Class MPIntermissionVM
- Assembly
- TaleWorlds.MountAndBlade.Multiplayer.ViewModelCollection.dll
public class MPIntermissionVM : ViewModel
- Inheritance
-
MPIntermissionVM
Constructors
MPIntermissionVM()
public MPIntermissionVM()
Properties
AvailableCultures
public MBBindingList<MPIntermissionCultureItemVM> AvailableCultures { get; set; }
Property Value
AvailableMaps
public MBBindingList<MPIntermissionMapItemVM> AvailableMaps { get; set; }
Property Value
ConnectedPlayersCountValueText
public string ConnectedPlayersCountValueText { get; set; }
Property Value
CultureVoteText
public string CultureVoteText { get; set; }
Property Value
IsCultureVoteEnabled
public bool IsCultureVoteEnabled { get; set; }
Property Value
IsEndGameTimerEnabled
public bool IsEndGameTimerEnabled { get; set; }
Property Value
IsFactionAValid
public bool IsFactionAValid { get; set; }
Property Value
IsFactionBValid
public bool IsFactionBValid { get; set; }
Property Value
IsMapVoteEnabled
public bool IsMapVoteEnabled { get; set; }
Property Value
IsMissionTimerEnabled
public bool IsMissionTimerEnabled { get; set; }
Property Value
IsNextMapInfoEnabled
public bool IsNextMapInfoEnabled { get; set; }
Property Value
IsPlayerCountEnabled
public bool IsPlayerCountEnabled { get; set; }
Property Value
MapVoteText
public string MapVoteText { get; set; }
Property Value
MaxNumPlayersValueText
public string MaxNumPlayersValueText { get; set; }
Property Value
NextFactionACultureColor1
public Color NextFactionACultureColor1 { get; set; }
Property Value
NextFactionACultureColor2
public Color NextFactionACultureColor2 { get; set; }
Property Value
NextFactionACultureID
public string NextFactionACultureID { get; set; }
Property Value
NextFactionBCultureColor1
public Color NextFactionBCultureColor1 { get; set; }
Property Value
NextFactionBCultureColor2
public Color NextFactionBCultureColor2 { get; set; }
Property Value
NextFactionBCultureID
public string NextFactionBCultureID { get; set; }
Property Value
NextGameStateTimerLabel
public string NextGameStateTimerLabel { get; set; }
Property Value
NextGameStateTimerValue
public string NextGameStateTimerValue { get; set; }
Property Value
NextGameType
public string NextGameType { get; set; }
Property Value
NextMapID
public string NextMapID { get; set; }
Property Value
NextMapName
public string NextMapName { get; set; }
Property Value
PlayersLabel
public string PlayersLabel { get; set; }
Property Value
QuitText
public string QuitText { get; set; }
Property Value
ServerName
public string ServerName { get; set; }
Property Value
WelcomeMessage
public string WelcomeMessage { get; set; }
Property Value
Methods
ExecuteQuitServer()
public void ExecuteQuitServer()
OnFinalize()
public override void OnFinalize()
RefreshValues()
public override void RefreshValues()
Tick()
public void Tick()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).