Class CharacterTableauWidget
- Namespace
- TaleWorlds.MountAndBlade.GauntletUI.Widgets
- Assembly
- TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll
public class CharacterTableauWidget : TextureWidget
- Inheritance
-
CharacterTableauWidget
- Derived
- Inherited Members
Constructors
CharacterTableauWidget(UIContext)
public CharacterTableauWidget(UIContext context)
Parameters
contextUIContext
Properties
ArmorColor1
[Editor(false)]
public uint ArmorColor1 { get; set; }
Property Value
ArmorColor2
[Editor(false)]
public uint ArmorColor2 { get; set; }
Property Value
BannerCodeText
[Editor(false)]
public string BannerCodeText { get; set; }
Property Value
BodyProperties
[Editor(false)]
public string BodyProperties { get; set; }
Property Value
CharStringId
[Editor(false)]
public string CharStringId { get; set; }
Property Value
CustomAnimation
[Editor(false)]
public string CustomAnimation { get; set; }
Property Value
CustomAnimationProgressRatio
[Editor(false)]
public float CustomAnimationProgressRatio { get; set; }
Property Value
CustomAnimationWaitDuration
[Editor(false)]
public float CustomAnimationWaitDuration { get; set; }
Property Value
CustomRenderScale
[Editor(false)]
public float CustomRenderScale { get; set; }
Property Value
EquipmentCode
[Editor(false)]
public string EquipmentCode { get; set; }
Property Value
IdleAction
[Editor(false)]
public string IdleAction { get; set; }
Property Value
IdleFaceAnim
[Editor(false)]
public string IdleFaceAnim { get; set; }
Property Value
IsBannerShownInBackground
[Editor(false)]
public bool IsBannerShownInBackground { get; set; }
Property Value
IsEquipmentAnimActive
[Editor(false)]
public bool IsEquipmentAnimActive { get; set; }
Property Value
IsFemale
[Editor(false)]
public bool IsFemale { get; set; }
Property Value
IsPlayingCustomAnimations
[Editor(false)]
public bool IsPlayingCustomAnimations { get; set; }
Property Value
LeftHandWieldedEquipmentIndex
[Editor(false)]
public int LeftHandWieldedEquipmentIndex { get; set; }
Property Value
MountCreationKey
[Editor(false)]
public string MountCreationKey { get; set; }
Property Value
Race
[Editor(false)]
public int Race { get; set; }
Property Value
RightHandWieldedEquipmentIndex
[Editor(false)]
public int RightHandWieldedEquipmentIndex { get; set; }
Property Value
ShouldLoopCustomAnimation
[Editor(false)]
public bool ShouldLoopCustomAnimation { get; set; }
Property Value
StanceIndex
[Editor(false)]
public int StanceIndex { get; set; }
Property Value
SwapPlacesButtonWidget
[Editor(false)]
public ButtonWidget SwapPlacesButtonWidget { get; set; }
Property Value
Methods
OnMousePressed()
protected override void OnMousePressed()
OnMouseReleased()
protected override void OnMouseReleased()
OnRender(TwoDimensionContext, TwoDimensionDrawContext)
protected override void OnRender(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext)
Parameters
twoDimensionContextTwoDimensionContextdrawContextTwoDimensionDrawContext
OnUpdate(float)
protected override void OnUpdate(float dt)
Parameters
dtfloat
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).