Class CreateMissile
- Namespace
- NetworkMessages.FromServer
- Assembly
- TaleWorlds.MountAndBlade.dll
public sealed class CreateMissile : GameNetworkMessage
- Inheritance
-
CreateMissile
- Inherited Members
Constructors
CreateMissile()
public CreateMissile()
CreateMissile(int, int, EquipmentIndex, MissionWeapon, Vec3, Vec3, float, Mat3, bool, MissionObjectId, bool)
public CreateMissile(int missileIndex, int agentIndex, EquipmentIndex weaponIndex, MissionWeapon weapon, Vec3 position, Vec3 direction, float speed, Mat3 orientation, bool hasRigidBody, MissionObjectId missionObjectToIgnoreId, bool isPrimaryWeaponShot)
Parameters
missileIndex
intagentIndex
intweaponIndex
EquipmentIndexweapon
MissionWeaponposition
Vec3direction
Vec3speed
floatorientation
Mat3hasRigidBody
boolmissionObjectToIgnoreId
MissionObjectIdisPrimaryWeaponShot
bool
Properties
AgentIndex
public int AgentIndex { get; }
Property Value
Direction
public Vec3 Direction { get; }
Property Value
HasRigidBody
public bool HasRigidBody { get; }
Property Value
IsPrimaryWeaponShot
public bool IsPrimaryWeaponShot { get; }
Property Value
MissileIndex
public int MissileIndex { get; }
Property Value
MissionObjectToIgnoreId
public MissionObjectId MissionObjectToIgnoreId { get; }
Property Value
Orientation
public Mat3 Orientation { get; }
Property Value
Position
public Vec3 Position { get; }
Property Value
Speed
public float Speed { get; }
Property Value
Weapon
public MissionWeapon Weapon { get; }
Property Value
WeaponIndex
public EquipmentIndex WeaponIndex { get; }
Property Value
Methods
OnGetLogFilter()
protected override MultiplayerMessageFilter OnGetLogFilter()
Returns
OnGetLogFormat()
protected override string OnGetLogFormat()
Returns
OnRead()
protected override bool OnRead()
Returns
OnWrite()
protected override void OnWrite()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).