Class BannerlordConfig
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public static class BannerlordConfig
- Inheritance
-
BannerlordConfig
- Inherited Members
Fields
DefaultAttackDirectionControl
public const int DefaultAttackDirectionControl = 1
Field Value
DefaultAutoSaveInterval
public const int DefaultAutoSaveInterval = 30
Field Value
DefaultAutoTrackAttackedSettlements
public const int DefaultAutoTrackAttackedSettlements = 0
Field Value
DefaultBattleSize
public const int DefaultBattleSize = 2
Field Value
DefaultBattleSizeMultiplier
public const float DefaultBattleSizeMultiplier = 0.5
Field Value
DefaultChatBoxSizeX
public const float DefaultChatBoxSizeX = 495
Field Value
DefaultChatBoxSizeY
public const float DefaultChatBoxSizeY = 340
Field Value
DefaultCombatAI
public const int DefaultCombatAI = 0
Field Value
DefaultCombatCameraDistance
public const float DefaultCombatCameraDistance = 1
Field Value
DefaultCrosshairType
public const int DefaultCrosshairType = 0
Field Value
DefaultDefendDirectionControl
public const int DefaultDefendDirectionControl = 0
Field Value
DefaultDisplayAttackDirection
public const bool DefaultDisplayAttackDirection = true
Field Value
DefaultDisplayTargetingReticule
public const bool DefaultDisplayTargetingReticule = true
Field Value
DefaultEnableDamageTakenVisuals
public const bool DefaultEnableDamageTakenVisuals = true
Field Value
DefaultEnableDeathIcon
public const bool DefaultEnableDeathIcon = true
Field Value
DefaultEnableGenericAvatars
public const bool DefaultEnableGenericAvatars = false
Field Value
DefaultEnableGenericNames
public const bool DefaultEnableGenericNames = false
Field Value
DefaultEnableNetworkAlertIcons
public const bool DefaultEnableNetworkAlertIcons = true
Field Value
DefaultEnableTutorialHints
public const bool DefaultEnableTutorialHints = true
Field Value
DefaultEnableVerticalAimCorrection
public const bool DefaultEnableVerticalAimCorrection = true
Field Value
DefaultEnableVoiceChat
public const bool DefaultEnableVoiceChat = true
Field Value
DefaultFirstPersonFov
public const float DefaultFirstPersonFov = 65
Field Value
DefaultForceVSyncInMenus
public const bool DefaultForceVSyncInMenus = true
Field Value
DefaultFriendlyTroopsBannerOpacity
public const float DefaultFriendlyTroopsBannerOpacity = 1
Field Value
DefaultGyroOverrideForAttackDefend
public const bool DefaultGyroOverrideForAttackDefend = false
Field Value
DefaultHideBattleUI
public const bool DefaultHideBattleUI = false
Field Value
DefaultHideEmptyServers
public const bool DefaultHideEmptyServers = false
Field Value
DefaultHideFullServers
public const bool DefaultHideFullServers = false
Field Value
DefaultHideModuleIncompatibleServers
public const bool DefaultHideModuleIncompatibleServers = false
Field Value
DefaultHidePasswordProtectedServers
public const bool DefaultHidePasswordProtectedServers = false
Field Value
DefaultHideUnofficialServers
public const bool DefaultHideUnofficialServers = false
Field Value
DefaultLockTarget
public const bool DefaultLockTarget = false
Field Value
DefaultMultiplayerEnableChatBox
public const bool DefaultMultiplayerEnableChatBox = true
Field Value
DefaultNumberOfCorpses
public const int DefaultNumberOfCorpses = 3
Field Value
DefaultOrderLayoutType
public const int DefaultOrderLayoutType = 0
Field Value
DefaultOrderType
public const int DefaultOrderType = 0
Field Value
DefaultReinforcementWaveCount
public const int DefaultReinforcementWaveCount = 3
Field Value
DefaultReportBark
public const bool DefaultReportBark = true
Field Value
DefaultReportCasualtiesType
public const int DefaultReportCasualtiesType = 0
Field Value
DefaultReportDamage
public const bool DefaultReportDamage = true
Field Value
DefaultReportExperience
public const bool DefaultReportExperience = true
Field Value
DefaultReportPersonalDamage
public const bool DefaultReportPersonalDamage = true
Field Value
DefaultShowBlood
public const bool DefaultShowBlood = true
Field Value
DefaultSingleplayerEnableChatBox
public const bool DefaultSingleplayerEnableChatBox = true
Field Value
DefaultSlowDownOnOrder
public const bool DefaultSlowDownOnOrder = true
Field Value
DefaultStopGameOnFocusLost
public const bool DefaultStopGameOnFocusLost = true
Field Value
DefaultTurnCameraWithHorseInFirstPerson
public const int DefaultTurnCameraWithHorseInFirstPerson = 2
Field Value
DefaultUIScale
public const float DefaultUIScale = 1
Field Value
DefaultUnitSpawnPrioritization
public const int DefaultUnitSpawnPrioritization = 0
Field Value
DefaultZoomSensitivityModifier
public const float DefaultZoomSensitivityModifier = 0.66666
Field Value
SiegeBattleSizeMultiplier
public static double SiegeBattleSizeMultiplier
Field Value
Properties
AttackDirectionControl
public static int AttackDirectionControl { get; set; }
Property Value
AutoSaveInterval
public static int AutoSaveInterval { get; set; }
Property Value
AutoTrackAttackedSettlements
public static int AutoTrackAttackedSettlements { get; set; }
Property Value
BattleSize
public static int BattleSize { get; set; }
