Class AgentDrivenProperties
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class AgentDrivenProperties
- Inheritance
-
AgentDrivenProperties
- Inherited Members
Constructors
AgentDrivenProperties()
public AgentDrivenProperties()
Properties
AIAttackOnDecideChance
public float AIAttackOnDecideChance { get; set; }
Property Value
AIAttackOnParryChance
public float AIAttackOnParryChance { get; set; }
Property Value
AIBlockOnDecideAbility
public float AIBlockOnDecideAbility { get; set; }
Property Value
AIDecideOnAttackChance
public float AIDecideOnAttackChance { get; set; }
Property Value
AIDecideOnRealizeEnemyBlockingAttackAbility
public float AIDecideOnRealizeEnemyBlockingAttackAbility { get; set; }
Property Value
AIEstimateStunDurationPrecision
public float AIEstimateStunDurationPrecision { get; set; }
Property Value
AIHoldingReadyMaxDuration
public float AIHoldingReadyMaxDuration { get; set; }
Property Value
AIHoldingReadyVariationPercentage
public float AIHoldingReadyVariationPercentage { get; set; }
Property Value
AIParryOnAttackAbility
public float AIParryOnAttackAbility { get; set; }
Property Value
AIParryOnAttackingContinueAbility
public float AIParryOnAttackingContinueAbility { get; set; }
Property Value
AIParryOnDecideAbility
public float AIParryOnDecideAbility { get; set; }
Property Value
AIRealizeBlockingFromIncorrectSideAbility
public float AIRealizeBlockingFromIncorrectSideAbility { get; set; }
Property Value
AISetNoAttackTimerAfterBeingHitAbility
public float AISetNoAttackTimerAfterBeingHitAbility { get; set; }
Property Value
AISetNoAttackTimerAfterBeingParriedAbility
public float AISetNoAttackTimerAfterBeingParriedAbility { get; set; }
Property Value
AISetNoDefendTimerAfterHittingAbility
public float AISetNoDefendTimerAfterHittingAbility { get; set; }
Property Value
AISetNoDefendTimerAfterParryingAbility
public float AISetNoDefendTimerAfterParryingAbility { get; set; }
Property Value
AiAttackCalculationMaxTimeFactor
public float AiAttackCalculationMaxTimeFactor { get; set; }
Property Value
AiAttackOnParryTiming
public float AiAttackOnParryTiming { get; set; }
Property Value
AiAttackingShieldDefenseChance
public float AiAttackingShieldDefenseChance { get; set; }
Property Value
AiAttackingShieldDefenseTimer
public float AiAttackingShieldDefenseTimer { get; set; }
Property Value
AiChargeHorsebackTargetDistFactor
public float AiChargeHorsebackTargetDistFactor { get; set; }
Property Value
AiCheckMovementIntervalFactor
public float AiCheckMovementIntervalFactor { get; set; }
Property Value
AiDecideOnAttackContinueAction
public float AiDecideOnAttackContinueAction { get; set; }
Property Value
AiDecideOnAttackWhenReceiveHitTiming
public float AiDecideOnAttackWhenReceiveHitTiming { get; set; }
Property Value
AiDecideOnAttackingContinue
public float AiDecideOnAttackingContinue { get; set; }
Property Value
AiDefendWithShieldDecisionChanceValue
public float AiDefendWithShieldDecisionChanceValue { get; set; }
Property Value
AiFacingMissileWatch
public float AiFacingMissileWatch { get; set; }
Property Value
AiFlyingMissileCheckRadius
public float AiFlyingMissileCheckRadius { get; set; }
Property Value
AiHearingDistanceFactor
public float AiHearingDistanceFactor { get; set; }
Property Value
AiKick
public float AiKick { get; set; }
Property Value
AiMinimumDistanceToContinueFactor
public float AiMinimumDistanceToContinueFactor { get; set; }
Property Value
AiMoveEnemySideTimeValue
public float AiMoveEnemySideTimeValue { get; set; }
Property Value
AiMovementDelayFactor
public float AiMovementDelayFactor { get; set; }
Property Value
AiParryDecisionChangeValue
public float AiParryDecisionChangeValue { get; set; }
Property Value
AiRaiseShieldDelayTimeBase
public float AiRaiseShieldDelayTimeBase { get; set; }
Property Value
AiRandomizedDefendDirectionChance
public float AiRandomizedDefendDirectionChance { get; set; }
Property Value
AiRangedHorsebackMissileRange
public float AiRangedHorsebackMissileRange { get; set; }
Property Value
AiRangerHorizontalErrorMultiplier
public float AiRangerHorizontalErrorMultiplier { get; set; }
Property Value
AiRangerLeadErrorMax
public float AiRangerLeadErrorMax { get; set; }
