Table of Contents

Class GangLeaderNeedsSpecialWeaponsIssueBehavior.GangLeaderNeedsSpecialWeaponsIssueQuest

Namespace
TaleWorlds.CampaignSystem.Issues
Assembly
TaleWorlds.CampaignSystem.dll
public class GangLeaderNeedsSpecialWeaponsIssueBehavior.GangLeaderNeedsSpecialWeaponsIssueQuest : QuestBase
Inheritance
GangLeaderNeedsSpecialWeaponsIssueBehavior.GangLeaderNeedsSpecialWeaponsIssueQuest
Inherited Members

Constructors

GangLeaderNeedsSpecialWeaponsIssueQuest(string, Hero, int, int, CampaignTime, int)

public GangLeaderNeedsSpecialWeaponsIssueQuest(string questId, Hero questGiver, int numberOfDaggersRequested, int baseGoldRewardPerDagger, CampaignTime duration, int rewardGold)

Parameters

questId string
questGiver Hero
numberOfDaggersRequested int
baseGoldRewardPerDagger int
duration CampaignTime
rewardGold int

Properties

IsRemainingTimeHidden

public override bool IsRemainingTimeHidden { get; }

Property Value

bool

Title

public override TextObject Title { get; }

Property Value

TextObject

Methods

AutoGeneratedInstanceCollectObjects(List<object>)

protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)

Parameters

collectedObjects List<object>

HourlyTick()

protected override void HourlyTick()

InitializeQuestOnGameLoad()

protected override void InitializeQuestOnGameLoad()

OnTimedOut()

protected override void OnTimedOut()

RegisterEvents()

protected override void RegisterEvents()

SetDialogs()

protected override void SetDialogs()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).