Class CharacterTableauWidget
- Namespace
- TaleWorlds.MountAndBlade.GauntletUI.Widgets
- Assembly
- TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll
public class CharacterTableauWidget : TextureWidget
- Inheritance
-
CharacterTableauWidget
- Derived
- Inherited Members
Constructors
CharacterTableauWidget(UIContext)
public CharacterTableauWidget(UIContext context)
Parameters
context
UIContext
Properties
ArmorColor1
[Editor(false)]
public uint ArmorColor1 { get; set; }
Property Value
ArmorColor2
[Editor(false)]
public uint ArmorColor2 { get; set; }
Property Value
BannerCodeText
[Editor(false)]
public string BannerCodeText { get; set; }
Property Value
BodyProperties
[Editor(false)]
public string BodyProperties { get; set; }
Property Value
CharStringId
[Editor(false)]
public string CharStringId { get; set; }
Property Value
CustomAnimation
[Editor(false)]
public string CustomAnimation { get; set; }
Property Value
CustomAnimationProgressRatio
[Editor(false)]
public float CustomAnimationProgressRatio { get; set; }
Property Value
CustomAnimationWaitDuration
[Editor(false)]
public float CustomAnimationWaitDuration { get; set; }
Property Value
CustomRenderScale
[Editor(false)]
public float CustomRenderScale { get; set; }
Property Value
EquipmentCode
[Editor(false)]
public string EquipmentCode { get; set; }
Property Value
IdleAction
[Editor(false)]
public string IdleAction { get; set; }
Property Value
IdleFaceAnim
[Editor(false)]
public string IdleFaceAnim { get; set; }
Property Value
IsBannerShownInBackground
[Editor(false)]
public bool IsBannerShownInBackground { get; set; }
Property Value
IsEquipmentAnimActive
[Editor(false)]
public bool IsEquipmentAnimActive { get; set; }
Property Value
IsFemale
[Editor(false)]
public bool IsFemale { get; set; }
Property Value
IsPlayingCustomAnimations
[Editor(false)]
public bool IsPlayingCustomAnimations { get; set; }
Property Value
LeftHandWieldedEquipmentIndex
[Editor(false)]
public int LeftHandWieldedEquipmentIndex { get; set; }
Property Value
MountCreationKey
[Editor(false)]
public string MountCreationKey { get; set; }
Property Value
Race
[Editor(false)]
public int Race { get; set; }
Property Value
RightHandWieldedEquipmentIndex
[Editor(false)]
public int RightHandWieldedEquipmentIndex { get; set; }
Property Value
ShouldLoopCustomAnimation
[Editor(false)]
public bool ShouldLoopCustomAnimation { get; set; }
Property Value
StanceIndex
[Editor(false)]
public int StanceIndex { get; set; }
Property Value
SwapPlacesButtonWidget
[Editor(false)]
public ButtonWidget SwapPlacesButtonWidget { get; set; }
Property Value
Methods
OnMousePressed()
protected override void OnMousePressed()
OnMouseReleased()
protected override void OnMouseReleased()
OnRender(TwoDimensionContext, TwoDimensionDrawContext)
protected override void OnRender(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext)
Parameters
twoDimensionContext
TwoDimensionContextdrawContext
TwoDimensionDrawContext
OnUpdate(float)
protected override void OnUpdate(float dt)
Parameters
dt
float
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).