Class MissionGauntletAgentStatus
- Namespace
- TaleWorlds.MountAndBlade.GauntletUI.Mission
- Assembly
- TaleWorlds.MountAndBlade.GauntletUI.dll
[OverrideView(typeof(MissionAgentStatusUIHandler))]
public class MissionGauntletAgentStatus : MissionGauntletBattleUIBase
- Inheritance
-
MissionGauntletAgentStatus
- Inherited Members
Constructors
MissionGauntletAgentStatus()
public MissionGauntletAgentStatus()
Methods
AfterStart()
public override void AfterStart()
EarlyStart()
public override void EarlyStart()
OnAgentDeleted(Agent)
public override void OnAgentDeleted(Agent affectedAgent)
Parameters
affectedAgent
Agent
OnAgentInteraction(Agent, Agent)
public override void OnAgentInteraction(Agent userAgent, Agent agent)
Parameters
OnAgentRemoved(Agent, Agent, AgentState, KillingBlow)
public override void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)
Parameters
affectedAgent
AgentaffectorAgent
AgentagentState
AgentStatekillingBlow
KillingBlow
OnCreateView()
protected override void OnCreateView()
OnDestroyView()
protected override void OnDestroyView()
OnFocusGained(Agent, IFocusable, bool)
public override void OnFocusGained(Agent mainAgent, IFocusable focusableObject, bool isInteractable)
Parameters
mainAgent
AgentfocusableObject
IFocusableisInteractable
bool
OnFocusLost(Agent, IFocusable)
public override void OnFocusLost(Agent agent, IFocusable focusableObject)
Parameters
agent
AgentfocusableObject
IFocusable
OnMissionScreenFinalize()
public override void OnMissionScreenFinalize()
OnMissionScreenInitialize()
public override void OnMissionScreenInitialize()
OnMissionScreenTick(float)
public override void OnMissionScreenTick(float dt)
Parameters
dt
float
OnMissionStateActivated()
public override void OnMissionStateActivated()
OnPhotoModeActivated()
public override void OnPhotoModeActivated()
OnPhotoModeDeactivated()
public override void OnPhotoModeDeactivated()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).