Class MissionMainAgentControllerEquipDropVM
- Namespace
- TaleWorlds.MountAndBlade.ViewModelCollection.HUD
- Assembly
- TaleWorlds.MountAndBlade.ViewModelCollection.dll
public class MissionMainAgentControllerEquipDropVM : ViewModel, IViewModel, INotifyPropertyChanged
- Inheritance
-
MissionMainAgentControllerEquipDropVM
- Implements
- Inherited Members
Constructors
MissionMainAgentControllerEquipDropVM(Action<EquipmentIndex>)
public MissionMainAgentControllerEquipDropVM(Action<EquipmentIndex> toggleItem)
Parameters
toggleItem
Action<EquipmentIndex>
Properties
EquippedWeapons
[DataSourceProperty]
public MBBindingList<ControllerEquippedItemVM> EquippedWeapons { get; set; }
Property Value
HoldToDropText
[DataSourceProperty]
public string HoldToDropText { get; set; }
Property Value
IsActive
[DataSourceProperty]
public bool IsActive { get; set; }
Property Value
PressToEquipText
[DataSourceProperty]
public string PressToEquipText { get; set; }
Property Value
Methods
InitializeMainAgentPropterties()
public void InitializeMainAgentPropterties()
OnCancelHoldController()
public void OnCancelHoldController()
OnFinalize()
public override void OnFinalize()
OnGamepadActiveChanged(bool)
public void OnGamepadActiveChanged(bool isActive)
Parameters
isActive
bool
OnToggle(bool)
public void OnToggle(bool isEnabled)
Parameters
isEnabled
bool
OnWeaponDroppedAtIndex(int)
public void OnWeaponDroppedAtIndex(int droppedWeaponIndex)
Parameters
droppedWeaponIndex
int
OnWeaponEquippedAtIndex(int)
public void OnWeaponEquippedAtIndex(int equippedWeaponIndex)
Parameters
equippedWeaponIndex
int
RefreshValues()
public override void RefreshValues()
SetDropProgressForIndex(EquipmentIndex, float)
public void SetDropProgressForIndex(EquipmentIndex eqIndex, float progress)
Parameters
eqIndex
EquipmentIndexprogress
float
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).