Table of Contents

Class BannerlordConfig

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public static class BannerlordConfig
Inheritance
BannerlordConfig
Inherited Members

Fields

DefaultAttackDirectionControl

public const int DefaultAttackDirectionControl = 1

Field Value

int

DefaultAutoSaveInterval

public const int DefaultAutoSaveInterval = 30

Field Value

int

DefaultAutoTrackAttackedSettlements

public const int DefaultAutoTrackAttackedSettlements = 0

Field Value

int

DefaultBattleSize

public const int DefaultBattleSize = 2

Field Value

int

DefaultBattleSizeMultiplier

public const float DefaultBattleSizeMultiplier = 0.5

Field Value

float

DefaultChatBoxSizeX

public const float DefaultChatBoxSizeX = 495

Field Value

float

DefaultChatBoxSizeY

public const float DefaultChatBoxSizeY = 340

Field Value

float

DefaultCombatAI

public const int DefaultCombatAI = 0

Field Value

int

DefaultCombatCameraDistance

public const float DefaultCombatCameraDistance = 1

Field Value

float

DefaultCrosshairType

public const int DefaultCrosshairType = 0

Field Value

int

DefaultDefendDirectionControl

public const int DefaultDefendDirectionControl = 0

Field Value

int

DefaultDisplayAttackDirection

public const bool DefaultDisplayAttackDirection = true

Field Value

bool

DefaultDisplayTargetingReticule

public const bool DefaultDisplayTargetingReticule = true

Field Value

bool

DefaultEnableDamageTakenVisuals

public const bool DefaultEnableDamageTakenVisuals = true

Field Value

bool

DefaultEnableDeathIcon

public const bool DefaultEnableDeathIcon = true

Field Value

bool

DefaultEnableGenericAvatars

public const bool DefaultEnableGenericAvatars = false

Field Value

bool

DefaultEnableGenericNames

public const bool DefaultEnableGenericNames = false

Field Value

bool

DefaultEnableNetworkAlertIcons

public const bool DefaultEnableNetworkAlertIcons = true

Field Value

bool

DefaultEnableTutorialHints

public const bool DefaultEnableTutorialHints = true

Field Value

bool

DefaultEnableVerticalAimCorrection

public const bool DefaultEnableVerticalAimCorrection = true

Field Value

bool

DefaultEnableVoiceChat

public const bool DefaultEnableVoiceChat = true

Field Value

bool

DefaultFirstPersonFov

public const float DefaultFirstPersonFov = 65

Field Value

float

DefaultForceVSyncInMenus

public const bool DefaultForceVSyncInMenus = true

Field Value

bool

DefaultFriendlyTroopsBannerOpacity

public const float DefaultFriendlyTroopsBannerOpacity = 1

Field Value

float

DefaultGyroOverrideForAttackDefend

public const bool DefaultGyroOverrideForAttackDefend = false

Field Value

bool

DefaultHideBattleUI

public const bool DefaultHideBattleUI = false

Field Value

bool

DefaultHideEmptyServers

public const bool DefaultHideEmptyServers = false

Field Value

bool

DefaultHideFullServers

public const bool DefaultHideFullServers = false

Field Value

bool

DefaultHideModuleIncompatibleServers

public const bool DefaultHideModuleIncompatibleServers = false

Field Value

bool

DefaultHidePasswordProtectedServers

public const bool DefaultHidePasswordProtectedServers = false

Field Value

bool

DefaultHideUnofficialServers

public const bool DefaultHideUnofficialServers = false

Field Value

bool

DefaultLockTarget

public const bool DefaultLockTarget = false

Field Value

bool

DefaultMultiplayerEnableChatBox

public const bool DefaultMultiplayerEnableChatBox = true

Field Value

bool

DefaultNumberOfCorpses

public const int DefaultNumberOfCorpses = 3

Field Value

int

DefaultOrderLayoutType

public const int DefaultOrderLayoutType = 0

Field Value

int

DefaultOrderType

public const int DefaultOrderType = 0

Field Value

int

DefaultReinforcementWaveCount

public const int DefaultReinforcementWaveCount = 3

Field Value

int

DefaultReportBark

public const bool DefaultReportBark = true

Field Value

bool

DefaultReportCasualtiesType

public const int DefaultReportCasualtiesType = 0

Field Value

int

DefaultReportDamage

public const bool DefaultReportDamage = true

Field Value

bool

DefaultReportExperience

public const bool DefaultReportExperience = true

Field Value

bool

DefaultReportPersonalDamage

public const bool DefaultReportPersonalDamage = true

Field Value

bool

DefaultShowBlood

public const bool DefaultShowBlood = true

Field Value

bool

DefaultSingleplayerEnableChatBox

public const bool DefaultSingleplayerEnableChatBox = true

Field Value

bool

DefaultSlowDownOnOrder

public const bool DefaultSlowDownOnOrder = true

Field Value

bool

DefaultStopGameOnFocusLost

public const bool DefaultStopGameOnFocusLost = true

Field Value

bool

DefaultTurnCameraWithHorseInFirstPerson

public const int DefaultTurnCameraWithHorseInFirstPerson = 2

Field Value

int

DefaultUIScale

public const float DefaultUIScale = 1

Field Value

float

DefaultUnitSpawnPrioritization

public const int DefaultUnitSpawnPrioritization = 0

Field Value

int

DefaultZoomSensitivityModifier

public const float DefaultZoomSensitivityModifier = 0.66666

Field Value

float

SiegeBattleSizeMultiplier

public static double SiegeBattleSizeMultiplier

Field Value

double

Properties

AttackDirectionControl

public static int AttackDirectionControl { get; set; }

Property Value

int

AutoSaveInterval

public static int AutoSaveInterval { get; set; }

Property Value

int

AutoTrackAttackedSettlements

public static int AutoTrackAttackedSettlements { get; set; }

Property Value

int

BattleSize

public static int BattleSize { get; set; }

Property Value

