Class MissionDeploymentBoundaryMarker
- Namespace
- TaleWorlds.MountAndBlade.View.MissionViews.Singleplayer
- Assembly
- TaleWorlds.MountAndBlade.View.dll
public class MissionDeploymentBoundaryMarker : MissionView
- Inheritance
-
MissionDeploymentBoundaryMarker
- Inherited Members
Constructors
MissionDeploymentBoundaryMarker(IEntityFactory, float)
public MissionDeploymentBoundaryMarker(IEntityFactory entityFactory, float markerInterval = 2)
Parameters
entityFactoryIEntityFactorymarkerIntervalfloat
Fields
AttackerStaticDeploymentBoundaryName
public const string AttackerStaticDeploymentBoundaryName = "walk_area"
Field Value
DefenderStaticDeploymentBoundaryName
public const string DefenderStaticDeploymentBoundaryName = "deployment_castle_boundary"
Field Value
MarkerInterval
public readonly float MarkerInterval
Field Value
Methods
AfterStart()
public override void AfterStart()
MarkLine(Vec3, Vec3, List<GameEntity>, Banner)
protected void MarkLine(Vec3 startPoint, Vec3 endPoint, List<GameEntity> boundary, Banner banner = null)
Parameters
startPointVec3endPointVec3boundaryList<GameEntity>bannerBanner
OnEndMission()
protected override void OnEndMission()
OnInitialDeploymentPlanMadeForSide(BattleSideEnum, bool)
public override void OnInitialDeploymentPlanMadeForSide(BattleSideEnum side, bool isFirstPlan)
Parameters
sideBattleSideEnumisFirstPlanbool
OnRemoveBehavior()
public override void OnRemoveBehavior()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).