Class MultiplayerWarmupComponent
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class MultiplayerWarmupComponent : MissionNetwork, IMissionBehavior, IUdpNetworkHandler
- Inheritance
-
MultiplayerWarmupComponent
- Implements
- Inherited Members
Constructors
MultiplayerWarmupComponent()
public MultiplayerWarmupComponent()
Fields
RespawnPeriodInWarmup
public const int RespawnPeriodInWarmup = 3
Field Value
WarmupEndWaitTime
public const int WarmupEndWaitTime = 30
Field Value
Properties
IsInWarmup
public bool IsInWarmup { get; }
Property Value
TotalWarmupDuration
public static float TotalWarmupDuration { get; }
Property Value
Methods
AfterStart()
public override void AfterStart()
CanMatchStartAfterWarmup()
public bool CanMatchStartAfterWarmup()
Returns
CheckForWarmupProgressEnd()
public bool CheckForWarmupProgressEnd()
Returns
CommandEndWarmup(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("end_warmup", "mp_host")]
public static string CommandEndWarmup(List<string> strings)
Parameters
Returns
EndWarmupProgress()
public void EndWarmupProgress()
HandleNewClientAfterSynchronized(NetworkCommunicator)
protected override void HandleNewClientAfterSynchronized(NetworkCommunicator networkPeer)
Parameters
networkPeer
NetworkCommunicator
OnBehaviorInitialize()
public override void OnBehaviorInitialize()
OnPreDisplayMissionTick(float)
public override void OnPreDisplayMissionTick(float dt)
Parameters
dt
float
OnRemoveBehavior()
public override void OnRemoveBehavior()
OnUdpNetworkHandlerClose()
protected override void OnUdpNetworkHandlerClose()
Events
OnWarmupEnded
public event Action OnWarmupEnded
Event Type
OnWarmupEnding
public event Action OnWarmupEnding
Event Type
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).