Class CrosshairVM
- Namespace
- TaleWorlds.MountAndBlade.ViewModelCollection.HUD
- Assembly
- TaleWorlds.MountAndBlade.ViewModelCollection.dll
public class CrosshairVM : ViewModel, IViewModel, INotifyPropertyChanged
- Inheritance
-
CrosshairVM
- Implements
- Inherited Members
Constructors
CrosshairVM()
public CrosshairVM()
Properties
BottomArrowOpacity
[DataSourceProperty]
public double BottomArrowOpacity { get; set; }
Property Value
CrosshairAccuracy
[DataSourceProperty]
public double CrosshairAccuracy { get; set; }
Property Value
CrosshairScale
[DataSourceProperty]
public double CrosshairScale { get; set; }
Property Value
CrosshairType
[DataSourceProperty]
public int CrosshairType { get; set; }
Property Value
IsHitMarkerVisible
[DataSourceProperty]
public bool IsHitMarkerVisible { get; set; }
Property Value
IsHumanoidHeadshot
[DataSourceProperty]
public bool IsHumanoidHeadshot { get; set; }
Property Value
IsReloadPhasesVisible
[DataSourceProperty]
public bool IsReloadPhasesVisible { get; set; }
Property Value
IsTargetInvalid
[DataSourceProperty]
public bool IsTargetInvalid { get; set; }
Property Value
IsVictimDead
[DataSourceProperty]
public bool IsVictimDead { get; set; }
Property Value
IsVisible
[DataSourceProperty]
public bool IsVisible { get; set; }
Property Value
LeftArrowOpacity
[DataSourceProperty]
public double LeftArrowOpacity { get; set; }
Property Value
ReloadPhases
[DataSourceProperty]
public MBBindingList<ReloadPhaseItemVM> ReloadPhases { get; set; }
Property Value
RightArrowOpacity
[DataSourceProperty]
public double RightArrowOpacity { get; set; }
Property Value
TopArrowOpacity
[DataSourceProperty]
public double TopArrowOpacity { get; set; }
Property Value
Methods
SetArrowProperties(double, double, double, double)
public void SetArrowProperties(double topArrowOpacity, double rightArrowOpacity, double bottomArrowOpacity, double leftArrowOpacity)
Parameters
SetProperties(double, double)
public void SetProperties(double accuracy, double scale)
Parameters
SetReloadProperties(in StackArray10FloatFloatTuple, int)
public void SetReloadProperties(in StackArray.StackArray10FloatFloatTuple reloadPhases, int reloadPhaseCount)
Parameters
reloadPhases
StackArray.StackArray10FloatFloatTuplereloadPhaseCount
int
ShowHitMarker(bool, bool)
public void ShowHitMarker(bool isVictimDead, bool isHumanoidHeadShot)
Parameters
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).