Table of Contents

Class BannerlordMissions

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
[MissionManager]
public static class BannerlordMissions
Inheritance
BannerlordMissions
Inherited Members

Methods

OpenCustomBattleLordsHallMission(string, BasicCharacterObject, CustomBattleCombatant, CustomBattleCombatant, BasicCharacterObject, string, int, string, float)

[MissionMethod]
public static Mission OpenCustomBattleLordsHallMission(string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, BasicCharacterObject playerSideGeneralCharacter, string sceneLevels = "", int sceneUpgradeLevel = 0, string seasonString = "", float timeOfDay = 6)

Parameters

scene string
playerCharacter BasicCharacterObject
playerParty CustomBattleCombatant
enemyParty CustomBattleCombatant
playerSideGeneralCharacter BasicCharacterObject
sceneLevels string
sceneUpgradeLevel int
seasonString string
timeOfDay float

Returns

Mission

OpenCustomBattleMission(string, BasicCharacterObject, CustomBattleCombatant, CustomBattleCombatant, bool, BasicCharacterObject, string, string, float)

[MissionMethod]
public static Mission OpenCustomBattleMission(string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, bool isPlayerGeneral, BasicCharacterObject playerSideGeneralCharacter, string sceneLevels = "", string seasonString = "", float timeOfDay = 6)

Parameters

scene string
playerCharacter BasicCharacterObject
playerParty CustomBattleCombatant
enemyParty CustomBattleCombatant
isPlayerGeneral bool
playerSideGeneralCharacter BasicCharacterObject
sceneLevels string
seasonString string
timeOfDay float

Returns

Mission

OpenSiegeMissionWithDeployment(string, BasicCharacterObject, CustomBattleCombatant, CustomBattleCombatant, bool, float[], bool, List<MissionSiegeWeapon>, List<MissionSiegeWeapon>, bool, int, string, bool, bool, float)

[MissionMethod]
public static Mission OpenSiegeMissionWithDeployment(string scene, BasicCharacterObject playerCharacter, CustomBattleCombatant playerParty, CustomBattleCombatant enemyParty, bool isPlayerGeneral, float[] wallHitPointPercentages, bool hasAnySiegeTower, List<MissionSiegeWeapon> siegeWeaponsOfAttackers, List<MissionSiegeWeapon> siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel = 0, string seasonString = "", bool isSallyOut = false, bool isReliefForceAttack = false, float timeOfDay = 6)

Parameters

scene string
playerCharacter BasicCharacterObject
playerParty CustomBattleCombatant
enemyParty CustomBattleCombatant
isPlayerGeneral bool
wallHitPointPercentages float[]
hasAnySiegeTower bool
siegeWeaponsOfAttackers List<MissionSiegeWeapon>
siegeWeaponsOfDefenders List<MissionSiegeWeapon>
isPlayerAttacker bool
sceneUpgradeLevel int
seasonString string
isSallyOut bool
isReliefForceAttack bool
timeOfDay float

Returns

Mission

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).