Table of Contents

Class MBMapScene

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public static class MBMapScene
Inheritance
MBMapScene
Inherited Members

Fields

ApplyRainColorGrade

public static bool ApplyRainColorGrade

Field Value

bool

Methods

GetAccessiblePointNearPosition(Scene, Vec2, float)

public static Vec2 GetAccessiblePointNearPosition(Scene mapScene, Vec2 position, float radius)

Parameters

mapScene Scene
position Vec2
radius float

Returns

Vec2

GetApplyRainColorGrade()

public static bool GetApplyRainColorGrade()

Returns

bool

GetBattleSceneIndexMap(Scene, ref byte[], ref int, ref int)

public static void GetBattleSceneIndexMap(Scene mapScene, ref byte[] indexData, ref int width, ref int height)

Parameters

mapScene Scene
indexData byte[]
width int
height int

GetColorGradeGridData(Scene, byte[], string)

public static void GetColorGradeGridData(Scene mapScene, byte[] gridData, string textureName)

Parameters

mapScene Scene
gridData byte[]
textureName string

GetFaceIndexForMultiplePositions(Scene, int, float[], PathFaceRecord[], bool, bool)

public static void GetFaceIndexForMultiplePositions(Scene mapScene, int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray, bool check_if_disabled, bool check_height)

Parameters

mapScene Scene
movedPartyCount int
positionArray float[]
resultArray PathFaceRecord[]
check_if_disabled bool
check_height bool

GetGlobalIlluminationOfString(Scene, string)

public static void GetGlobalIlluminationOfString(Scene mapScene, string value)

Parameters

mapScene Scene
value string

GetMouseVisible()

public static bool GetMouseVisible()

Returns

bool

GetSeasonTimeFactor(Scene)

public static float GetSeasonTimeFactor(Scene mapScene)

Parameters

mapScene Scene

Returns

float

LoadAtmosphereData(Scene)

public static void LoadAtmosphereData(Scene mapScene)

Parameters

mapScene Scene

RemoveZeroCornerBodies(Scene)

public static void RemoveZeroCornerBodies(Scene mapScene)

Parameters

mapScene Scene

SendMouseKeyEvent(int, bool)

public static void SendMouseKeyEvent(int mouseKeyId, bool isDown)

Parameters

mouseKeyId int
isDown bool

SetFrameForAtmosphere(Scene, float, float, bool)

public static void SetFrameForAtmosphere(Scene mapScene, float tod, float cameraElevation, bool forceLoadTextures)

Parameters

mapScene Scene
tod float
cameraElevation float
forceLoadTextures bool

SetMousePos(int, int)

public static void SetMousePos(int posX, int posY)

Parameters

posX int
posY int

SetSeasonTimeFactor(Scene, float)

public static void SetSeasonTimeFactor(Scene mapScene, float seasonTimeFactor)

Parameters

mapScene Scene
seasonTimeFactor float

SetTerrainDynamicParams(Scene, Vec3)

public static void SetTerrainDynamicParams(Scene mapScene, Vec3 dynamic_params)

Parameters

mapScene Scene
dynamic_params Vec3

TickAmbientSounds(Scene, int)

public static void TickAmbientSounds(Scene mapScene, int terrainType)

Parameters

mapScene Scene
terrainType int

TickStepSound(Scene, MBAgentVisuals, int, int)

public static void TickStepSound(Scene mapScene, MBAgentVisuals visuals, int terrainType, int soundType)

Parameters

mapScene Scene
visuals MBAgentVisuals
terrainType int
soundType int

TickVisuals(Scene, float, Mesh[])

public static void TickVisuals(Scene mapScene, float tod, Mesh[] tickedMapMeshes)

Parameters

mapScene Scene
tod float
tickedMapMeshes Mesh[]

ValidateTerrainSoundIds()

public static void ValidateTerrainSoundIds()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).