Struct BlowWeaponRecord
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
[EngineStruct("Blow_weapon_record", false)]
public struct BlowWeaponRecord
- Inherited Members
- Extension Methods
Fields
AffectorWeaponSlotOrMissileIndex
public int AffectorWeaponSlotOrMissileIndex
Field Value
BoneNoToAttach
public sbyte BoneNoToAttach
Field Value
CurrentPosition
public Vec3 CurrentPosition
Field Value
ItemFlags
public ItemFlags ItemFlags
Field Value
StartingPosition
public Vec3 StartingPosition
Field Value
Velocity
public Vec3 Velocity
Field Value
WeaponClass
public WeaponClass WeaponClass
Field Value
WeaponFlags
public WeaponFlags WeaponFlags
Field Value
Weight
public float Weight
Field Value
Properties
IsAmmo
public bool IsAmmo { get; }
Property Value
IsMissile
public bool IsMissile { get; }
Property Value
IsRanged
public bool IsRanged { get; }
Property Value
IsShield
public bool IsShield { get; }
Property Value
Methods
FillAsMeleeBlow(ItemObject, WeaponComponentData, int, sbyte)
public void FillAsMeleeBlow(ItemObject item, WeaponComponentData weaponComponentData, int affectorWeaponSlot, sbyte weaponAttachBoneIndex)
Parameters
item
ItemObjectweaponComponentData
WeaponComponentDataaffectorWeaponSlot
intweaponAttachBoneIndex
sbyte
FillAsMissileBlow(ItemObject, WeaponComponentData, int, sbyte, Vec3, Vec3, Vec3)
public void FillAsMissileBlow(ItemObject item, WeaponComponentData weaponComponentData, int missileIndex, sbyte weaponAttachBoneIndex, Vec3 startingPosition, Vec3 currentPosition, Vec3 velocity)
Parameters
item
ItemObjectweaponComponentData
WeaponComponentDatamissileIndex
intweaponAttachBoneIndex
sbytestartingPosition
Vec3currentPosition
Vec3velocity
Vec3
GetHitSound(bool, bool, bool, bool, AgentAttackType, DamageTypes)
public int GetHitSound(bool isOwnerHumanoid, bool isCriticalBlow, bool isLowBlow, bool isNonTipThrust, AgentAttackType attackType, DamageTypes damageType)
Parameters
isOwnerHumanoid
boolisCriticalBlow
boolisLowBlow
boolisNonTipThrust
boolattackType
AgentAttackTypedamageType
DamageTypes
Returns
HasWeapon()
public bool HasWeapon()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).