Table of Contents

Interface IInputContext

Namespace
TaleWorlds.InputSystem
Assembly
TaleWorlds.InputSystem.dll
public interface IInputContext

Methods

GetClickKeys()

InputKey[] GetClickKeys()

Returns

InputKey[]

GetControllerLeftStickState()

Vec2 GetControllerLeftStickState()

Returns

Vec2

GetControllerRightStickState()

Vec2 GetControllerRightStickState()

Returns

Vec2

GetDeltaMouseScroll()

float GetDeltaMouseScroll()

Returns

float

GetGameKeyAxis(string)

float GetGameKeyAxis(string gameKey)

Parameters

gameKey string

Returns

float

GetIsControllerConnected()

bool GetIsControllerConnected()

Returns

bool

GetIsMouseActive()

bool GetIsMouseActive()

Returns

bool

GetKeyState(InputKey)

Vec2 GetKeyState(InputKey key)

Parameters

key InputKey

Returns

Vec2

GetMouseMoveX()

float GetMouseMoveX()

Returns

float

GetMouseMoveY()

float GetMouseMoveY()

Returns

float

GetMousePositionPixel()

Vec2 GetMousePositionPixel()

Returns

Vec2

GetMousePositionRanged()

Vec2 GetMousePositionRanged()

Returns

Vec2

GetMouseSensitivity()

float GetMouseSensitivity()

Returns

float

GetPointerPosition()

Vector2 GetPointerPosition()

Returns

Vector2

GetPointerX()

int GetPointerX()

Returns

int

GetPointerY()

int GetPointerY()

Returns

int

IsAltDown()

bool IsAltDown()

Returns

bool

IsControlDown()

bool IsControlDown()

Returns

bool

IsGameKeyDown(int)

bool IsGameKeyDown(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyDownAndReleased(int)

bool IsGameKeyDownAndReleased(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyDownImmediate(int)

bool IsGameKeyDownImmediate(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyPressed(int)

bool IsGameKeyPressed(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyReleased(int)

bool IsGameKeyReleased(int gameKey)

Parameters

gameKey int

Returns

bool

IsHotKeyDoublePressed(string)

bool IsHotKeyDoublePressed(string gameKey)

Parameters

gameKey string

Returns

bool

IsHotKeyDown(string)

bool IsHotKeyDown(string gameKey)

Parameters

gameKey string

Returns

bool

IsHotKeyDownAndReleased(string)

bool IsHotKeyDownAndReleased(string gameKey)

Parameters

gameKey string

Returns

bool

IsHotKeyPressed(string)

bool IsHotKeyPressed(string gameKey)

Parameters

gameKey string

Returns

bool

IsHotKeyReleased(string)

bool IsHotKeyReleased(string gameKey)

Parameters

gameKey string

Returns

bool

IsKeyDown(InputKey)

bool IsKeyDown(InputKey key)

Parameters

key InputKey

Returns

bool

IsKeyPressed(InputKey)

bool IsKeyPressed(InputKey key)

Parameters

key InputKey

Returns

bool

IsKeyReleased(InputKey)

bool IsKeyReleased(InputKey key)

Parameters

key InputKey

Returns

bool

IsShiftDown()

bool IsShiftDown()

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).