Class KingdomState
- Namespace
- TaleWorlds.CampaignSystem.GameState
- Assembly
- TaleWorlds.CampaignSystem.dll
public class KingdomState : GameState
- Inheritance
-
KingdomState
- Inherited Members
Constructors
KingdomState()
public KingdomState()
KingdomState(Army)
public KingdomState(Army initialSelectedArmy)
Parameters
initialSelectedArmyArmy
KingdomState(KingdomDecision)
public KingdomState(KingdomDecision initialSelectedDecision)
Parameters
initialSelectedDecisionKingdomDecision
KingdomState(IFaction)
public KingdomState(IFaction initialSelectedFaction)
Parameters
initialSelectedFactionIFaction
KingdomState(PolicyObject)
public KingdomState(PolicyObject initialSelectedPolicy)
Parameters
initialSelectedPolicyPolicyObject
KingdomState(Settlement)
public KingdomState(Settlement initialSelectedSettlement)
Parameters
initialSelectedSettlementSettlement
Properties
Handler
public IKingdomStateHandler Handler { get; set; }
Property Value
InitialSelectedArmy
public Army InitialSelectedArmy { get; }
Property Value
InitialSelectedClan
public Clan InitialSelectedClan { get; }
Property Value
InitialSelectedDecision
public KingdomDecision InitialSelectedDecision { get; }
Property Value
InitialSelectedKingdom
public Kingdom InitialSelectedKingdom { get; }
Property Value
InitialSelectedPolicy
public PolicyObject InitialSelectedPolicy { get; }
Property Value
InitialSelectedSettlement
public Settlement InitialSelectedSettlement { get; }
Property Value
IsMenuState
public override bool IsMenuState { get; }
Property Value
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).