Table of Contents

Class CharacterTableauWidget

Namespace
TaleWorlds.MountAndBlade.GauntletUI.Widgets
Assembly
TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll
public class CharacterTableauWidget : TextureWidget
Inheritance
CharacterTableauWidget
Derived
Inherited Members

Constructors

CharacterTableauWidget(UIContext)

public CharacterTableauWidget(UIContext context)

Parameters

context UIContext

Properties

ArmorColor1

[Editor(false)]
public uint ArmorColor1 { get; set; }

Property Value

uint

ArmorColor2

[Editor(false)]
public uint ArmorColor2 { get; set; }

Property Value

uint

BannerCodeText

[Editor(false)]
public string BannerCodeText { get; set; }

Property Value

string

BodyProperties

[Editor(false)]
public string BodyProperties { get; set; }

Property Value

string

CharStringId

[Editor(false)]
public string CharStringId { get; set; }

Property Value

string

CustomAnimation

[Editor(false)]
public string CustomAnimation { get; set; }

Property Value

string

CustomAnimationProgressRatio

[Editor(false)]
public float CustomAnimationProgressRatio { get; set; }

Property Value

float

CustomAnimationWaitDuration

[Editor(false)]
public float CustomAnimationWaitDuration { get; set; }

Property Value

float

CustomRenderScale

[Editor(false)]
public float CustomRenderScale { get; set; }

Property Value

float

EquipmentCode

[Editor(false)]
public string EquipmentCode { get; set; }

Property Value

string

IdleAction

[Editor(false)]
public string IdleAction { get; set; }

Property Value

string

IdleFaceAnim

[Editor(false)]
public string IdleFaceAnim { get; set; }

Property Value

string

IsBannerShownInBackground

[Editor(false)]
public bool IsBannerShownInBackground { get; set; }

Property Value

bool

IsEquipmentAnimActive

[Editor(false)]
public bool IsEquipmentAnimActive { get; set; }

Property Value

bool

IsFemale

[Editor(false)]
public bool IsFemale { get; set; }

Property Value

bool

IsPlayingCustomAnimations

[Editor(false)]
public bool IsPlayingCustomAnimations { get; set; }

Property Value

bool

LeftHandWieldedEquipmentIndex

[Editor(false)]
public int LeftHandWieldedEquipmentIndex { get; set; }

Property Value

int

MountCreationKey

[Editor(false)]
public string MountCreationKey { get; set; }

Property Value

string

Race

[Editor(false)]
public int Race { get; set; }

Property Value

int

RightHandWieldedEquipmentIndex

[Editor(false)]
public int RightHandWieldedEquipmentIndex { get; set; }

Property Value

int

ShouldLoopCustomAnimation

[Editor(false)]
public bool ShouldLoopCustomAnimation { get; set; }

Property Value

bool

StanceIndex

[Editor(false)]
public int StanceIndex { get; set; }

Property Value

int

SwapPlacesButtonWidget

[Editor(false)]
public ButtonWidget SwapPlacesButtonWidget { get; set; }

Property Value

ButtonWidget

Methods

OnMousePressed()

protected override void OnMousePressed()

OnMouseReleased()

protected override void OnMouseReleased()

OnRender(TwoDimensionContext, TwoDimensionDrawContext)

protected override void OnRender(TwoDimensionContext twoDimensionContext, TwoDimensionDrawContext drawContext)

Parameters

twoDimensionContext TwoDimensionContext
drawContext TwoDimensionDrawContext

OnUpdate(float)

protected override void OnUpdate(float dt)

Parameters

dt float

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).