int

ChatBoxSizeX

public static float ChatBoxSizeX { get; set; }

Property Value

float

ChatBoxSizeY

public static float ChatBoxSizeY { get; set; }

Property Value

float

CivilianAgentCount

public static float CivilianAgentCount { get; }

Property Value

float

CombatCameraDistance

public static float CombatCameraDistance { get; set; }

Property Value

float

CrosshairType

public static int CrosshairType { get; set; }

Property Value

int

DefaultLanguage

public static string DefaultLanguage { get; }

Property Value

string

DefendDirectionControl

public static int DefendDirectionControl { get; set; }

Property Value

int

DisplayAttackDirection

public static bool DisplayAttackDirection { get; set; }

Property Value

bool

DisplayTargetingReticule

public static bool DisplayTargetingReticule { get; set; }

Property Value

bool

EnableDamageTakenVisuals

public static bool EnableDamageTakenVisuals { get; set; }

Property Value

bool

EnableDeathIcon

public static bool EnableDeathIcon { get; set; }

Property Value

bool

EnableGenericAvatars

public static bool EnableGenericAvatars { get; set; }

Property Value

bool

EnableGenericNames

public static bool EnableGenericNames { get; set; }

Property Value

bool

EnableMultiplayerChatBox

public static bool EnableMultiplayerChatBox { get; set; }

Property Value

bool

EnableNetworkAlertIcons

public static bool EnableNetworkAlertIcons { get; set; }

Property Value

bool

EnableSingleplayerChatBox

public static bool EnableSingleplayerChatBox { get; set; }

Property Value

bool

EnableTutorialHints

public static bool EnableTutorialHints { get; set; }

Property Value

bool

EnableVerticalAimCorrection

public static bool EnableVerticalAimCorrection { get; set; }

Property Value

bool

EnableVoiceChat

public static bool EnableVoiceChat { get; set; }

Property Value

bool

FirstPersonFov

public static float FirstPersonFov { get; set; }

Property Value

float

ForceVSyncInMenus

public static bool ForceVSyncInMenus { get; set; }

Property Value

bool

FriendlyTroopsBannerOpacity

public static float FriendlyTroopsBannerOpacity { get; set; }

Property Value

float

GyroOverrideForAttackDefend

public static bool GyroOverrideForAttackDefend { get; set; }

Property Value

bool

HideBattleUI

public static bool HideBattleUI { get; set; }

Property Value

bool

HideEmptyServers

public static bool HideEmptyServers { get; set; }

Property Value

bool

HideFullServers

public static bool HideFullServers { get; set; }

Property Value

bool

HideModuleIncompatibleServers

public static bool HideModuleIncompatibleServers { get; set; }

Property Value

bool

HidePasswordProtectedServers

public static bool HidePasswordProtectedServers { get; set; }

Property Value

bool

HideUnofficialServers

public static bool HideUnofficialServers { get; set; }

Property Value

bool

Language

public static string Language { get; set; }

Property Value

string

LatestSaveGameName

public static string LatestSaveGameName { get; set; }

Property Value

string

LockTarget

public static bool LockTarget { get; set; }

Property Value

bool

MaxBattleSize

public static int MaxBattleSize { get; }

Property Value

int

MaxReinforcementWaveCount

public static int MaxReinforcementWaveCount { get; }

Property Value

int

MinBattleSize

public static int MinBattleSize { get; }

Property Value

int

MinReinforcementWaveCount

public static int MinReinforcementWaveCount { get; }

Property Value

int

NumberOfCorpses

public static int NumberOfCorpses { get; set; }

Property Value

int

OrderLayoutType

public static int OrderLayoutType { get; set; }

Property Value

int

OrderType

public static int OrderType { get; set; }

Property Value

int

ReinforcementWaveCount

public static int ReinforcementWaveCount { get; set; }

Property Value

int

ReportBark

public static bool ReportBark { get; set; }

Property Value

bool

ReportCasualtiesType

public static int ReportCasualtiesType { get; set; }

Property Value

int

ReportDamage

public static bool ReportDamage { get; set; }

Property Value

bool

ReportExperience

public static bool ReportExperience { get; set; }

Property Value

bool

ReportPersonalDamage

public static bool ReportPersonalDamage { get; set; }

Property Value

bool

ShowBlood

public static bool ShowBlood { get; set; }

Property Value

bool

SlowDownOnOrder

public static bool SlowDownOnOrder { get; set; }

Property Value

bool

StopGameOnFocusLost

public static bool StopGameOnFocusLost { get; set; }

Property Value

bool

TurnCameraWithHorseInFirstPerson

public static int TurnCameraWithHorseInFirstPerson { get; set; }

Property Value

int

UIScale

public static float UIScale { get; set; }

Property Value

float

UnitSpawnPrioritization

public static int UnitSpawnPrioritization { get; set; }

Property Value

int

VoiceLanguage

public static string VoiceLanguage { get; set; }

Property Value

string

ZoomSensitivityModifier

public static float ZoomSensitivityModifier { get; set; }

Property Value

float

Methods

GetRealBattleSize()

public static int GetRealBattleSize()

Returns

int

GetRealBattleSizeForSallyOut()

public static int GetRealBattleSizeForSallyOut()

Returns

int

GetRealBattleSizeForSiege()

public static int GetRealBattleSizeForSiege()

Returns

int

GetReinforcementWaveCount()

public static int GetReinforcementWaveCount()

Returns

int

Initialize()

public static void Initialize()

Save()

public static SaveResult Save()

Returns

SaveResult

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).