Property Value
AiRangerLeadErrorMin
public float AiRangerLeadErrorMin { get; set; }
Property Value
AiRangerVerticalErrorMultiplier
public float AiRangerVerticalErrorMultiplier { get; set; }
Property Value
AiShootFreq
public float AiShootFreq { get; set; }
Property Value
AiShooterError
public float AiShooterError { get; set; }
Property Value
AiSpeciesIndex
public int AiSpeciesIndex { get; set; }
Property Value
AiTryChamberAttackOnDecide
public float AiTryChamberAttackOnDecide { get; set; }
Property Value
AiUseShieldAgainstEnemyMissileProbability
public float AiUseShieldAgainstEnemyMissileProbability { get; set; }
Property Value
AiWaitBeforeShootFactor
public float AiWaitBeforeShootFactor { get; set; }
Property Value
ArmorArms
public float ArmorArms { get; set; }
Property Value
ArmorEncumbrance
public float ArmorEncumbrance { get; set; }
Property Value
ArmorHead
public float ArmorHead { get; set; }
Property Value
ArmorLegs
public float ArmorLegs { get; set; }
Property Value
ArmorTorso
public float ArmorTorso { get; set; }
Property Value
AttributeCourage
public float AttributeCourage { get; set; }
Property Value
AttributeHorseArchery
public float AttributeHorseArchery { get; set; }
Property Value
AttributeRiding
public float AttributeRiding { get; set; }
Property Value
AttributeShield
public float AttributeShield { get; set; }
Property Value
AttributeShieldMissileCollisionBodySizeAdder
public float AttributeShieldMissileCollisionBodySizeAdder { get; set; }
Property Value
BipedalRangedReadySpeedMultiplier
public float BipedalRangedReadySpeedMultiplier { get; set; }
Property Value
BipedalRangedReloadSpeedMultiplier
public float BipedalRangedReloadSpeedMultiplier { get; set; }
Property Value
CombatMaxSpeedMultiplier
public float CombatMaxSpeedMultiplier { get; set; }
Property Value
HandlingMultiplier
public float HandlingMultiplier { get; set; }
Property Value
KickStunDurationMultiplier
public float KickStunDurationMultiplier { get; set; }
Property Value
MaxSpeedMultiplier
public float MaxSpeedMultiplier { get; set; }
Property Value
MissileSpeedMultiplier
public float MissileSpeedMultiplier { get; set; }
Property Value
MountChargeDamage
public float MountChargeDamage { get; set; }
Property Value
MountDashAccelerationMultiplier
public float MountDashAccelerationMultiplier { get; set; }
Property Value
MountDifficulty
public float MountDifficulty { get; set; }
Property Value
MountManeuver
public float MountManeuver { get; set; }
Property Value
MountSpeed
public float MountSpeed { get; set; }
Property Value
ReloadMovementPenaltyFactor
public float ReloadMovementPenaltyFactor { get; set; }
Property Value
ReloadSpeed
public float ReloadSpeed { get; set; }
Property Value
ShieldBashStunDurationMultiplier
public float ShieldBashStunDurationMultiplier { get; set; }
Property Value
SwingSpeedMultiplier
public float SwingSpeedMultiplier { get; set; }
Property Value
ThrustOrRangedReadySpeedMultiplier
public float ThrustOrRangedReadySpeedMultiplier { get; set; }
Property Value
TopSpeedReachDuration
public float TopSpeedReachDuration { get; set; }
Property Value
WeaponBestAccuracyWaitTime
public float WeaponBestAccuracyWaitTime { get; set; }
Property Value
WeaponInaccuracy
public float WeaponInaccuracy { get; set; }
Property Value
WeaponMaxMovementAccuracyPenalty
public float WeaponMaxMovementAccuracyPenalty { get; set; }
Property Value
WeaponMaxUnsteadyAccuracyPenalty
public float WeaponMaxUnsteadyAccuracyPenalty { get; set; }
Property Value
WeaponRotationalAccuracyPenaltyInRadians
public float WeaponRotationalAccuracyPenaltyInRadians { get; set; }
Property Value
WeaponUnsteadyBeginTime
public float WeaponUnsteadyBeginTime { get; set; }
Property Value
WeaponUnsteadyEndTime
public float WeaponUnsteadyEndTime { get; set; }
Property Value
WeaponsEncumbrance
public float WeaponsEncumbrance { get; set; }
Property Value
Methods
GetStat(DrivenProperty)
public float GetStat(DrivenProperty propertyEnum)
Parameters
propertyEnumDrivenProperty
Returns
SetStat(DrivenProperty, float)
public void SetStat(DrivenProperty propertyEnum, float value)
Parameters
propertyEnumDrivenPropertyvaluefloat
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).