Enum MultiplayerOptions.OptionType
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public enum MultiplayerOptions.OptionType
- Extension Methods
Fields
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.Never, "Sets a password that allows players access to admin tools during the game.", 0, 0, null, false, null)] AdminPassword = 3
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Allow players to use their custom banner.", 0, 0, null, false, null)] AllowIndividualBanners = 8
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Allow players to start polls to ban other players.", 0, 0, null, false, null)] AllowPollsToBanPlayers = 6
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Allow players to start polls to change the current map.", 0, 0, null, false, null)] AllowPollsToChangeMaps = 7
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Allow players to start polls to kick other players.", 0, 0, null, false, null)] AllowPollsToKickPlayers = 5
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Maximum player imbalance between team 1 and team 2. Selecting 0 will disable auto team balancing.", 0, 30, null, false, null)] AutoTeamBalanceThreshold = 39
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Sets culture for team 1", 0, 0, null, true, null)] CultureTeam1 = 14
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Sets culture for team 2", 0, 0, null, true, null)] CultureTeam2 = 15
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Disables the inactivity kick timer.", 0, 0, null, false, null)] DisableInactivityKick = 42
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Enables mission recording.", 0, 0, null, false, null)] EnableMissionRecording = 40
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "A percentage of how much melee damage inflicted upon a friend is actually dealt.", 0, 100, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege", "TeamDeathmatch" }, false, null)] FriendlyFireDamageMeleeFriendPercent = 22
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "A percentage of how much melee damage inflicted upon a friend is dealt back to the inflictor.", 0, 100, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege", "TeamDeathmatch" }, false, null)] FriendlyFireDamageMeleeSelfPercent = 21
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "A percentage of how much ranged damage inflicted upon a friend is actually dealt.", 0, 100, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege", "TeamDeathmatch" }, false, null)] FriendlyFireDamageRangedFriendPercent = 24
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "A percentage of how much ranged damage inflicted upon a friend is dealt back to the inflictor.", 0, 100, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege", "TeamDeathmatch" }, false, null)] FriendlyFireDamageRangedSelfPercent = 23
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Never, "Sets ID of the private game definition.", -2147483648, 2147483647, null, false, null)] GameDefinitionId = 4
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.Never, "Sets a password that clients have to enter before connecting to the server.", 0, 0, null, false, null)] GamePassword = 2
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Changes the game type.", 0, 0, null, true, null)] GameType = 11
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Gold gain multiplier from agent deaths.", -100, 100, new string[] { "Siege", "TeamDeathmatch" }, false, null)] GoldGainChangePercentageTeam1 = 34
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Gold gain multiplier from agent deaths.", -100, 100, new string[] { "Siege", "TeamDeathmatch" }, false, null)] GoldGainChangePercentageTeam2 = 35
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Map of the game.", 0, 0, null, true, null)] Map = 13
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Maximum duration for the map. In minutes.", 1, 60, null, false, null)] MapTimeLimit = 27
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Set the maximum amount of player allowed on the server.", 1, 1023, null, false, null)] MaxNumberOfPlayers = 16
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Set the amount of players that are needed to start the first round. If not met, players will just wait.", 0, 20, null, false, null)] MinNumberOfPlayersForMatchStart = 17
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Min score to win duel.", 0, 7, new string[] { "Duel" }, false, null)] MinScoreToWinDuel = 37
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Min score to win match.", 0, 1023000, new string[] { "TeamDeathmatch" }, false, null)] MinScoreToWinMatch = 36
NumOfSlots = 43
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Amount of bots per formation", 0, 100, new string[] { "Captain" }, false, null)] NumberOfBotsPerFormation = 20
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Amount of bots on team 1", 0, 510, null, false, null)] NumberOfBotsTeam1 = 18
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Amount of bots on team 2", 0, 510, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege", "TeamDeathmatch" }, false, null)] NumberOfBotsTeam2 = 19
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Minimum needed difference in poll results before it is accepted.", 0, 10, null, false, null)] PollAcceptThreshold = 38
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Enum, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Type of the premade game.", 0, 1, null, true, typeof(PremadeGameType))] PremadeGameType = 12
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Changes the game type.", 0, 0, null, true, null)] PremadeMatchGameMode = 10
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Wait time after death, before respawning again. In seconds.", 1, 60, new string[] { "Siege" }, false, null)] RespawnPeriodTeam1 = 31
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Wait time after death, before respawning again. In seconds.", 1, 60, new string[] { "Siege" }, false, null)] RespawnPeriodTeam2 = 32
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Time available to select class/equipment. In seconds.", 2, 60, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege" }, false, null)] RoundPreparationTimeLimit = 29
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Maximum duration for each round. In seconds.", 60, 3600, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege" }, false, null)] RoundTimeLimit = 28
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Maximum amount of rounds before the game ends.", 1, 99, new string[] { "Battle", "NewBattle", "ClassicBattle", "Captain", "Skirmish", "Siege" }, false, null)] RoundTotal = 30
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Changes the name of the server in the server list", 0, 0, null, false, null)] ServerName = 0
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Sets if the game mode uses single spawning.", 0, 0, null, false, null)] SingleSpawn = 41
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Enum, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Who can spectators look at, and how.", 0, 7, null, true, typeof(SpectatorCameraTypes))] SpectatorCamera = 25
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Unlimited gold option.", 0, 0, new string[] { "Battle", "Skirmish", "Siege", "TeamDeathmatch" }, false, null)] UnlimitedGold = 33
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Bool, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Use animation progress dependent blocking.", 0, 0, null, false, null)] UseRealisticBlocking = 9
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.Integer, MultiplayerOptionsProperty.ReplicationOccurrence.AtMapLoad, "Maximum duration for the warmup. In minutes.", 1, 60, null, false, null)] WarmupTimeLimit = 26
[MultiplayerOptionsProperty(MultiplayerOptions.OptionValueType.String, MultiplayerOptionsProperty.ReplicationOccurrence.Immediately, "Welcome messages which is shown to all players when they enter the server.", 0, 0, null, false, null)] WelcomeMessage = 1
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).