Class LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssueQuest
- Namespace
- TaleWorlds.CampaignSystem.Issues
- Assembly
- TaleWorlds.CampaignSystem.dll
public class LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssueQuest : QuestBase
- Inheritance
-
LandlordNeedsAccessToVillageCommonsIssueBehavior.LandlordNeedsAccessToVillageCommonsIssueQuest
- Inherited Members
Constructors
LandlordNeedsAccessToVillageCommonsIssueQuest(string, Hero, CampaignTime, Settlement, int, float)
public LandlordNeedsAccessToVillageCommonsIssueQuest(string questId, Hero questGiver, CampaignTime duration, Settlement targetSettlement, int rewardGold, float issueDifficultyMultiplier)
Parameters
questId
stringquestGiver
Heroduration
CampaignTimetargetSettlement
SettlementrewardGold
intissueDifficultyMultiplier
float
Properties
IsRemainingTimeHidden
public override bool IsRemainingTimeHidden { get; }
Property Value
Title
public override sealed TextObject Title { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
HourlyTick()
protected override void HourlyTick()
InitializeQuestOnGameLoad()
protected override void InitializeQuestOnGameLoad()
OnCompleteWithSuccess()
protected override void OnCompleteWithSuccess()
OnFailed()
public override void OnFailed()
OnFinalize()
protected override void OnFinalize()
OnHeroCanHaveQuestOrIssueInfoIsRequested(Hero, ref bool)
public override void OnHeroCanHaveQuestOrIssueInfoIsRequested(Hero hero, ref bool result)
Parameters
OnTimedOut()
protected override void OnTimedOut()
RegisterEvents()
protected override void RegisterEvents()
SetDialogs()
protected override void SetDialogs()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).