Class AgentDrivenProperties
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class AgentDrivenProperties
- Inheritance
-
AgentDrivenProperties
- Inherited Members
Constructors
AgentDrivenProperties()
public AgentDrivenProperties()
Properties
AIAttackOnDecideChance
public float AIAttackOnDecideChance { get; set; }
Property Value
AIAttackOnParryChance
public float AIAttackOnParryChance { get; set; }
Property Value
AIBlockOnDecideAbility
public float AIBlockOnDecideAbility { get; set; }
Property Value
AIDecideOnAttackChance
public float AIDecideOnAttackChance { get; set; }
Property Value
AIDecideOnRealizeEnemyBlockingAttackAbility
public float AIDecideOnRealizeEnemyBlockingAttackAbility { get; set; }
Property Value
AIEstimateStunDurationPrecision
public float AIEstimateStunDurationPrecision { get; set; }
Property Value
AIHoldingReadyMaxDuration
public float AIHoldingReadyMaxDuration { get; set; }
Property Value
AIHoldingReadyVariationPercentage
public float AIHoldingReadyVariationPercentage { get; set; }
Property Value
AIParryOnAttackAbility
public float AIParryOnAttackAbility { get; set; }
Property Value
AIParryOnAttackingContinueAbility
public float AIParryOnAttackingContinueAbility { get; set; }
Property Value
AIParryOnDecideAbility
public float AIParryOnDecideAbility { get; set; }
Property Value
AIRealizeBlockingFromIncorrectSideAbility
public float AIRealizeBlockingFromIncorrectSideAbility { get; set; }
Property Value
AISetNoAttackTimerAfterBeingHitAbility
public float AISetNoAttackTimerAfterBeingHitAbility { get; set; }
Property Value
AISetNoAttackTimerAfterBeingParriedAbility
public float AISetNoAttackTimerAfterBeingParriedAbility { get; set; }
Property Value
AISetNoDefendTimerAfterHittingAbility
public float AISetNoDefendTimerAfterHittingAbility { get; set; }
Property Value
AISetNoDefendTimerAfterParryingAbility
public float AISetNoDefendTimerAfterParryingAbility { get; set; }
Property Value
AiAttackCalculationMaxTimeFactor
public float AiAttackCalculationMaxTimeFactor { get; set; }
Property Value
AiAttackOnParryTiming
public float AiAttackOnParryTiming { get; set; }
Property Value
AiAttackingShieldDefenseChance
public float AiAttackingShieldDefenseChance { get; set; }
Property Value
AiAttackingShieldDefenseTimer
public float AiAttackingShieldDefenseTimer { get; set; }
Property Value
AiChargeHorsebackTargetDistFactor
public float AiChargeHorsebackTargetDistFactor { get; set; }
Property Value
AiCheckMovementIntervalFactor
public float AiCheckMovementIntervalFactor { get; set; }
Property Value
AiDecideOnAttackContinueAction
public float AiDecideOnAttackContinueAction { get; set; }
Property Value
AiDecideOnAttackWhenReceiveHitTiming
public float AiDecideOnAttackWhenReceiveHitTiming { get; set; }
Property Value
AiDecideOnAttackingContinue
public float AiDecideOnAttackingContinue { get; set; }
Property Value
AiDefendWithShieldDecisionChanceValue
public float AiDefendWithShieldDecisionChanceValue { get; set; }
Property Value
AiFacingMissileWatch
public float AiFacingMissileWatch { get; set; }
Property Value
AiFlyingMissileCheckRadius
public float AiFlyingMissileCheckRadius { get; set; }
Property Value
AiHearingDistanceFactor
public float AiHearingDistanceFactor { get; set; }
Property Value
AiKick
public float AiKick { get; set; }
Property Value
AiMinimumDistanceToContinueFactor
public float AiMinimumDistanceToContinueFactor { get; set; }
Property Value
AiMoveEnemySideTimeValue
public float AiMoveEnemySideTimeValue { get; set; }
Property Value
AiMovementDelayFactor
public float AiMovementDelayFactor { get; set; }
Property Value
AiParryDecisionChangeValue
public float AiParryDecisionChangeValue { get; set; }
Property Value
AiRaiseShieldDelayTimeBase
public float AiRaiseShieldDelayTimeBase { get; set; }
Property Value
AiRandomizedDefendDirectionChance
public float AiRandomizedDefendDirectionChance { get; set; }
Property Value
AiRangedHorsebackMissileRange
public float AiRangedHorsebackMissileRange { get; set; }
Property Value
AiRangerHorizontalErrorMultiplier
public float AiRangerHorizontalErrorMultiplier { get; set; }
Property Value
AiRangerLeadErrorMax
public float AiRangerLeadErrorMax { get; set; }
