Table of Contents

Class MissionDeploymentBoundaryMarker

Namespace
TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
Assembly
TaleWorlds.MountAndBlade.View.dll
public class MissionDeploymentBoundaryMarker : MissionView
Inheritance
MissionDeploymentBoundaryMarker
Inherited Members

Constructors

MissionDeploymentBoundaryMarker(IEntityFactory, float)

public MissionDeploymentBoundaryMarker(IEntityFactory entityFactory, float markerInterval = 2)

Parameters

entityFactory IEntityFactory
markerInterval float

Fields

AttackerStaticDeploymentBoundaryName

public const string AttackerStaticDeploymentBoundaryName = "walk_area"

Field Value

string

DefenderStaticDeploymentBoundaryName

public const string DefenderStaticDeploymentBoundaryName = "deployment_castle_boundary"

Field Value

string

MarkerInterval

public readonly float MarkerInterval

Field Value

float

Methods

AfterStart()

public override void AfterStart()

MarkLine(Vec3, Vec3, List<GameEntity>, Banner)

protected void MarkLine(Vec3 startPoint, Vec3 endPoint, List<GameEntity> boundary, Banner banner = null)

Parameters

startPoint Vec3
endPoint Vec3
boundary List<GameEntity>
banner Banner

OnEndMission()

protected override void OnEndMission()

OnInitialDeploymentPlanMadeForSide(BattleSideEnum, bool)

public override void OnInitialDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan)

Parameters

side BattleSideEnum
isFirstPlan bool

OnRemoveBehavior()

public override void OnRemoveBehavior()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).