Table of Contents

Class ScoutEnemyGarrisonsIssueBehavior.ScoutEnemyGarrisonsIssue

Namespace
TaleWorlds.CampaignSystem.Issues
Assembly
TaleWorlds.CampaignSystem.dll
public class ScoutEnemyGarrisonsIssueBehavior.ScoutEnemyGarrisonsIssue : IssueBase
Inheritance
ScoutEnemyGarrisonsIssueBehavior.ScoutEnemyGarrisonsIssue
Inherited Members

Constructors

ScoutEnemyGarrisonsIssue(Hero, List<Settlement>)

public ScoutEnemyGarrisonsIssue(Hero issueOwner, List<Settlement> settlements)

Parameters

issueOwner Hero
settlements List<Settlement>

Properties

Description

public override TextObject Description { get; }

Property Value

TextObject

IsThereAlternativeSolution

public override bool IsThereAlternativeSolution { get; }

Property Value

bool

IsThereLordSolution

public override bool IsThereLordSolution { get; }

Property Value

bool

IssueAcceptByPlayer

public override TextObject IssueAcceptByPlayer { get; }

Property Value

TextObject

IssueBriefByIssueGiver

public override TextObject IssueBriefByIssueGiver { get; }

Property Value

TextObject

IssueQuestSolutionAcceptByPlayer

public override TextObject IssueQuestSolutionAcceptByPlayer { get; }

Property Value

TextObject

IssueQuestSolutionExplanationByIssueGiver

public override TextObject IssueQuestSolutionExplanationByIssueGiver { get; }

Property Value

TextObject

RewardGold

protected override int RewardGold { get; }

Property Value

int

Title

public override TextObject Title { get; }

Property Value

TextObject

Methods

AutoGeneratedInstanceCollectObjects(List<object>)

protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)

Parameters

collectedObjects List<object>

CanPlayerTakeQuestConditions(Hero, out PreconditionFlags, out Hero, out SkillObject)

protected override bool CanPlayerTakeQuestConditions(Hero issueGiver, out IssueBase.PreconditionFlags flag, out Hero relationHero, out SkillObject skill)

Parameters

issueGiver Hero
flag IssueBase.PreconditionFlags
relationHero Hero
skill SkillObject

Returns

bool

CompleteIssueWithTimedOutConsequences()

protected override void CompleteIssueWithTimedOutConsequences()

GenerateIssueQuest(string)

protected override QuestBase GenerateIssueQuest(string questId)

Parameters

questId string

Returns

QuestBase

GetFrequency()

public override IssueBase.IssueFrequency GetFrequency()

Returns

IssueBase.IssueFrequency

GetIssueEffectAmountInternal(IssueEffect)

protected override float GetIssueEffectAmountInternal(IssueEffect issueEffect)

Parameters

issueEffect IssueEffect

Returns

float

HourlyTick()

protected override void HourlyTick()

IssueStayAliveConditions()

public override bool IssueStayAliveConditions()

Returns

bool

OnGameLoad()

protected override void OnGameLoad()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).