Class LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssue
- Namespace
- TaleWorlds.CampaignSystem.Issues
- Assembly
- TaleWorlds.CampaignSystem.dll
public class LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssue : IssueBase
- Inheritance
-
LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssue
- Inherited Members
Constructors
LandlordNeedsAccessToVillageCommonsIssue(Hero)
public LandlordNeedsAccessToVillageCommonsIssue(Hero issueOwner)
Parameters
issueOwner
Hero
Properties
AlternativeSolutionBaseDurationInDaysInternal
protected override int AlternativeSolutionBaseDurationInDaysInternal { get; }
Property Value
AlternativeSolutionBaseNeededMenCount
public override int AlternativeSolutionBaseNeededMenCount { get; }
Property Value
AlternativeSolutionScaleFlags
public override IssueBase.AlternativeSolutionScaleFlag AlternativeSolutionScaleFlags { get; }
Property Value
AlternativeSolutionStartLog
protected override TextObject AlternativeSolutionStartLog { get; }
Property Value
CompanionSkillRewardXP
protected override int CompanionSkillRewardXP { get; }
Property Value
Description
public override TextObject Description { get; }
Property Value
IsThereAlternativeSolution
public override bool IsThereAlternativeSolution { get; }
Property Value
IsThereLordSolution
public override bool IsThereLordSolution { get; }
Property Value
IssueAcceptByPlayer
public override TextObject IssueAcceptByPlayer { get; }
Property Value
IssueAlternativeSolutionAcceptByPlayer
public override TextObject IssueAlternativeSolutionAcceptByPlayer { get; }
Property Value
IssueAlternativeSolutionExplanationByIssueGiver
public override TextObject IssueAlternativeSolutionExplanationByIssueGiver { get; }
Property Value
IssueAlternativeSolutionResponseByIssueGiver
public override TextObject IssueAlternativeSolutionResponseByIssueGiver { get; }
Property Value
IssueAsRumorInSettlement
public override TextObject IssueAsRumorInSettlement { get; }
Property Value
IssueBriefByIssueGiver
public override TextObject IssueBriefByIssueGiver { get; }
Property Value
IssueDiscussAlternativeSolution
public override TextObject IssueDiscussAlternativeSolution { get; }
Property Value
IssueQuestSolutionAcceptByPlayer
public override TextObject IssueQuestSolutionAcceptByPlayer { get; }
Property Value
IssueQuestSolutionExplanationByIssueGiver
public override TextObject IssueQuestSolutionExplanationByIssueGiver { get; }
Property Value
RewardGold
protected override int RewardGold { get; }
Property Value
Title
public override TextObject Title { get; }
Property Value
Methods
AfterIssueCreation()
protected override void AfterIssueCreation()
AlternativeSolutionCondition(out TextObject)
public override bool AlternativeSolutionCondition(out TextObject explanation)
Parameters
explanation
TextObject
Returns
AlternativeSolutionEndWithFailureConsequence()
protected override void AlternativeSolutionEndWithFailureConsequence()
AlternativeSolutionEndWithSuccessConsequence()
protected override void AlternativeSolutionEndWithSuccessConsequence()
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
CanPlayerTakeQuestConditions(Hero, out PreconditionFlags, out Hero, out SkillObject)
protected override bool CanPlayerTakeQuestConditions(Hero issueGiver, out IssueBase.PreconditionFlags flag, out Hero relationHero, out SkillObject skill)
Parameters
issueGiver
Heroflag
IssueBase.PreconditionFlagsrelationHero
Heroskill
SkillObject
Returns
CompleteIssueWithTimedOutConsequences()
protected override void CompleteIssueWithTimedOutConsequences()
DoTroopsSatisfyAlternativeSolution(TroopRoster, out TextObject)
public override bool DoTroopsSatisfyAlternativeSolution(TroopRoster troopRoster, out TextObject explanation)
Parameters
troopRoster
TroopRosterexplanation
TextObject
Returns
GenerateIssueQuest(string)
protected override QuestBase GenerateIssueQuest(string questId)
Parameters
questId
string
Returns
GetAlternativeSolutionSkill(Hero)
public override (SkillObject, int) GetAlternativeSolutionSkill(Hero hero)
Parameters
hero
Hero
Returns
- (SkillObject skill, int xp)
GetFrequency()
public override IssueBase.IssueFrequency GetFrequency()
Returns
GetIssueEffectAmountInternal(IssueEffect)
protected override float GetIssueEffectAmountInternal(IssueEffect issueEffect)
Parameters
issueEffect
IssueEffect
Returns
HourlyTick()
protected override void HourlyTick()
IsTroopTypeNeededByAlternativeSolution(CharacterObject)
public override bool IsTroopTypeNeededByAlternativeSolution(CharacterObject character)
Parameters
character
CharacterObject
Returns
IssueStayAliveConditions()
public override bool IssueStayAliveConditions()
Returns
OnGameLoad()
protected override void OnGameLoad()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).