Class GameServerProperties
- Namespace
- TaleWorlds.MountAndBlade.Diamond
- Assembly
- TaleWorlds.MountAndBlade.Diamond.dll
public class GameServerProperties
- Inheritance
-
GameServerProperties
- Inherited Members
Constructors
GameServerProperties()
public GameServerProperties()
GameServerProperties(string, string, int, string, string, string, string, string, string, string, int, bool, bool, bool, PlayerId, string, List<ModuleInfoModel>, bool, int)
public GameServerProperties(string name, string address, int port, string region, string gameModule, string gameType, string map, string uniqueMapId, string gamePassword, string adminPassword, int maxPlayerCount, bool isOfficial, bool byOfficialProvider, bool crossplayEnabled, PlayerId hostId, string hostName, List<ModuleInfoModel> loadedModules, bool allowsOptionalModules, int permission)
Parameters
name
stringaddress
stringport
intregion
stringgameModule
stringgameType
stringmap
stringuniqueMapId
stringgamePassword
stringadminPassword
stringmaxPlayerCount
intisOfficial
boolbyOfficialProvider
boolcrossplayEnabled
boolhostId
PlayerIdhostName
stringloadedModules
List<ModuleInfoModel>allowsOptionalModules
boolpermission
int
Properties
Address
public string Address { get; set; }
Property Value
AdminPassword
public string AdminPassword { get; set; }
Property Value
AllowsOptionalModules
public bool AllowsOptionalModules { get; set; }
Property Value
ByOfficialProvider
public bool ByOfficialProvider { get; set; }
Property Value
CrossplayEnabled
public bool CrossplayEnabled { get; set; }
Property Value
GameModule
public string GameModule { get; set; }
Property Value
GamePassword
public string GamePassword { get; set; }
Property Value
GameType
public string GameType { get; set; }
Property Value
HostId
public PlayerId HostId { get; set; }
Property Value
HostName
public string HostName { get; set; }
Property Value
IsOfficial
public bool IsOfficial { get; set; }
Property Value
LoadedModules
public List<ModuleInfoModel> LoadedModules { get; set; }
Property Value
Map
public string Map { get; set; }
Property Value
MaxPlayerCount
public int MaxPlayerCount { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
PasswordProtected
public bool PasswordProtected { get; set; }
Property Value
Permission
public int Permission { get; set; }
Property Value
Port
public int Port { get; set; }
Property Value
Region
public string Region { get; set; }
Property Value
UniqueMapId
public string UniqueMapId { get; set; }
Property Value
Methods
CheckAndReplaceProxyAddress(IReadOnlyDictionary<string, string>)
public void CheckAndReplaceProxyAddress(IReadOnlyDictionary<string, string> proxyAddressMap)
Parameters
proxyAddressMap
IReadOnlyDictionary<string, string>
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).