Table of Contents

Class AgentDrivenProperties

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public class AgentDrivenProperties
Inheritance
AgentDrivenProperties
Inherited Members

Constructors

AgentDrivenProperties()

public AgentDrivenProperties()

Properties

AIAttackOnDecideChance

public float AIAttackOnDecideChance { get; set; }

Property Value

float

AIAttackOnParryChance

public float AIAttackOnParryChance { get; set; }

Property Value

float

AIBlockOnDecideAbility

public float AIBlockOnDecideAbility { get; set; }

Property Value

float

AIDecideOnAttackChance

public float AIDecideOnAttackChance { get; set; }

Property Value

float

AIDecideOnRealizeEnemyBlockingAttackAbility

public float AIDecideOnRealizeEnemyBlockingAttackAbility { get; set; }

Property Value

float

AIEstimateStunDurationPrecision

public float AIEstimateStunDurationPrecision { get; set; }

Property Value

float

AIHoldingReadyMaxDuration

public float AIHoldingReadyMaxDuration { get; set; }

Property Value

float

AIHoldingReadyVariationPercentage

public float AIHoldingReadyVariationPercentage { get; set; }

Property Value

float

AIParryOnAttackAbility

public float AIParryOnAttackAbility { get; set; }

Property Value

float

AIParryOnAttackingContinueAbility

public float AIParryOnAttackingContinueAbility { get; set; }

Property Value

float

AIParryOnDecideAbility

public float AIParryOnDecideAbility { get; set; }

Property Value

float

AIRealizeBlockingFromIncorrectSideAbility

public float AIRealizeBlockingFromIncorrectSideAbility { get; set; }

Property Value

float

AISetNoAttackTimerAfterBeingHitAbility

public float AISetNoAttackTimerAfterBeingHitAbility { get; set; }

Property Value

float

AISetNoAttackTimerAfterBeingParriedAbility

public float AISetNoAttackTimerAfterBeingParriedAbility { get; set; }

Property Value

float

AISetNoDefendTimerAfterHittingAbility

public float AISetNoDefendTimerAfterHittingAbility { get; set; }

Property Value

float

AISetNoDefendTimerAfterParryingAbility

public float AISetNoDefendTimerAfterParryingAbility { get; set; }

Property Value

float

AiAttackCalculationMaxTimeFactor

public float AiAttackCalculationMaxTimeFactor { get; set; }

Property Value

float

AiAttackOnParryTiming

public float AiAttackOnParryTiming { get; set; }

Property Value

float

AiAttackingShieldDefenseChance

public float AiAttackingShieldDefenseChance { get; set; }

Property Value

float

AiAttackingShieldDefenseTimer

public float AiAttackingShieldDefenseTimer { get; set; }

Property Value

float

AiChargeHorsebackTargetDistFactor

public float AiChargeHorsebackTargetDistFactor { get; set; }

Property Value

float

AiCheckMovementIntervalFactor

public float AiCheckMovementIntervalFactor { get; set; }

Property Value

float

AiDecideOnAttackContinueAction

public float AiDecideOnAttackContinueAction { get; set; }

Property Value

float

AiDecideOnAttackWhenReceiveHitTiming

public float AiDecideOnAttackWhenReceiveHitTiming { get; set; }

Property Value

float

AiDecideOnAttackingContinue

public float AiDecideOnAttackingContinue { get; set; }

Property Value

float

AiDefendWithShieldDecisionChanceValue

public float AiDefendWithShieldDecisionChanceValue { get; set; }

Property Value

float

AiFacingMissileWatch

public float AiFacingMissileWatch { get; set; }

Property Value

float

AiFlyingMissileCheckRadius

public float AiFlyingMissileCheckRadius { get; set; }

Property Value

float

AiHearingDistanceFactor

public float AiHearingDistanceFactor { get; set; }

Property Value

float

AiKick

public float AiKick { get; set; }

Property Value

float

AiMinimumDistanceToContinueFactor

public float AiMinimumDistanceToContinueFactor { get; set; }

Property Value

float

AiMoveEnemySideTimeValue

public float AiMoveEnemySideTimeValue { get; set; }

Property Value

float

AiMovementDelayFactor

public float AiMovementDelayFactor { get; set; }

Property Value

float

AiParryDecisionChangeValue

public float AiParryDecisionChangeValue { get; set; }

Property Value

float

AiRaiseShieldDelayTimeBase

public float AiRaiseShieldDelayTimeBase { get; set; }

Property Value

float

AiRandomizedDefendDirectionChance

public float AiRandomizedDefendDirectionChance { get; set; }

Property Value

float

AiRangedHorsebackMissileRange

public float AiRangedHorsebackMissileRange { get; set; }

Property Value

float

AiRangerHorizontalErrorMultiplier

public float AiRangerHorizontalErrorMultiplier { get; set; }

Property Value

float

AiRangerLeadErrorMax

public float AiRangerLeadErrorMax { get; set; }

Property Value

float

AiRangerLeadErrorMin

