Table of Contents

Class RevenueFarmingIssueBehavior.RevenueVillage

Namespace
TaleWorlds.CampaignSystem.Issues
Assembly
TaleWorlds.CampaignSystem.dll
public class RevenueFarmingIssueBehavior.RevenueVillage
Inheritance
RevenueFarmingIssueBehavior.RevenueVillage
Inherited Members

Constructors

RevenueVillage(Village, int)

public RevenueVillage(Village village, int targetAmount)

Parameters

village Village
targetAmount int

Fields

CollectedAmount

[SaveableField(3)]
public int CollectedAmount

Field Value

int

EventOccurred

[SaveableField(6)]
public bool EventOccurred

Field Value

bool

HourlyGain

[SaveableField(4)]
public int HourlyGain

Field Value

int

IsRaided

[SaveableField(7)]
public bool IsRaided

Field Value

bool

TargetAmount

[SaveableField(2)]
public readonly int TargetAmount

Field Value

int

Village

[SaveableField(1)]
public readonly Village Village

Field Value

Village

Properties

CollectProgress

public float CollectProgress { get; }

Property Value

float

Methods

AutoGeneratedInstanceCollectObjects(List<object>)

protected virtual void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)

Parameters

collectedObjects List<object>

GetIsCompleted()

public bool GetIsCompleted()

Returns

bool

SetAdditionalProgress(float)

public void SetAdditionalProgress(float progress)

Parameters

progress float

SetDone()

public void SetDone()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).