Namespace NetworkMessages.FromServer Classes AddMissionObjectBodyFlags AddPeerComponent AddPrefabComponentToAgentBone AddTeam AgentSetFormation AgentSetTeam AgentTeleportToFrame AssignFormationToPlayer AttachWeaponToAgent AttachWeaponToSpawnedWeapon AttachWeaponToWeaponInAgentEquipmentSlot BarkAgent BotData BotsControlledChange BurstAllHeavyHitParticles BurstMissionObjectParticles ChangeClassRestrictions ChangeCulture ChangeGamePoll ClearAgentTargetFrame ClearMission CombatLogNetworkMessage ConsumeWeaponAmount CreateAgent CreateAgentVisuals CreateBanner CreateFreeMountAgent CreateMissile CreateMissionObject CultureVoteServer DuelEnded DuelPointsUpdateMessage DuelPreparationStartedForTheFirstTime DuelRequest DuelRoundEnded DuelSessionStarted EquipEquipmentToPeer EquipWeaponFromSpawnedItemEntity EquipWeaponWithNewEntity ExistingObjectsBegin ExistingObjectsEnd FlagDominationCapturePointMessage FlagDominationFlagsRemovedMessage FlagDominationMoraleChangeMessage FlagRaisingStatus FormationWipedMessage GoldGain HandleMissileCollisionReaction InitializeCustomGameMessage InitializeFormation InitializeLobbyPeer KickPlayerPollClosed KickPlayerPollOpened KillDeathCountChange LoadMission LossReplicationMessage MakeAgentDead MissionStateChange MultiplayerIntermissionCultureItemAdded MultiplayerIntermissionCultureItemVoteCountChanged MultiplayerIntermissionMapItemAdded MultiplayerIntermissionMapItemVoteCountChanged MultiplayerIntermissionUpdate MultiplayerIntermissionUsableMapAdded MultiplayerOptionsDefault MultiplayerOptionsImmediate MultiplayerOptionsInitial NotificationMessage PingReplication PlayerMessageAll PlayerMessageTeam PollCancelled PollProgress PollRequestRejected RangedSiegeWeaponChangeProjectile RemoveAgentVisualsForPeer RemoveAgentVisualsFromIndexForPeer RemoveEquippedWeapon RemoveMissionObject RemoveMissionObjectBodyFlags RemovePeerComponent ReplaceBotWithPlayer RoundCountChange RoundEndReasonChange RoundStateChange RoundWinnerChange SendVoiceToPlay ServerAdminMessage ServerMessage ServerPerformanceStateReplicationMessage SetAgentActionSet SetAgentHealth SetAgentIsPlayer SetAgentPeer SetAgentPrefabComponentVisibility SetAgentTargetPosition SetAgentTargetPositionAndDirection SetBatteringRamHasArrivedAtTarget SetBoundariesState SetMachineTargetRotation SetMissionObjectAnimationAtChannel SetMissionObjectAnimationChannelParameter SetMissionObjectAnimationPaused SetMissionObjectColors SetMissionObjectDisabled SetMissionObjectFrame SetMissionObjectFrameOverTime SetMissionObjectGlobalFrame SetMissionObjectGlobalFrameOverTime SetMissionObjectImpulse SetMissionObjectVertexAnimation SetMissionObjectVertexAnimationProgress SetMissionObjectVisibility SetPeerTeam SetRangedSiegeWeaponAmmo SetRangedSiegeWeaponState SetRoundMVP SetSiegeLadderState SetSiegeMachineMovementDistance SetSiegeTowerGateState SetSiegeTowerHasArrivedAtTarget SetSpawnedFormationCount SetStonePileAmmo SetUsableMissionObjectIsDeactivated SetUsableMissionObjectIsDisabledForPlayers SetWeaponAmmoData SetWeaponNetworkData SetWeaponReloadPhase SetWieldedItemIndex SiegeMoraleChangeMessage SpawnAttachedWeaponOnCorpse SpawnAttachedWeaponOnSpawnedWeapon SpawnWeaponAsDropFromAgent SpawnWeaponWithNewEntity StartSwitchingWeaponUsageIndex StopPhysicsAndSetFrameOfMissionObject StopUsingObject SyncGoldsForSkirmish SyncMutedPlayers SyncObjectDestructionLevel SyncObjectHitpoints SyncPerksForCurrentlySelectedTroop SyncPlayerMuteState SynchronizeAgentSpawnEquipment SynchronizeMissionObject SynchronizeMissionTimeTracker SynchronizingDone TeamSetIsEnemyOf UnloadMission UpdateIntermissionVotingManagerValues UpdateRoundScores UpdateSelectedTroopIndex UseObject WarmupStateChange WeaponUsageIndexChangeMessage Enums ServerPerformanceState This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).