Table of Contents

Namespace NetworkMessages.FromServer

Classes

AddMissionObjectBodyFlags
AddPeerComponent
AddPrefabComponentToAgentBone
AddTeam
AgentSetFormation
AgentSetTeam
AgentTeleportToFrame
AssignFormationToPlayer
AttachWeaponToAgent
AttachWeaponToSpawnedWeapon
AttachWeaponToWeaponInAgentEquipmentSlot
BarkAgent
BotData
BotsControlledChange
BurstAllHeavyHitParticles
BurstMissionObjectParticles
ChangeClassRestrictions
ChangeCulture
ChangeGamePoll
ClearAgentTargetFrame
ClearMission
CombatLogNetworkMessage
ConsumeWeaponAmount
CreateAgent
CreateAgentVisuals
CreateBanner
CreateFreeMountAgent
CreateMissile
CreateMissionObject
CultureVoteServer
DuelEnded
DuelPointsUpdateMessage
DuelPreparationStartedForTheFirstTime
DuelRequest
DuelRoundEnded
DuelSessionStarted
EquipEquipmentToPeer
EquipWeaponFromSpawnedItemEntity
EquipWeaponWithNewEntity
ExistingObjectsBegin
ExistingObjectsEnd
FlagDominationCapturePointMessage
FlagDominationFlagsRemovedMessage
FlagDominationMoraleChangeMessage
FlagRaisingStatus
FormationWipedMessage
GoldGain
HandleMissileCollisionReaction
InitializeCustomGameMessage
InitializeFormation
InitializeLobbyPeer
KickPlayerPollClosed
KickPlayerPollOpened
KillDeathCountChange
LoadMission
LossReplicationMessage
MakeAgentDead
MissionStateChange
MultiplayerIntermissionCultureItemAdded
MultiplayerIntermissionCultureItemVoteCountChanged
MultiplayerIntermissionMapItemAdded
MultiplayerIntermissionMapItemVoteCountChanged
MultiplayerIntermissionUpdate
MultiplayerIntermissionUsableMapAdded
MultiplayerOptionsDefault
MultiplayerOptionsImmediate
MultiplayerOptionsInitial
NotificationMessage
PingReplication
PlayerMessageAll
PlayerMessageTeam
PollCancelled
PollProgress
PollRequestRejected
RangedSiegeWeaponChangeProjectile
RemoveAgentVisualsForPeer
RemoveAgentVisualsFromIndexForPeer
RemoveEquippedWeapon
RemoveMissionObject
RemoveMissionObjectBodyFlags
RemovePeerComponent
ReplaceBotWithPlayer
RoundCountChange
RoundEndReasonChange
RoundStateChange
RoundWinnerChange
SendVoiceToPlay
ServerAdminMessage
ServerMessage
ServerPerformanceStateReplicationMessage
SetAgentActionSet
SetAgentHealth
SetAgentIsPlayer
SetAgentPeer
SetAgentPrefabComponentVisibility
SetAgentTargetPosition
SetAgentTargetPositionAndDirection
SetBatteringRamHasArrivedAtTarget
SetBoundariesState
SetMachineTargetRotation
SetMissionObjectAnimationAtChannel
SetMissionObjectAnimationChannelParameter
SetMissionObjectAnimationPaused
SetMissionObjectColors
SetMissionObjectDisabled
SetMissionObjectFrame
SetMissionObjectFrameOverTime
SetMissionObjectGlobalFrame
SetMissionObjectGlobalFrameOverTime
SetMissionObjectImpulse
SetMissionObjectVertexAnimation
SetMissionObjectVertexAnimationProgress
SetMissionObjectVisibility
SetPeerTeam
SetRangedSiegeWeaponAmmo
SetRangedSiegeWeaponState
SetRoundMVP
SetSiegeLadderState
SetSiegeMachineMovementDistance
SetSiegeTowerGateState
SetSiegeTowerHasArrivedAtTarget
SetSpawnedFormationCount
SetStonePileAmmo
SetUsableMissionObjectIsDeactivated
SetUsableMissionObjectIsDisabledForPlayers
SetWeaponAmmoData
SetWeaponNetworkData
SetWeaponReloadPhase
SetWieldedItemIndex
SiegeMoraleChangeMessage
SpawnAttachedWeaponOnCorpse
SpawnAttachedWeaponOnSpawnedWeapon
SpawnWeaponAsDropFromAgent
SpawnWeaponWithNewEntity
StartSwitchingWeaponUsageIndex
StopPhysicsAndSetFrameOfMissionObject
StopUsingObject
SyncGoldsForSkirmish
SyncMutedPlayers
SyncObjectDestructionLevel
SyncObjectHitpoints
SyncPerksForCurrentlySelectedTroop
SyncPlayerMuteState
SynchronizeAgentSpawnEquipment
SynchronizeMissionObject
SynchronizeMissionTimeTracker
SynchronizingDone
TeamSetIsEnemyOf
UnloadMission
UpdateIntermissionVotingManagerValues
UpdateRoundScores
UpdateSelectedTroopIndex
UseObject
WarmupStateChange
WeaponUsageIndexChangeMessage

Enums

ServerPerformanceState

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).