Class SiegeQuerySystem
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class SiegeQuerySystem
- Inheritance
-
SiegeQuerySystem
- Inherited Members
Constructors
SiegeQuerySystem(Team, IEnumerable<SiegeLane>)
public SiegeQuerySystem(Team team, IEnumerable<SiegeLane> lanes)
Parameters
team
Teamlanes
IEnumerable<SiegeLane>
Fields
DefenderLeftToDefenderMidDir
public Vec2 DefenderLeftToDefenderMidDir
Field Value
DefenderMidToDefenderRightDir
public Vec2 DefenderMidToDefenderRightDir
Field Value
Properties
InsideAttackerCount
public int InsideAttackerCount { get; }
Property Value
LeftAttackerOrigin
public Vec3 LeftAttackerOrigin { get; }
Property Value
LeftCloseAttackerCount
public int LeftCloseAttackerCount { get; }
Property Value
LeftDefenderCount
public int LeftDefenderCount { get; }
Property Value
LeftDefenderOrigin
public Vec3 LeftDefenderOrigin { get; }
Property Value
LeftRegionMemberCount
public int LeftRegionMemberCount { get; }
Property Value
LeftToMidDir
public Vec2 LeftToMidDir { get; }
Property Value
MidDefenderOrigin
public Vec3 MidDefenderOrigin { get; }
Property Value
MidToLeftDir
public Vec2 MidToLeftDir { get; }
Property Value
MidToRightDir
public Vec2 MidToRightDir { get; }
Property Value
MiddleAttackerOrigin
public Vec3 MiddleAttackerOrigin { get; }
Property Value
MiddleCloseAttackerCount
public int MiddleCloseAttackerCount { get; }
Property Value
MiddleDefenderCount
public int MiddleDefenderCount { get; }
Property Value
MiddleRegionMemberCount
public int MiddleRegionMemberCount { get; }
Property Value
RightAttackerOrigin
public Vec3 RightAttackerOrigin { get; }
Property Value
RightCloseAttackerCount
public int RightCloseAttackerCount { get; }
Property Value
RightDefenderCount
public int RightDefenderCount { get; }
Property Value
RightDefenderOrigin
public Vec3 RightDefenderOrigin { get; }
Property Value
RightRegionMemberCount
public int RightRegionMemberCount { get; }
Property Value
RightToMidDir
public Vec2 RightToMidDir { get; }
Property Value
Methods
AreSidesRelated(BehaviorSide, int)
public static bool AreSidesRelated(FormationAI.BehaviorSide side, int connectedSides)
Parameters
side
FormationAI.BehaviorSideconnectedSides
int
Returns
DeterminePositionAssociatedSide(Vec3)
public int DeterminePositionAssociatedSide(Vec3 position)
Parameters
position
Vec3
Returns
Expire()
public void Expire()
SideDistance(int, int)
public static int SideDistance(int connectedSides, int side)
Parameters
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).