

PrisonGuard

public const string PrisonGuard = "sp_prison_guard"

Field Value

string

PrisonerGuardTag

public const string PrisonerGuardTag = "sp_prison_guard"

Field Value

string

PrisonerTag

public const string PrisonerTag = "sp_prisoner"

Field Value

string

RaidTag

public const string RaidTag = "raid"

Field Value

string

ReservedTag

public const string ReservedTag = "reserved"

Field Value

string

RetreatSettlement

public const string RetreatSettlement = "retirement_retreat"

Field Value

string

RuralNotableNotary

public const string RuralNotableNotary = "sp_rural_notable_notary"

Field Value

string

SheepSpawnpointTag

public const string SheepSpawnpointTag = "sp_sheep"

Field Value

string

Shop1Tag

public const string Shop1Tag = "shop_1"

Field Value

string

Shop2Tag

public const string Shop2Tag = "shop_2"

Field Value

string

Shop3Tag

public const string Shop3Tag = "shop_3"

Field Value

string

Shop4Tag

public const string Shop4Tag = "shop_4"

Field Value

string

SiegeTag

public const string SiegeTag = "siege"

Field Value

string

SpawnPointCleanerTag

public const string SpawnPointCleanerTag = "spawnpoint_cleaner"

Field Value

string

SpawnpointNPCTag

public const string SpawnpointNPCTag = "sp_npc"

Field Value

string

SteppeChargerSpawnpointTag

public const string SteppeChargerSpawnpointTag = "steppe_charger"

Field Value

string

SturgiaHeroClothColors

public static readonly uint[] SturgiaHeroClothColors

Field Value

uint[]

TavernKeeperTag

public const string TavernKeeperTag = "spawnpoint_tavernkeeper"

Field Value

string

TavernWenchTag

public const string TavernWenchTag = "sp_tavern_wench"

Field Value

string

ThroneTag

public const string ThroneTag = "sp_throne"

Field Value

string

TournamentMasterTag

public const string TournamentMasterTag = "spawnpoint_tournamentmaster"

Field Value

string

TraderTag

public const string TraderTag = "sp_merchant"

Field Value

string

UnarmedGuardTag

public const string UnarmedGuardTag = "sp_guard_unarmed"

Field Value

string

VlandiaHeroClothColors

public static readonly uint[] VlandiaHeroClothColors

Field Value

uint[]

WarHorseSpawnpointTag

public const string WarHorseSpawnpointTag = "war_horse"

Field Value

string

WeaponSmithTag

public const string WeaponSmithTag = "sp_weaponsmith"

Field Value

string

WorkshopAreaMarkerTag

public const string WorkshopAreaMarkerTag = "workshop_area_marker"

Field Value

string

WorkshopSellerTag

public const string WorkshopSellerTag = "sp_shop_seller"

Field Value

string

WorkshopSignTag

public const string WorkshopSignTag = "shop_sign"

Field Value

string

Properties

NeutralFactionName

public static TextObject NeutralFactionName { get; }

Property Value

TextObject

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).