Property Value
AiRangerLeadErrorMin
public float AiRangerLeadErrorMin { get; set; }
Property Value
AiRangerVerticalErrorMultiplier
public float AiRangerVerticalErrorMultiplier { get; set; }
Property Value
AiShootFreq
public float AiShootFreq { get; set; }
Property Value
AiShooterError
public float AiShooterError { get; set; }
Property Value
AiSpeciesIndex
public int AiSpeciesIndex { get; set; }
Property Value
AiTryChamberAttackOnDecide
public float AiTryChamberAttackOnDecide { get; set; }
Property Value
AiUseShieldAgainstEnemyMissileProbability
public float AiUseShieldAgainstEnemyMissileProbability { get; set; }
Property Value
AiWaitBeforeShootFactor
public float AiWaitBeforeShootFactor { get; set; }
Property Value
ArmorArms
public float ArmorArms { get; set; }
Property Value
ArmorEncumbrance
public float ArmorEncumbrance { get; set; }
Property Value
ArmorHead
public float ArmorHead { get; set; }
Property Value
ArmorLegs
public float ArmorLegs { get; set; }
Property Value
ArmorTorso
public float ArmorTorso { get; set; }
Property Value
AttributeCourage
public float AttributeCourage { get; set; }
Property Value
AttributeHorseArchery
public float AttributeHorseArchery { get; set; }
Property Value
AttributeRiding
public float AttributeRiding { get; set; }
Property Value
AttributeShield
public float AttributeShield { get; set; }
Property Value
AttributeShieldMissileCollisionBodySizeAdder
public float AttributeShieldMissileCollisionBodySizeAdder { get; set; }
Property Value
BipedalRangedReadySpeedMultiplier
public float BipedalRangedReadySpeedMultiplier { get; set; }
Property Value
BipedalRangedReloadSpeedMultiplier
public float BipedalRangedReloadSpeedMultiplier { get; set; }
Property Value
CombatMaxSpeedMultiplier
public float CombatMaxSpeedMultiplier { get; set; }
Property Value
HandlingMultiplier
public float HandlingMultiplier { get; set; }
Property Value
KickStunDurationMultiplier
public float KickStunDurationMultiplier { get; set; }
Property Value
MaxSpeedMultiplier
public float MaxSpeedMultiplier { get; set; }
Property Value
MissileSpeedMultiplier
public float MissileSpeedMultiplier { get; set; }
Property Value
MountChargeDamage
public float MountChargeDamage { get; set; }
Property Value
MountDashAccelerationMultiplier
public float MountDashAccelerationMultiplier { get; set; }
Property Value
MountDifficulty
public float MountDifficulty { get; set; }
Property Value
MountManeuver
public float MountManeuver { get; set; }
Property Value
MountSpeed
public float MountSpeed { get; set; }
Property Value
ReloadMovementPenaltyFactor
public float ReloadMovementPenaltyFactor { get; set; }
Property Value
ReloadSpeed
public float ReloadSpeed { get; set; }
Property Value
ShieldBashStunDurationMultiplier
public float ShieldBashStunDurationMultiplier { get; set; }
Property Value
SwingSpeedMultiplier
public float SwingSpeedMultiplier { get; set; }
Property Value
ThrustOrRangedReadySpeedMultiplier
public float ThrustOrRangedReadySpeedMultiplier { get; set; }
Property Value
TopSpeedReachDuration
public float TopSpeedReachDuration { get; set; }
Property Value
WeaponBestAccuracyWaitTime
public float WeaponBestAccuracyWaitTime { get; set; }
Property Value
WeaponInaccuracy
public float WeaponInaccuracy { get; set; }
Property Value
WeaponMaxMovementAccuracyPenalty
public float WeaponMaxMovementAccuracyPenalty { get; set; }
Property Value
WeaponMaxUnsteadyAccuracyPenalty
public float WeaponMaxUnsteadyAccuracyPenalty { get; set; }
Property Value
WeaponRotationalAccuracyPenaltyInRadians
public float WeaponRotationalAccuracyPenaltyInRadians { get; set; }
Property Value
WeaponUnsteadyBeginTime
public float WeaponUnsteadyBeginTime { get; set; }
Property Value
WeaponUnsteadyEndTime
public float WeaponUnsteadyEndTime { get; set; }
Property Value
WeaponsEncumbrance
public float WeaponsEncumbrance { get; set; }
Property Value
Methods
GetStat(DrivenProperty)
public float GetStat(DrivenProperty propertyEnum)
Parameters
propertyEnum
DrivenProperty
Returns
SetStat(DrivenProperty, float)
public void SetStat(DrivenProperty propertyEnum, float value)
Parameters
propertyEnum
DrivenPropertyvalue
float
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).