Table of Contents

Class MissionMultiplayerSpectatorHUDVM

Namespace
TaleWorlds.MountAndBlade.Multiplayer.ViewModelCollection.HUDExtensions
Assembly
TaleWorlds.MountAndBlade.Multiplayer.ViewModelCollection.dll
public class MissionMultiplayerSpectatorHUDVM : ViewModel
Inheritance
MissionMultiplayerSpectatorHUDVM

Constructors

MissionMultiplayerSpectatorHUDVM(Mission)

public MissionMultiplayerSpectatorHUDVM(Mission mission)

Parameters

mission Mission

Properties

AgentHasCompassElement

public bool AgentHasCompassElement { get; set; }

Property Value

bool

AgentHasMount

public bool AgentHasMount { get; set; }

Property Value

bool

AgentHasRangedWeapon

public bool AgentHasRangedWeapon { get; set; }

Property Value

bool

AgentHasShield

public bool AgentHasShield { get; set; }

Property Value

bool

CanTakeControlOfSpectatedAgent

public bool CanTakeControlOfSpectatedAgent { get; set; }

Property Value

bool

CompassElement

public MPTeammateCompassTargetVM CompassElement { get; set; }

Property Value

MPTeammateCompassTargetVM

IsSpectatingAgent

public bool IsSpectatingAgent { get; set; }

Property Value

bool

ShowAgentHealth

public bool ShowAgentHealth { get; set; }

Property Value

bool

SpectatedPlayerAmmoAmount

public int SpectatedPlayerAmmoAmount { get; set; }

Property Value

int

SpectatedPlayerCurrentHealth

public float SpectatedPlayerCurrentHealth { get; set; }

Property Value

float

SpectatedPlayerHealthLimit

public float SpectatedPlayerHealthLimit { get; set; }

Property Value

float

SpectatedPlayerMountCurrentHealth

public float SpectatedPlayerMountCurrentHealth { get; set; }

Property Value

float

SpectatedPlayerMountHealthLimit

public float SpectatedPlayerMountHealthLimit { get; set; }

Property Value

float

SpectatedPlayerName

public string SpectatedPlayerName { get; set; }

Property Value

string

SpectatedPlayerNeutrality

public int SpectatedPlayerNeutrality { get; set; }

Property Value

int

SpectatedPlayerShieldCurrentHealth

public float SpectatedPlayerShieldCurrentHealth { get; set; }

Property Value

float

SpectatedPlayerShieldHealthLimit

public float SpectatedPlayerShieldHealthLimit { get; set; }

Property Value

float

TakeControlText

public string TakeControlText { get; set; }

Property Value

string

Methods

RefreshValues()

public override void RefreshValues()

Tick(float)

public void Tick(float dt)

Parameters

dt float

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).