public float AiRangerLeadErrorMin { get; set; }

Property Value

float

AiRangerVerticalErrorMultiplier

public float AiRangerVerticalErrorMultiplier { get; set; }

Property Value

float

AiShootFreq

public float AiShootFreq { get; set; }

Property Value

float

AiShooterError

public float AiShooterError { get; set; }

Property Value

float

AiSpeciesIndex

public int AiSpeciesIndex { get; set; }

Property Value

int

AiTryChamberAttackOnDecide

public float AiTryChamberAttackOnDecide { get; set; }

Property Value

float

AiUseShieldAgainstEnemyMissileProbability

public float AiUseShieldAgainstEnemyMissileProbability { get; set; }

Property Value

float

AiWaitBeforeShootFactor

public float AiWaitBeforeShootFactor { get; set; }

Property Value

float

ArmorArms

public float ArmorArms { get; set; }

Property Value

float

ArmorEncumbrance

public float ArmorEncumbrance { get; set; }

Property Value

float

ArmorHead

public float ArmorHead { get; set; }

Property Value

float

ArmorLegs

public float ArmorLegs { get; set; }

Property Value

float

ArmorTorso

public float ArmorTorso { get; set; }

Property Value

float

AttributeCourage

public float AttributeCourage { get; set; }

Property Value

float

AttributeHorseArchery

public float AttributeHorseArchery { get; set; }

Property Value

float

AttributeRiding

public float AttributeRiding { get; set; }

Property Value

float

AttributeShield

public float AttributeShield { get; set; }

Property Value

float

AttributeShieldMissileCollisionBodySizeAdder

public float AttributeShieldMissileCollisionBodySizeAdder { get; set; }

Property Value

float

BipedalRangedReadySpeedMultiplier

public float BipedalRangedReadySpeedMultiplier { get; set; }

Property Value

float

BipedalRangedReloadSpeedMultiplier

public float BipedalRangedReloadSpeedMultiplier { get; set; }

Property Value

float

CombatMaxSpeedMultiplier

public float CombatMaxSpeedMultiplier { get; set; }

Property Value

float

HandlingMultiplier

public float HandlingMultiplier { get; set; }

Property Value

float

KickStunDurationMultiplier

public float KickStunDurationMultiplier { get; set; }

Property Value

float

MaxSpeedMultiplier

public float MaxSpeedMultiplier { get; set; }

Property Value

float

MissileSpeedMultiplier

public float MissileSpeedMultiplier { get; set; }

Property Value

float

MountChargeDamage

public float MountChargeDamage { get; set; }

Property Value

float

MountDashAccelerationMultiplier

public float MountDashAccelerationMultiplier { get; set; }

Property Value

float

MountDifficulty

public float MountDifficulty { get; set; }

Property Value

float

MountManeuver

public float MountManeuver { get; set; }

Property Value

float

MountSpeed

public float MountSpeed { get; set; }

Property Value

float

ReloadMovementPenaltyFactor

public float ReloadMovementPenaltyFactor { get; set; }

Property Value

float

ReloadSpeed

public float ReloadSpeed { get; set; }

Property Value

float

ShieldBashStunDurationMultiplier

public float ShieldBashStunDurationMultiplier { get; set; }

Property Value

float

SwingSpeedMultiplier

public float SwingSpeedMultiplier { get; set; }

Property Value

float

ThrustOrRangedReadySpeedMultiplier

public float ThrustOrRangedReadySpeedMultiplier { get; set; }

Property Value

float

TopSpeedReachDuration

public float TopSpeedReachDuration { get; set; }

Property Value

float

WeaponBestAccuracyWaitTime

public float WeaponBestAccuracyWaitTime { get; set; }

Property Value

float

WeaponInaccuracy

public float WeaponInaccuracy { get; set; }

Property Value

float

WeaponMaxMovementAccuracyPenalty

public float WeaponMaxMovementAccuracyPenalty { get; set; }

Property Value

float

WeaponMaxUnsteadyAccuracyPenalty

public float WeaponMaxUnsteadyAccuracyPenalty { get; set; }

Property Value

float

WeaponRotationalAccuracyPenaltyInRadians

public float WeaponRotationalAccuracyPenaltyInRadians { get; set; }

Property Value

float

WeaponUnsteadyBeginTime

public float WeaponUnsteadyBeginTime { get; set; }

Property Value

float

WeaponUnsteadyEndTime

public float WeaponUnsteadyEndTime { get; set; }

Property Value

float

WeaponsEncumbrance

public float WeaponsEncumbrance { get; set; }

Property Value

float

Methods

GetStat(DrivenProperty)

public float GetStat(DrivenProperty propertyEnum)

Parameters

propertyEnum DrivenProperty

Returns

float

SetStat(DrivenProperty, float)

public void SetStat(DrivenProperty propertyEnum, float value)

Parameters

propertyEnum DrivenProperty
value float

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).