Class TeamQuerySystem
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class TeamQuerySystem
- Inheritance
-
TeamQuerySystem
- Inherited Members
Constructors
TeamQuerySystem(Team)
public TeamQuerySystem(Team team)
Parameters
team
Team
Fields
Team
public readonly Team Team
Field Value
Properties
AllCavalryUnitCount
public int AllCavalryUnitCount { get; }
Property Value
AllyCavalryRatio
public float AllyCavalryRatio { get; }
Property Value
AllyInfantryRatio
public float AllyInfantryRatio { get; }
Property Value
AllyRangedCavalryRatio
public float AllyRangedCavalryRatio { get; }
Property Value
AllyRangedRatio
public float AllyRangedRatio { get; }
Property Value
AllyRangedUnitCount
public int AllyRangedUnitCount { get; }
Property Value
AllyUnitCount
public int AllyUnitCount { get; }
Property Value
AverageEnemyPosition
public Vec2 AverageEnemyPosition { get; }
Property Value
AveragePosition
public Vec2 AveragePosition { get; }
Property Value
BattlePowerLogic
public BattlePowerCalculationLogic BattlePowerLogic { get; }
Property Value
CasualtyHandler
public CasualtyHandler CasualtyHandler { get; }
Property Value
CavalryRatio
public float CavalryRatio { get; }
Property Value
DeathByRangedCount
public int DeathByRangedCount { get; }
Property Value
DeathCount
public int DeathCount { get; }
Property Value
EnemyCavalryRatio
public float EnemyCavalryRatio { get; }
Property Value
EnemyInfantryRatio
public float EnemyInfantryRatio { get; }
Property Value
EnemyRangedCavalryRatio
public float EnemyRangedCavalryRatio { get; }
Property Value
EnemyRangedRatio
public float EnemyRangedRatio { get; }
Property Value
EnemyRangedUnitCount
public int EnemyRangedUnitCount { get; }
Property Value
EnemyUnitCount
public int EnemyUnitCount { get; }
Property Value
InfantryRatio
public float InfantryRatio { get; }
Property Value
InsideWallsRatio
public float InsideWallsRatio { get; }
Property Value
LeftFlankEdgePosition
public WorldPosition LeftFlankEdgePosition { get; }
Property Value
MaxUnderRangedAttackRatio
public float MaxUnderRangedAttackRatio { get; }
Property Value
MedianPosition
public WorldPosition MedianPosition { get; }
Property Value
MedianTargetFormation
public FormationQuerySystem MedianTargetFormation { get; }
Property Value
MedianTargetFormationPosition
public WorldPosition MedianTargetFormationPosition { get; }
Property Value
MemberCount
public int MemberCount { get; }
Property Value
RangedCavalryRatio
public float RangedCavalryRatio { get; }
Property Value
RangedRatio
public float RangedRatio { get; }
Property Value
RemainingPowerRatio
public float RemainingPowerRatio { get; }
Property Value
RightFlankEdgePosition
public WorldPosition RightFlankEdgePosition { get; }
Property Value
TeamPower
public float TeamPower { get; }
Property Value
TotalPowerRatio
public float TotalPowerRatio { get; }
Property Value
Methods
Expire()
public void Expire()
ExpireAfterUnitAddRemove()
public void ExpireAfterUnitAddRemove()
GetLocalAllyPower(Vec2)
public float GetLocalAllyPower(Vec2 target)
Parameters
target
Vec2
Returns
GetLocalEnemyPower(Vec2)
public float GetLocalEnemyPower(Vec2 target)
Parameters
target
Vec2
Returns
RegisterDeath()
public void RegisterDeath()
RegisterDeathByRanged()
public void RegisterDeathByRanged()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).