Class MapEventParty
- Namespace
- TaleWorlds.CampaignSystem.MapEvents
- Assembly
- TaleWorlds.CampaignSystem.dll
public class MapEventParty
- Inheritance
-
MapEventParty
- Inherited Members
Properties
ContributionToBattle
public int ContributionToBattle { get; }
Property Value
GainedInfluence
[SaveableProperty(8)]
public float GainedInfluence { get; set; }
Property Value
GainedRenown
[SaveableProperty(7)]
public float GainedRenown { get; set; }
Property Value
GoldLost
[SaveableProperty(11)]
public int GoldLost { get; set; }
Property Value
HealthyManCountAtStart
public int HealthyManCountAtStart { get; }
Property Value
IsNpcParty
public bool IsNpcParty { get; }
Property Value
MoraleChange
[SaveableProperty(9)]
public float MoraleChange { get; set; }
Property Value
Party
[SaveableProperty(1)]
public PartyBase Party { get; }
Property Value
PlunderedGold
[SaveableProperty(10)]
public int PlunderedGold { get; set; }
Property Value
RosterToReceiveLootItems
public ItemRoster RosterToReceiveLootItems { get; }
Property Value
RosterToReceiveLootMembers
public TroopRoster RosterToReceiveLootMembers { get; }
Property Value
RosterToReceiveLootPrisoners
public TroopRoster RosterToReceiveLootPrisoners { get; }
Property Value
Troops
public FlattenedTroopRoster Troops { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected virtual void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
CommitXpGain()
public void CommitXpGain()
GetTroop(UniqueTroopDescriptor)
public CharacterObject GetTroop(UniqueTroopDescriptor troopSeed)
Parameters
troopSeed
UniqueTroopDescriptor
Returns
OnTroopKilled(UniqueTroopDescriptor)
public void OnTroopKilled(UniqueTroopDescriptor troopSeed)
Parameters
troopSeed
UniqueTroopDescriptor
OnTroopRouted(UniqueTroopDescriptor)
public void OnTroopRouted(UniqueTroopDescriptor troopSeed)
Parameters
troopSeed
UniqueTroopDescriptor
OnTroopScoreHit(UniqueTroopDescriptor, CharacterObject, int, bool, bool, WeaponComponentData, bool)
public void OnTroopScoreHit(UniqueTroopDescriptor attackerTroopDesc, CharacterObject attackedTroop, int damage, bool isFatal, bool isTeamKill, WeaponComponentData attackerWeapon, bool isSimulatedHit)
Parameters
attackerTroopDesc
UniqueTroopDescriptorattackedTroop
CharacterObjectdamage
intisFatal
boolisTeamKill
boolattackerWeapon
WeaponComponentDataisSimulatedHit
bool
OnTroopWounded(UniqueTroopDescriptor)
public void OnTroopWounded(UniqueTroopDescriptor troopSeed)
Parameters
troopSeed
UniqueTroopDescriptor
Update()
public void Update()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).