Table of Contents

Class GangLeaderNeedsWeaponsIssueQuestBehavior.GangLeaderNeedsWeaponsIssueQuest

Namespace
TaleWorlds.CampaignSystem.Issues
Assembly
TaleWorlds.CampaignSystem.dll
public class GangLeaderNeedsWeaponsIssueQuestBehavior.GangLeaderNeedsWeaponsIssueQuest : QuestBase
Inheritance
GangLeaderNeedsWeaponsIssueQuestBehavior.GangLeaderNeedsWeaponsIssueQuest
Inherited Members

Constructors

GangLeaderNeedsWeaponsIssueQuest(string, Hero, CampaignTime, int, int, int, float, int)

public GangLeaderNeedsWeaponsIssueQuest(string questId, Hero questGiver, CampaignTime dueTime, int rewardGold, int randomForRequiredWeaponClass, int requestedWeaponAmount, float issueDifficulty, int averagePrice)

Parameters

questId string
questGiver Hero
dueTime CampaignTime
rewardGold int
randomForRequiredWeaponClass int
requestedWeaponAmount int
issueDifficulty float
averagePrice int

Properties

IsRemainingTimeHidden

public override bool IsRemainingTimeHidden { get; }

Property Value

bool

Title

public override TextObject Title { get; }

Property Value

TextObject

Methods

AutoGeneratedInstanceCollectObjects(List<object>)

protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)

Parameters

collectedObjects List<object>

HourlyTick()

protected override void HourlyTick()

InitializeQuestOnGameLoad()

protected override void InitializeQuestOnGameLoad()

OnBeforeTimedOut(ref bool, ref bool)

protected override void OnBeforeTimedOut(ref bool completeWithSuccess, ref bool doNotResolveTheQuest)

Parameters

completeWithSuccess bool
doNotResolveTheQuest bool

OnCanceled()

public override void OnCanceled()

OnFailed()

public override void OnFailed()

OnFinalize()

protected override void OnFinalize()

OnTimedOut()

protected override void OnTimedOut()

RegisterEvents()

protected override void RegisterEvents()

SetDialogs()

protected override void SetDialogs()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).