Property Value
ChatBoxSizeX
public static float ChatBoxSizeX { get; set; }
Property Value
ChatBoxSizeY
public static float ChatBoxSizeY { get; set; }
Property Value
CivilianAgentCount
public static float CivilianAgentCount { get; }
Property Value
CombatCameraDistance
public static float CombatCameraDistance { get; set; }
Property Value
CrosshairType
public static int CrosshairType { get; set; }
Property Value
DefaultLanguage
public static string DefaultLanguage { get; }
Property Value
DefendDirectionControl
public static int DefendDirectionControl { get; set; }
Property Value
DisplayAttackDirection
public static bool DisplayAttackDirection { get; set; }
Property Value
DisplayTargetingReticule
public static bool DisplayTargetingReticule { get; set; }
Property Value
EnableDamageTakenVisuals
public static bool EnableDamageTakenVisuals { get; set; }
Property Value
EnableDeathIcon
public static bool EnableDeathIcon { get; set; }
Property Value
EnableGenericAvatars
public static bool EnableGenericAvatars { get; set; }
Property Value
EnableGenericNames
public static bool EnableGenericNames { get; set; }
Property Value
EnableMultiplayerChatBox
public static bool EnableMultiplayerChatBox { get; set; }
Property Value
EnableNetworkAlertIcons
public static bool EnableNetworkAlertIcons { get; set; }
Property Value
EnableSingleplayerChatBox
public static bool EnableSingleplayerChatBox { get; set; }
Property Value
EnableTutorialHints
public static bool EnableTutorialHints { get; set; }
Property Value
EnableVerticalAimCorrection
public static bool EnableVerticalAimCorrection { get; set; }
Property Value
EnableVoiceChat
public static bool EnableVoiceChat { get; set; }
Property Value
FirstPersonFov
public static float FirstPersonFov { get; set; }
Property Value
ForceVSyncInMenus
public static bool ForceVSyncInMenus { get; set; }
Property Value
FriendlyTroopsBannerOpacity
public static float FriendlyTroopsBannerOpacity { get; set; }
Property Value
GyroOverrideForAttackDefend
public static bool GyroOverrideForAttackDefend { get; set; }
Property Value
HideBattleUI
public static bool HideBattleUI { get; set; }
Property Value
HideEmptyServers
public static bool HideEmptyServers { get; set; }
Property Value
HideFullServers
public static bool HideFullServers { get; set; }
Property Value
HideModuleIncompatibleServers
public static bool HideModuleIncompatibleServers { get; set; }
Property Value
HidePasswordProtectedServers
public static bool HidePasswordProtectedServers { get; set; }
Property Value
HideUnofficialServers
public static bool HideUnofficialServers { get; set; }
Property Value
Language
public static string Language { get; set; }
Property Value
LatestSaveGameName
public static string LatestSaveGameName { get; set; }
Property Value
LockTarget
public static bool LockTarget { get; set; }
Property Value
MaxBattleSize
public static int MaxBattleSize { get; }
Property Value
MaxReinforcementWaveCount
public static int MaxReinforcementWaveCount { get; }
Property Value
MinBattleSize
public static int MinBattleSize { get; }
Property Value
MinReinforcementWaveCount
public static int MinReinforcementWaveCount { get; }
Property Value
NumberOfCorpses
public static int NumberOfCorpses { get; set; }
Property Value
OrderLayoutType
public static int OrderLayoutType { get; set; }
Property Value
OrderType
public static int OrderType { get; set; }
Property Value
ReinforcementWaveCount
public static int ReinforcementWaveCount { get; set; }
Property Value
ReportBark
public static bool ReportBark { get; set; }
Property Value
ReportCasualtiesType
public static int ReportCasualtiesType { get; set; }
Property Value
ReportDamage
public static bool ReportDamage { get; set; }
Property Value
ReportExperience
public static bool ReportExperience { get; set; }
Property Value
ReportPersonalDamage
public static bool ReportPersonalDamage { get; set; }
Property Value
ShowBlood
public static bool ShowBlood { get; set; }
Property Value
SlowDownOnOrder
public static bool SlowDownOnOrder { get; set; }
Property Value
StopGameOnFocusLost
public static bool StopGameOnFocusLost { get; set; }
Property Value
TurnCameraWithHorseInFirstPerson
public static int TurnCameraWithHorseInFirstPerson { get; set; }
Property Value
UIScale
public static float UIScale { get; set; }
Property Value
UnitSpawnPrioritization
public static int UnitSpawnPrioritization { get; set; }
Property Value
VoiceLanguage
public static string VoiceLanguage { get; set; }
Property Value
ZoomSensitivityModifier
public static float ZoomSensitivityModifier { get; set; }
Property Value
Methods
GetRealBattleSize()
public static int GetRealBattleSize()
Returns
GetRealBattleSizeForSallyOut()
public static int GetRealBattleSizeForSallyOut()
Returns
GetRealBattleSizeForSiege()
public static int GetRealBattleSizeForSiege()
Returns
GetReinforcementWaveCount()
public static int GetReinforcementWaveCount()
Returns
Initialize()
public static void Initialize()
Save()
public static SaveResult Save()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).