Table of Contents

Class LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssueQuest

Namespace
TaleWorlds.CampaignSystem.Issues
Assembly
TaleWorlds.CampaignSystem.dll
public class LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssueQuest : QuestBase
Inheritance
LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssueQuest
Inherited Members

Constructors

LandlordNeedsAccessToVillageCommonsIssueQuest(string, Hero, CampaignTime, Settlement, int, float)

public LandlordNeedsAccessToVillageCommonsIssueQuest(string questId, Hero questGiver, CampaignTime duration, Settlement targetSettlement, int rewardGold, float issueDifficultyMultiplier)

Parameters

questId string
questGiver Hero
duration CampaignTime
targetSettlement Settlement
rewardGold int
issueDifficultyMultiplier float

Properties

IsRemainingTimeHidden

public override bool IsRemainingTimeHidden { get; }

Property Value

bool

Title

public override sealed TextObject Title { get; }

Property Value

TextObject

Methods

AutoGeneratedInstanceCollectObjects(List<object>)

protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)

Parameters

collectedObjects List<object>

HourlyTick()

protected override void HourlyTick()

InitializeQuestOnGameLoad()

protected override void InitializeQuestOnGameLoad()

OnCompleteWithSuccess()

protected override void OnCompleteWithSuccess()

OnFailed()

public override void OnFailed()

OnFinalize()

protected override void OnFinalize()

OnHeroCanHaveQuestOrIssueInfoIsRequested(Hero, ref bool)

public override void OnHeroCanHaveQuestOrIssueInfoIsRequested(Hero hero, ref bool result)

Parameters

hero Hero
result bool

OnTimedOut()

protected override void OnTimedOut()

RegisterEvents()

protected override void RegisterEvents()

SetDialogs()

protected override void SetDialogs()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).