Table of Contents

Class WaveFloater

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public class WaveFloater : ScriptComponentBehavior
Inheritance
WaveFloater
Inherited Members

Constructors

WaveFloater()

public WaveFloater()

Fields

bounceX

public bool bounceX

Field Value

bool

bounceXFrequency

public float bounceXFrequency

Field Value

float

bounceY

public bool bounceY

Field Value

bool

bounceYFrequency

public float bounceYFrequency

Field Value

float

bounceZ

public bool bounceZ

Field Value

bool

bounceZFrequency

public float bounceZFrequency

Field Value

float

largeObject

public SimpleButton largeObject

Field Value

SimpleButton

maxBounceXDistance

public float maxBounceXDistance

Field Value

float

maxBounceYDistance

public float maxBounceYDistance

Field Value

float

maxBounceZDistance

public float maxBounceZDistance

Field Value

float

maxOscillationAngle

public float maxOscillationAngle

Field Value

float

oscillateAtX

public bool oscillateAtX

Field Value

bool

oscillateAtY

public bool oscillateAtY

Field Value

bool

oscillateAtZ

public bool oscillateAtZ

Field Value

bool

oscillationFrequency

public float oscillationFrequency

Field Value

float

smallObject

public SimpleButton smallObject

Field Value

SimpleButton

Methods

GetTickRequirement()

public override ScriptComponentBehavior.TickRequirement GetTickRequirement()

Returns

ScriptComponentBehavior.TickRequirement

OnEditorInit()

protected override void OnEditorInit()

OnEditorTick(float)

protected override void OnEditorTick(float dt)

Parameters

dt float

OnEditorVariableChanged(string)

protected override void OnEditorVariableChanged(string variableName)

Parameters

variableName string

OnInit()

protected override void OnInit()

OnSceneSave(string)

protected override void OnSceneSave(string saveFolder)

Parameters

saveFolder string

OnTick(float)

protected override void OnTick(float dt)

Parameters

dt float

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).