Class CrosshairWidget
- Namespace
- TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission
- Assembly
- TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll
public class CrosshairWidget : Widget
- Inheritance
-
CrosshairWidget
- Inherited Members
Constructors
CrosshairWidget(UIContext)
public CrosshairWidget(UIContext context)
Parameters
context
UIContext
Properties
BottomArrow
[Editor(false)]
public BrushWidget BottomArrow { get; set; }
Property Value
BottomArrowOpacity
[Editor(false)]
public double BottomArrowOpacity { get; set; }
Property Value
CrosshairAccuracy
[Editor(false)]
public double CrosshairAccuracy { get; set; }
Property Value
CrosshairScale
[Editor(false)]
public double CrosshairScale { get; set; }
Property Value
HeadshotMarker
[Editor(false)]
public BrushWidget HeadshotMarker { get; set; }
Property Value
HitMarker
[Editor(false)]
public BrushWidget HitMarker { get; set; }
Property Value
IsHumanoidHeadshot
[Editor(false)]
public bool IsHumanoidHeadshot { get; set; }
Property Value
IsTargetInvalid
[Editor(false)]
public bool IsTargetInvalid { get; set; }
Property Value
IsVictimDead
[Editor(false)]
public bool IsVictimDead { get; set; }
Property Value
LeftArrow
[Editor(false)]
public BrushWidget LeftArrow { get; set; }
Property Value
LeftArrowOpacity
[Editor(false)]
public double LeftArrowOpacity { get; set; }
Property Value
RightArrow
[Editor(false)]
public BrushWidget RightArrow { get; set; }
Property Value
RightArrowOpacity
[Editor(false)]
public double RightArrowOpacity { get; set; }
Property Value
ShowHitMarker
[Editor(false)]
public bool ShowHitMarker { get; set; }
Property Value
TopArrow
[Editor(false)]
public BrushWidget TopArrow { get; set; }
Property Value
TopArrowOpacity
[Editor(false)]
public double TopArrowOpacity { get; set; }
Property Value
Methods
OnChildAdded(Widget)
protected override void OnChildAdded(Widget child)
Parameters
child
Widget
OnUpdate(float)
protected override void OnUpdate(float dt)
Parameters
dt
float
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).