Table of Contents

Class KingdomState

Namespace
TaleWorlds.CampaignSystem.GameState
Assembly
TaleWorlds.CampaignSystem.dll
public class KingdomState : GameState
Inheritance
KingdomState
Inherited Members

Constructors

KingdomState()

public KingdomState()

KingdomState(Army)

public KingdomState(Army initialSelectedArmy)

Parameters

initialSelectedArmy Army

KingdomState(KingdomDecision)

public KingdomState(KingdomDecision initialSelectedDecision)

Parameters

initialSelectedDecision KingdomDecision

KingdomState(IFaction)

public KingdomState(IFaction initialSelectedFaction)

Parameters

initialSelectedFaction IFaction

KingdomState(PolicyObject)

public KingdomState(PolicyObject initialSelectedPolicy)

Parameters

initialSelectedPolicy PolicyObject

KingdomState(Settlement)

public KingdomState(Settlement initialSelectedSettlement)

Parameters

initialSelectedSettlement Settlement

Properties

Handler

public IKingdomStateHandler Handler { get; set; }

Property Value

IKingdomStateHandler

InitialSelectedArmy

public Army InitialSelectedArmy { get; }

Property Value

Army

InitialSelectedClan

public Clan InitialSelectedClan { get; }

Property Value

Clan

InitialSelectedDecision

public KingdomDecision InitialSelectedDecision { get; }

Property Value

KingdomDecision

InitialSelectedKingdom

public Kingdom InitialSelectedKingdom { get; }

Property Value

Kingdom

InitialSelectedPolicy

public PolicyObject InitialSelectedPolicy { get; }

Property Value

PolicyObject

InitialSelectedSettlement

public Settlement InitialSelectedSettlement { get; }

Property Value

Settlement

IsMenuState

public override bool IsMenuState { get; }

Property Value

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).