Class TheConquestOfSettlementIssueBehavior.TheConquestOfSettlementIssue
- Namespace
- TaleWorlds.CampaignSystem.Issues
- Assembly
- TaleWorlds.CampaignSystem.dll
public class TheConquestOfSettlementIssueBehavior.TheConquestOfSettlementIssue : IssueBase
- Inheritance
-
TheConquestOfSettlementIssueBehavior.TheConquestOfSettlementIssue
- Inherited Members
Constructors
TheConquestOfSettlementIssue(Hero, Settlement)
public TheConquestOfSettlementIssue(Hero issueOwner, Settlement targetSettlement)
Parameters
issueOwner
HerotargetSettlement
Settlement
Properties
Description
public override TextObject Description { get; }
Property Value
IsThereAlternativeSolution
public override bool IsThereAlternativeSolution { get; }
Property Value
IsThereLordSolution
public override bool IsThereLordSolution { get; }
Property Value
IssueAcceptByPlayer
public override TextObject IssueAcceptByPlayer { get; }
Property Value
IssueBriefByIssueGiver
public override TextObject IssueBriefByIssueGiver { get; }
Property Value
IssueQuestSolutionAcceptByPlayer
public override TextObject IssueQuestSolutionAcceptByPlayer { get; }
Property Value
IssueQuestSolutionExplanationByIssueGiver
public override TextObject IssueQuestSolutionExplanationByIssueGiver { get; }
Property Value
RewardGold
protected override int RewardGold { get; }
Property Value
Title
public override TextObject Title { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
CanPlayerTakeQuestConditions(Hero, out PreconditionFlags, out Hero, out SkillObject)
protected override bool CanPlayerTakeQuestConditions(Hero issueGiver, out IssueBase.PreconditionFlags flags, out Hero relationHero, out SkillObject skill)
Parameters
issueGiver
Heroflags
IssueBase.PreconditionFlagsrelationHero
Heroskill
SkillObject
Returns
CompleteIssueWithTimedOutConsequences()
protected override void CompleteIssueWithTimedOutConsequences()
GenerateIssueQuest(string)
protected override QuestBase GenerateIssueQuest(string questId)
Parameters
questId
string
Returns
GetFrequency()
public override IssueBase.IssueFrequency GetFrequency()
Returns
GetIssueEffectAmountInternal(IssueEffect)
protected override float GetIssueEffectAmountInternal(IssueEffect issueEffect)
Parameters
issueEffect
IssueEffect
Returns
HourlyTick()
protected override void HourlyTick()
IssueStayAliveConditions()
public override bool IssueStayAliveConditions()
Returns
OnGameLoad()
protected override void OnGameLoad()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).