Table of Contents

Class MultiplayerRoundComponent

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public class MultiplayerRoundComponent : MissionNetwork, IUdpNetworkHandler, IRoundComponent, IMissionBehavior
Inheritance
MultiplayerRoundComponent
Implements
Inherited Members

Constructors

MultiplayerRoundComponent()

public MultiplayerRoundComponent()

Fields

MatchEndWaitTime

public const int MatchEndWaitTime = 5

Field Value

int

RoundEndDelayTime

public const int RoundEndDelayTime = 3

Field Value

int

RoundEndWaitTime

public const int RoundEndWaitTime = 8

Field Value

int

WarmupEndWaitTime

public const int WarmupEndWaitTime = 30

Field Value

int

Properties

CurrentRoundState

public MultiplayerRoundState CurrentRoundState { get; }

Property Value

MultiplayerRoundState

LastRoundEndRemainingTime

public float LastRoundEndRemainingTime { get; }

Property Value

float

RemainingRoundTime

public float RemainingRoundTime { get; }

Property Value

float

RoundCount

public int RoundCount { get; }

Property Value

int

RoundEndReason

public RoundEndReason RoundEndReason { get; }

Property Value

RoundEndReason

RoundWinner

public BattleSideEnum RoundWinner { get; }

Property Value

BattleSideEnum

Methods

AfterStart()

public override void AfterStart()

OnUdpNetworkHandlerClose()

protected override void OnUdpNetworkHandlerClose()

Events

OnCurrentRoundStateChanged

public event Action OnCurrentRoundStateChanged

Event Type

Action

OnPostRoundEnded

public event Action OnPostRoundEnded

Event Type

Action

OnPreRoundEnding

public event Action OnPreRoundEnding

Event Type

Action

OnPreparationEnded

public event Action OnPreparationEnded

Event Type

Action

OnRoundEnding

public event Action OnRoundEnding

Event Type

Action

OnRoundStarted

public event Action OnRoundStarted

Event Type

Action

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).