Interface IViewDataTracker
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public interface IViewDataTracker
Properties
IsCharacterNotificationActive
bool IsCharacterNotificationActive { get; }
Property Value
IsPartyNotificationActive
bool IsPartyNotificationActive { get; }
Property Value
IsQuestNotificationActive
bool IsQuestNotificationActive { get; }
Property Value
NumOfKingdomArmyNotifications
int NumOfKingdomArmyNotifications { get; }
Property Value
UnExaminedArmies
List<Army> UnExaminedArmies { get; }
Property Value
UnExaminedQuestLogs
List<JournalLog> UnExaminedQuestLogs { get; }
Property Value
Methods
AddEncyclopediaBookmarkToItem(CharacterObject)
void AddEncyclopediaBookmarkToItem(CharacterObject unit)
Parameters
unit
CharacterObject
AddEncyclopediaBookmarkToItem(Clan)
void AddEncyclopediaBookmarkToItem(Clan clan)
Parameters
clan
Clan
AddEncyclopediaBookmarkToItem(Concept)
void AddEncyclopediaBookmarkToItem(Concept concept)
Parameters
concept
Concept
AddEncyclopediaBookmarkToItem(Hero)
void AddEncyclopediaBookmarkToItem(Hero item)
Parameters
item
Hero
AddEncyclopediaBookmarkToItem(Kingdom)
void AddEncyclopediaBookmarkToItem(Kingdom kingdom)
Parameters
kingdom
Kingdom
AddEncyclopediaBookmarkToItem(Settlement)
void AddEncyclopediaBookmarkToItem(Settlement settlement)
Parameters
settlement
Settlement
ClearCharacterNotification()
void ClearCharacterNotification()
ClearPartyNotification()
void ClearPartyNotification()
GetCharacterNotificationText()
string GetCharacterNotificationText()
Returns
GetInventoryLocks()
IEnumerable<string> GetInventoryLocks()
Returns
GetIsPartySortAscending()
bool GetIsPartySortAscending()
Returns
GetMapBarExtendedState()
bool GetMapBarExtendedState()
Returns
GetPartyNotificationText()
string GetPartyNotificationText()
Returns
GetPartyPrisonerLocks()
IEnumerable<string> GetPartyPrisonerLocks()
Returns
GetPartySortType()
int GetPartySortType()
Returns
GetPartyTroopLocks()
IEnumerable<string> GetPartyTroopLocks()
Returns
GetQuestNotificationText()
string GetQuestNotificationText()
Returns
GetQuestSelection()
QuestBase GetQuestSelection()
Returns
GetQuestSortTypeSelection()
int GetQuestSortTypeSelection()
Returns
InventoryGetSortPreference(int)
Tuple<int, int> InventoryGetSortPreference(int inventoryMode)
Parameters
inventoryMode
int
Returns
InventorySetSortPreference(int, int, int)
void InventorySetSortPreference(int inventoryMode, int sortOption, int sortState)
Parameters
IsEncyclopediaBookmarked(CharacterObject)
bool IsEncyclopediaBookmarked(CharacterObject unit)
Parameters
unit
CharacterObject
Returns
IsEncyclopediaBookmarked(Clan)
bool IsEncyclopediaBookmarked(Clan clan)
Parameters
clan
Clan
Returns
IsEncyclopediaBookmarked(Concept)
bool IsEncyclopediaBookmarked(Concept concept)
Parameters
concept
Concept
Returns
IsEncyclopediaBookmarked(Hero)
bool IsEncyclopediaBookmarked(Hero hero)
Parameters
hero
Hero
Returns
IsEncyclopediaBookmarked(Kingdom)
bool IsEncyclopediaBookmarked(Kingdom kingdom)
Parameters
kingdom
Kingdom
Returns
IsEncyclopediaBookmarked(Settlement)
bool IsEncyclopediaBookmarked(Settlement settlement)
Parameters
settlement
Settlement
Returns
OnArmyExamined(Army)
void OnArmyExamined(Army army)
Parameters
army
Army
OnQuestLogExamined(JournalLog)
void OnQuestLogExamined(JournalLog log)
Parameters
log
JournalLog
RemoveEncyclopediaBookmarkFromItem(CharacterObject)
void RemoveEncyclopediaBookmarkFromItem(CharacterObject unit)
Parameters
unit
CharacterObject
RemoveEncyclopediaBookmarkFromItem(Clan)
void RemoveEncyclopediaBookmarkFromItem(Clan clan)
Parameters
clan
Clan
RemoveEncyclopediaBookmarkFromItem(Concept)
void RemoveEncyclopediaBookmarkFromItem(Concept concept)
Parameters
concept
Concept
RemoveEncyclopediaBookmarkFromItem(Hero)
void RemoveEncyclopediaBookmarkFromItem(Hero hero)
Parameters
hero
Hero
RemoveEncyclopediaBookmarkFromItem(Kingdom)
void RemoveEncyclopediaBookmarkFromItem(Kingdom kingdom)
Parameters
kingdom
Kingdom
RemoveEncyclopediaBookmarkFromItem(Settlement)
void RemoveEncyclopediaBookmarkFromItem(Settlement settlement)
Parameters
settlement
Settlement
SetInventoryLocks(IEnumerable<string>)
void SetInventoryLocks(IEnumerable<string> locks)
Parameters
locks
IEnumerable<string>
SetIsPartySortAscending(bool)
void SetIsPartySortAscending(bool isAscending)
Parameters
isAscending
bool
SetMapBarExtendedState(bool)
void SetMapBarExtendedState(bool value)
Parameters
value
bool
SetPartyPrisonerLocks(IEnumerable<string>)
void SetPartyPrisonerLocks(IEnumerable<string> locks)
Parameters
locks
IEnumerable<string>
SetPartySortType(int)
void SetPartySortType(int sortType)
Parameters
sortType
int
SetPartyTroopLocks(IEnumerable<string>)
void SetPartyTroopLocks(IEnumerable<string> locks)
Parameters
locks
IEnumerable<string>
SetQuestSelection(QuestBase)
void SetQuestSelection(QuestBase selection)
Parameters
selection
QuestBase
SetQuestSortTypeSelection(int)
void SetQuestSortTypeSelection(int questSortTypeSelection)
Parameters
questSortTypeSelection
int
UpdatePartyNotification()
void UpdatePartyNotification()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).