Table of Contents

Class FlagDominationSpawningBehavior

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public class FlagDominationSpawningBehavior : SpawningBehaviorBase
Inheritance
FlagDominationSpawningBehavior
Inherited Members

Constructors

FlagDominationSpawningBehavior()

public FlagDominationSpawningBehavior()

Methods

AllowEarlyAgentVisualsDespawning(MissionPeer)

public override bool AllowEarlyAgentVisualsDespawning(MissionPeer lobbyPeer)

Parameters

lobbyPeer MissionPeer

Returns

bool

Clear()

public override void Clear()

Initialize(SpawnComponent)

public override void Initialize(SpawnComponent spawnComponent)

Parameters

spawnComponent SpawnComponent

IsRoundInProgress()

protected override bool IsRoundInProgress()

Returns

bool

OnClearScene()

public override void OnClearScene()

OnTick(float)

public override void OnTick(float dt)

Parameters

dt float

RequestStartSpawnSession()

public override void RequestStartSpawnSession()

SpawnAgents()

protected override void SpawnAgents()

SpawnBotInBotFormation(int, Team, BasicCultureObject, BasicCharacterObject, Formation)

protected void SpawnBotInBotFormation(int visualsIndex, Team agentTeam, BasicCultureObject cultureLimit, BasicCharacterObject character, Formation formation)

Parameters

visualsIndex int
agentTeam Team
cultureLimit BasicCultureObject
character BasicCharacterObject
formation Formation

SpawnBotVisualsInPlayerFormation(MissionPeer, int, Team, BasicCultureObject, string, Formation, bool, int, IEnumerable<(EquipmentIndex, EquipmentElement)>)

protected void SpawnBotVisualsInPlayerFormation(MissionPeer missionPeer, int visualsIndex, Team agentTeam, BasicCultureObject cultureLimit, string troopName, Formation formation, bool updateExistingAgentVisuals, int totalCount, IEnumerable<(EquipmentIndex, EquipmentElement)> alternativeEquipments)

Parameters

missionPeer MissionPeer
visualsIndex int
agentTeam Team
cultureLimit BasicCultureObject
troopName string
formation Formation
updateExistingAgentVisuals bool
totalCount int
alternativeEquipments IEnumerable<(EquipmentIndex, EquipmentElement)>

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).