Class GangLeaderNeedsWeaponsIssueQuestBehavior.GangLeaderNeedsWeaponsIssueQuest
- Namespace
- TaleWorlds.CampaignSystem.Issues
- Assembly
- TaleWorlds.CampaignSystem.dll
public class GangLeaderNeedsWeaponsIssueQuestBehavior.GangLeaderNeedsWeaponsIssueQuest : QuestBase
- Inheritance
-
GangLeaderNeedsWeaponsIssueQuestBehavior.GangLeaderNeedsWeaponsIssueQuest
- Inherited Members
Constructors
GangLeaderNeedsWeaponsIssueQuest(string, Hero, CampaignTime, int, int, int, float, int)
public GangLeaderNeedsWeaponsIssueQuest(string questId, Hero questGiver, CampaignTime dueTime, int rewardGold, int randomForRequiredWeaponClass, int requestedWeaponAmount, float issueDifficulty, int averagePrice)
Parameters
questId
stringquestGiver
HerodueTime
CampaignTimerewardGold
intrandomForRequiredWeaponClass
intrequestedWeaponAmount
intissueDifficulty
floataveragePrice
int
Properties
IsRemainingTimeHidden
public override bool IsRemainingTimeHidden { get; }
Property Value
Title
public override TextObject Title { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
HourlyTick()
protected override void HourlyTick()
InitializeQuestOnGameLoad()
protected override void InitializeQuestOnGameLoad()
OnBeforeTimedOut(ref bool, ref bool)
protected override void OnBeforeTimedOut(ref bool completeWithSuccess, ref bool doNotResolveTheQuest)
Parameters
OnCanceled()
public override void OnCanceled()
OnFailed()
public override void OnFailed()
OnFinalize()
protected override void OnFinalize()
OnTimedOut()
protected override void OnTimedOut()
RegisterEvents()
protected override void RegisterEvents()
SetDialogs()
protected override void SetDialogs()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).