Struct ConversationCharacterData
- Namespace
- TaleWorlds.CampaignSystem.Conversation
- Assembly
- TaleWorlds.CampaignSystem.dll
public struct ConversationCharacterData : ISerializableObject
- Implements
- Inherited Members
- Extension Methods
Constructors
ConversationCharacterData(CharacterObject, PartyBase, bool, bool, bool, bool, bool, bool)
public ConversationCharacterData(CharacterObject character, PartyBase party = null, bool noHorse = false, bool noWeapon = false, bool spawnAfterFight = false, bool isCivilianEquipmentRequiredForLeader = false, bool isCivilianEquipmentRequiredForBodyGuardCharacters = false, bool noBodyguards = false)
Parameters
character
CharacterObjectparty
PartyBasenoHorse
boolnoWeapon
boolspawnAfterFight
boolisCivilianEquipmentRequiredForLeader
boolisCivilianEquipmentRequiredForBodyGuardCharacters
boolnoBodyguards
bool
Fields
Character
public CharacterObject Character
Field Value
IsCivilianEquipmentRequiredForBodyGuardCharacters
public bool IsCivilianEquipmentRequiredForBodyGuardCharacters
Field Value
IsCivilianEquipmentRequiredForLeader
public bool IsCivilianEquipmentRequiredForLeader
Field Value
NoBodyguards
public bool NoBodyguards
Field Value
NoHorse
public bool NoHorse
Field Value
NoWeapon
public bool NoWeapon
Field Value
Party
public PartyBase Party
Field Value
SpawnedAfterFight
public bool SpawnedAfterFight
Field Value
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).