Class RevenueFarmingIssueBehavior.RevenueVillage
- Namespace
- TaleWorlds.CampaignSystem.Issues
- Assembly
- TaleWorlds.CampaignSystem.dll
public class RevenueFarmingIssueBehavior.RevenueVillage
- Inheritance
-
RevenueFarmingIssueBehavior.RevenueVillage
- Inherited Members
Constructors
RevenueVillage(Village, int)
public RevenueVillage(Village village, int targetAmount)
Parameters
Fields
CollectedAmount
[SaveableField(3)]
public int CollectedAmount
Field Value
EventOccurred
[SaveableField(6)]
public bool EventOccurred
Field Value
HourlyGain
[SaveableField(4)]
public int HourlyGain
Field Value
IsRaided
[SaveableField(7)]
public bool IsRaided
Field Value
TargetAmount
[SaveableField(2)]
public readonly int TargetAmount
Field Value
Village
[SaveableField(1)]
public readonly Village Village
Field Value
Properties
CollectProgress
public float CollectProgress { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected virtual void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
GetIsCompleted()
public bool GetIsCompleted()
Returns
SetAdditionalProgress(float)
public void SetAdditionalProgress(float progress)
Parameters
progress
float
SetDone()
public void SetDone()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).