Class BannerlordMissions
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
[MissionManager]
public static class BannerlordMissions
- Inheritance
-
BannerlordMissions
- Inherited Members
Methods
OpenCustomBattleLordsHallMission(string, BasicCharacterObject, CustomBattleCombatant, CustomBattleCombatant, BasicCharacterObject, string, int, string, float)
[MissionMethod]
public static Mission OpenCustomBattleLordsHallMission(string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, BasicCharacterObject playerSideGeneralCharacter, string sceneLevels = "", int sceneUpgradeLevel = 0, string seasonString = "", float timeOfDay = 6)
Parameters
scenestringplayerCharacterBasicCharacterObjectplayerPartyCustomBattleCombatantenemyPartyCustomBattleCombatantplayerSideGeneralCharacterBasicCharacterObjectsceneLevelsstringsceneUpgradeLevelintseasonStringstringtimeOfDayfloat
Returns
OpenCustomBattleMission(string, BasicCharacterObject, CustomBattleCombatant, CustomBattleCombatant, bool, BasicCharacterObject, string, string, float)
[MissionMethod]
public static Mission OpenCustomBattleMission(string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, bool isPlayerGeneral, BasicCharacterObject playerSideGeneralCharacter, string sceneLevels = "", string seasonString = "", float timeOfDay = 6)
Parameters
scenestringplayerCharacterBasicCharacterObjectplayerPartyCustomBattleCombatantenemyPartyCustomBattleCombatantisPlayerGeneralboolplayerSideGeneralCharacterBasicCharacterObjectsceneLevelsstringseasonStringstringtimeOfDayfloat
Returns
OpenSiegeMissionWithDeployment(string, BasicCharacterObject, CustomBattleCombatant, CustomBattleCombatant, bool, float[], bool, List<MissionSiegeWeapon>, List<MissionSiegeWeapon>, bool, int, string, bool, bool, float)
[MissionMethod]
public static Mission OpenSiegeMissionWithDeployment(string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, bool isPlayerGeneral, float[] wallHitPointPercentages, bool hasAnySiegeTower, List<MissionSiegeWeapon> siegeWeaponsOfAttackers, List<MissionSiegeWeapon> siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel = 0, string seasonString = "", bool isSallyOut = false, bool isReliefForceAttack = false, float timeOfDay = 6)
Parameters
scenestringplayerCharacterBasicCharacterObjectplayerPartyCustomBattleCombatantenemyPartyCustomBattleCombatantisPlayerGeneralboolwallHitPointPercentagesfloat[]hasAnySiegeTowerboolsiegeWeaponsOfAttackersList<MissionSiegeWeapon>siegeWeaponsOfDefendersList<MissionSiegeWeapon>isPlayerAttackerboolsceneUpgradeLevelintseasonStringstringisSallyOutboolisReliefForceAttackbooltimeOfDayfloat
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).