Class MBSubModuleBase
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public abstract class MBSubModuleBase
- Inheritance
-
MBSubModuleBase
- Inherited Members
Constructors
MBSubModuleBase()
protected MBSubModuleBase()
Methods
AfterAsyncTickTick(float)
protected virtual void AfterAsyncTickTick(float dt)
Parameters
dtfloat
AfterRegisterSubModuleObjects(bool)
public virtual void AfterRegisterSubModuleObjects(bool isSavedCampaign)
Parameters
isSavedCampaignbool
BeginGameStart(Game)
public virtual void BeginGameStart(Game game)
Parameters
gameGame
DoLoading(Game)
public virtual bool DoLoading(Game game)
Parameters
gameGame
Returns
InitializeGameStarter(Game, IGameStarter)
protected virtual void InitializeGameStarter(Game game, IGameStarter starterObject)
Parameters
gameGamestarterObjectIGameStarter
OnAfterGameInitializationFinished(Game, object)
public virtual void OnAfterGameInitializationFinished(Game game, object starterObject)
Parameters
OnApplicationTick(float)
protected virtual void OnApplicationTick(float dt)
Parameters
dtfloat
OnBeforeInitialModuleScreenSetAsRoot()
protected virtual void OnBeforeInitialModuleScreenSetAsRoot()
OnBeforeMissionBehaviorInitialize(Mission)
public virtual void OnBeforeMissionBehaviorInitialize(Mission mission)
Parameters
missionMission
OnCampaignStart(Game, object)
public virtual void OnCampaignStart(Game game, object starterObject)
Parameters
OnConfigChanged()
public virtual void OnConfigChanged()
OnGameEnd(Game)
public virtual void OnGameEnd(Game game)
Parameters
gameGame
OnGameInitializationFinished(Game)
public virtual void OnGameInitializationFinished(Game game)
Parameters
gameGame
OnGameLoaded(Game, object)
public virtual void OnGameLoaded(Game game, object initializerObject)
Parameters
OnGameStart(Game, IGameStarter)
protected virtual void OnGameStart(Game game, IGameStarter gameStarterObject)
Parameters
gameGamegameStarterObjectIGameStarter
OnInitialState()
public virtual void OnInitialState()
OnMissionBehaviorInitialize(Mission)
public virtual void OnMissionBehaviorInitialize(Mission mission)
Parameters
missionMission
OnMultiplayerGameStart(Game, object)
public virtual void OnMultiplayerGameStart(Game game, object starterObject)
Parameters
OnNetworkTick(float)
protected virtual void OnNetworkTick(float dt)
Parameters
dtfloat
OnNewGameCreated(Game, object)
public virtual void OnNewGameCreated(Game game, object initializerObject)
Parameters
OnSubModuleLoad()
protected virtual void OnSubModuleLoad()
OnSubModuleUnloaded()
protected virtual void OnSubModuleUnloaded()
RegisterSubModuleObjects(bool)
public virtual void RegisterSubModuleObjects(bool isSavedCampaign)
Parameters
isSavedCampaignbool
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).