Class MultiplayerRoundComponent
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class MultiplayerRoundComponent : MissionNetwork, IUdpNetworkHandler, IRoundComponent, IMissionBehavior
- Inheritance
-
MultiplayerRoundComponent
- Implements
- Inherited Members
Constructors
MultiplayerRoundComponent()
public MultiplayerRoundComponent()
Fields
MatchEndWaitTime
public const int MatchEndWaitTime = 5
Field Value
RoundEndDelayTime
public const int RoundEndDelayTime = 3
Field Value
RoundEndWaitTime
public const int RoundEndWaitTime = 8
Field Value
WarmupEndWaitTime
public const int WarmupEndWaitTime = 30
Field Value
Properties
CurrentRoundState
public MultiplayerRoundState CurrentRoundState { get; }
Property Value
LastRoundEndRemainingTime
public float LastRoundEndRemainingTime { get; }
Property Value
RemainingRoundTime
public float RemainingRoundTime { get; }
Property Value
RoundCount
public int RoundCount { get; }
Property Value
RoundEndReason
public RoundEndReason RoundEndReason { get; }
Property Value
RoundWinner
public BattleSideEnum RoundWinner { get; }
Property Value
Methods
AfterStart()
public override void AfterStart()
OnUdpNetworkHandlerClose()
protected override void OnUdpNetworkHandlerClose()
Events
OnCurrentRoundStateChanged
public event Action OnCurrentRoundStateChanged
Event Type
OnPostRoundEnded
public event Action OnPostRoundEnded
Event Type
OnPreRoundEnding
public event Action OnPreRoundEnding
Event Type
OnPreparationEnded
public event Action OnPreparationEnded
Event Type
OnRoundEnding
public event Action OnRoundEnding
Event Type
OnRoundStarted
public event Action OnRoundStarted
Event Type
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).