Class GangLeaderNeedsSpecialWeaponsIssueBehavior.GangLeaderNeedsSpecialWeaponsIssueQuest
- Namespace
- TaleWorlds.CampaignSystem.Issues
- Assembly
- TaleWorlds.CampaignSystem.dll
public class GangLeaderNeedsSpecialWeaponsIssueBehavior.GangLeaderNeedsSpecialWeaponsIssueQuest : QuestBase
- Inheritance
-
GangLeaderNeedsSpecialWeaponsIssueBehavior.GangLeaderNeedsSpecialWeaponsIssueQuest
- Inherited Members
Constructors
GangLeaderNeedsSpecialWeaponsIssueQuest(string, Hero, int, int, CampaignTime, int)
public GangLeaderNeedsSpecialWeaponsIssueQuest(string questId, Hero questGiver, int numberOfDaggersRequested, int baseGoldRewardPerDagger, CampaignTime duration, int rewardGold)
Parameters
questId
stringquestGiver
HeronumberOfDaggersRequested
intbaseGoldRewardPerDagger
intduration
CampaignTimerewardGold
int
Properties
IsRemainingTimeHidden
public override bool IsRemainingTimeHidden { get; }
Property Value
Title
public override TextObject Title { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
HourlyTick()
protected override void HourlyTick()
InitializeQuestOnGameLoad()
protected override void InitializeQuestOnGameLoad()
OnTimedOut()
protected override void OnTimedOut()
RegisterEvents()
protected override void RegisterEvents()
SetDialogs()
protected override void SetDialogs()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).