Interface IFormationDeploymentPlan
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public interface IFormationDeploymentPlan
Properties
Class
FormationClass Class { get; }
Property Value
HasDimensions
bool HasDimensions { get; }
Property Value
HasSignificantMountedTroops
bool HasSignificantMountedTroops { get; }
Property Value
PlannedDepth
float PlannedDepth { get; }
Property Value
PlannedFootTroopCount
int PlannedFootTroopCount { get; }
Property Value
PlannedMountedTroopCount
int PlannedMountedTroopCount { get; }
Property Value
PlannedTroopCount
int PlannedTroopCount { get; }
Property Value
PlannedWidth
float PlannedWidth { get; }
Property Value
SpawnClass
FormationClass SpawnClass { get; }
Property Value
Methods
CreateNewDeploymentWorldPosition(WorldPositionEnforcedCache)
WorldPosition CreateNewDeploymentWorldPosition(WorldPosition.WorldPositionEnforcedCache worldPositionEnforcedCache)
Parameters
worldPositionEnforcedCache
WorldPosition.WorldPositionEnforcedCache
Returns
GetDefaultFlank(bool, int, int)
FormationDeploymentFlank GetDefaultFlank(bool spawnWithHorses, int formationTroopCount, int infantryCount)
Parameters
Returns
GetDirection()
Vec2 GetDirection()
Returns
GetFlankDeploymentOrder(int)
FormationDeploymentOrder GetFlankDeploymentOrder(int offset = 0)
Parameters
offset
int
Returns
GetGroundFrame()
MatrixFrame GetGroundFrame()
Returns
GetGroundPosition()
Vec3 GetGroundPosition()
Returns
HasFrame()
bool HasFrame()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).