Class FightTournamentGame
- Namespace
- TaleWorlds.CampaignSystem.TournamentGames
- Assembly
- TaleWorlds.CampaignSystem.dll
public class FightTournamentGame : TournamentGame
- Inheritance
-
FightTournamentGame
- Inherited Members
Constructors
FightTournamentGame(Town)
public FightTournamentGame(Town town)
Parameters
town
Town
Fields
ParticipantTroopMinimumTierLimit
public const int ParticipantTroopMinimumTierLimit = 3
Field Value
Properties
MaxTeamNumberPerMatch
public override int MaxTeamNumberPerMatch { get; }
Property Value
MaxTeamSize
public override int MaxTeamSize { get; }
Property Value
MaximumParticipantCount
public override int MaximumParticipantCount { get; }
Property Value
RemoveTournamentAfterDays
public override int RemoveTournamentAfterDays { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
CanBeAParticipant(CharacterObject, bool)
public override bool CanBeAParticipant(CharacterObject character, bool considerSkills)
Parameters
character
CharacterObjectconsiderSkills
bool
Returns
GetMenuText()
public override TextObject GetMenuText()
Returns
GetParticipantCharacters(Settlement, bool)
public override MBList<CharacterObject> GetParticipantCharacters(Settlement settlement, bool includePlayer = true)
Parameters
settlement
SettlementincludePlayer
bool
Returns
GetTournamentPrize(bool, int)
protected override ItemObject GetTournamentPrize(bool includePlayer, int lastRecordedLordCountForTournamentPrize)
Parameters
Returns
OpenMission(Settlement, bool)
public override void OpenMission(Settlement settlement, bool isPlayerParticipating)
Parameters
settlement
SettlementisPlayerParticipating
bool
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).