Class MissionDeploymentBoundaryMarker
- Namespace
- TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
- Assembly
- TaleWorlds.MountAndBlade.View.dll
public class MissionDeploymentBoundaryMarker : MissionView
- Inheritance
-
MissionDeploymentBoundaryMarker
- Inherited Members
Constructors
MissionDeploymentBoundaryMarker(IEntityFactory, float)
public MissionDeploymentBoundaryMarker(IEntityFactory entityFactory, float markerInterval = 2)
Parameters
entityFactory
IEntityFactorymarkerInterval
float
Fields
AttackerStaticDeploymentBoundaryName
public const string AttackerStaticDeploymentBoundaryName = "walk_area"
Field Value
DefenderStaticDeploymentBoundaryName
public const string DefenderStaticDeploymentBoundaryName = "deployment_castle_boundary"
Field Value
MarkerInterval
public readonly float MarkerInterval
Field Value
Methods
AfterStart()
public override void AfterStart()
MarkLine(Vec3, Vec3, List<GameEntity>, Banner)
protected void MarkLine(Vec3 startPoint, Vec3 endPoint, List<GameEntity> boundary, Banner banner = null)
Parameters
startPoint
Vec3endPoint
Vec3boundary
List<GameEntity>banner
Banner
OnEndMission()
protected override void OnEndMission()
OnInitialDeploymentPlanMadeForSide(BattleSideEnum, bool)
public override void OnInitialDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan)
Parameters
side
BattleSideEnumisFirstPlan
bool
OnRemoveBehavior()
public override void OnRemoveBehavior()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).