Table of Contents

Interface IFormationDeploymentPlan

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public interface IFormationDeploymentPlan

Properties

Class

FormationClass Class { get; }

Property Value

FormationClass

HasDimensions

bool HasDimensions { get; }

Property Value

bool

HasSignificantMountedTroops

bool HasSignificantMountedTroops { get; }

Property Value

bool

PlannedDepth

float PlannedDepth { get; }

Property Value

float

PlannedFootTroopCount

int PlannedFootTroopCount { get; }

Property Value

int

PlannedMountedTroopCount

int PlannedMountedTroopCount { get; }

Property Value

int

PlannedTroopCount

int PlannedTroopCount { get; }

Property Value

int

PlannedWidth

float PlannedWidth { get; }

Property Value

float

SpawnClass

FormationClass SpawnClass { get; }

Property Value

FormationClass

Methods

CreateNewDeploymentWorldPosition(WorldPositionEnforcedCache)

WorldPosition CreateNewDeploymentWorldPosition(WorldPosition.WorldPositionEnforcedCache worldPositionEnforcedCache)

Parameters

worldPositionEnforcedCache WorldPosition.WorldPositionEnforcedCache

Returns

WorldPosition

GetDefaultFlank(bool, int, int)

FormationDeploymentFlank GetDefaultFlank(bool spawnWithHorses, int formationTroopCount, int infantryCount)

Parameters

spawnWithHorses bool
formationTroopCount int
infantryCount int

Returns

FormationDeploymentFlank

GetDirection()

Vec2 GetDirection()

Returns

Vec2

GetFlankDeploymentOrder(int)

FormationDeploymentOrder GetFlankDeploymentOrder(int offset = 0)

Parameters

offset int

Returns

FormationDeploymentOrder

GetGroundFrame()

MatrixFrame GetGroundFrame()

Returns

MatrixFrame

GetGroundPosition()

Vec3 GetGroundPosition()

Returns

Vec3

HasFrame()

bool HasFrame()

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).