Table of Contents

Class MultiplayerMain

Namespace
TaleWorlds.MountAndBlade.Multiplayer
Assembly
TaleWorlds.MountAndBlade.Multiplayer.dll
public static class MultiplayerMain
Inheritance
MultiplayerMain
Inherited Members

Properties

GameClient

public static LobbyClient GameClient { get; }

Property Value

LobbyClient

IsInitialized

public static bool IsInitialized { get; }

Property Value

bool

Methods

GetAvailableCustomGameModes()

public static MultiplayerGameType[] GetAvailableCustomGameModes()

Returns

MultiplayerGameType[]

GetAvailableMatchmakerRegions()

public static string[] GetAvailableMatchmakerRegions()

Returns

string[]

GetAvailableQuickPlayGameModes()

public static MultiplayerGameType[] GetAvailableQuickPlayGameModes()

Returns

MultiplayerGameType[]

GetAvailableRankedGameModes()

public static MultiplayerGameType[] GetAvailableRankedGameModes()

Returns

MultiplayerGameType[]

GetDedicatedCustomServerAuthToken(List<string>)

public static string GetDedicatedCustomServerAuthToken(List<string> strings)

Parameters

strings List<string>

Returns

string

GetUserCurrentRegion()

public static string GetUserCurrentRegion()

Returns

string

GetUserDefaultRegion()

public static string GetUserDefaultRegion()

Returns

string

GetUserSelectedGameTypes()

public static string[] GetUserSelectedGameTypes()

Returns

string[]

Initialize(IGameNetworkHandler)

public static void Initialize(IGameNetworkHandler gameNetworkHandler)

Parameters

gameNetworkHandler IGameNetworkHandler

InitializeAsDedicatedServer(IGameNetworkHandler)

public static void InitializeAsDedicatedServer(IGameNetworkHandler gameNetworkHandler)

Parameters

gameNetworkHandler IGameNetworkHandler

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).