Table of Contents

Class HandleMissileCollisionReaction

Namespace
NetworkMessages.FromServer
Assembly
TaleWorlds.MountAndBlade.dll
public sealed class HandleMissileCollisionReaction : GameNetworkMessage
Inheritance
HandleMissileCollisionReaction
Inherited Members

Constructors

HandleMissileCollisionReaction()

public HandleMissileCollisionReaction()

HandleMissileCollisionReaction(int, MissileCollisionReaction, MatrixFrame, bool, int, int, bool, sbyte, MissionObjectId, Vec3, Vec3, int)

public HandleMissileCollisionReaction(int missileIndex, Mission.MissileCollisionReaction collisionReaction, MatrixFrame attachLocalFrame, bool isAttachedFrameLocal, int attackerAgentIndex, int attachedAgentIndex, bool attachedToShield, sbyte attachedBoneIndex, MissionObjectId attachedMissionObjectId, Vec3 bounceBackVelocity, Vec3 bounceBackAngularVelocity, int forcedSpawnIndex)

Parameters

missileIndex int
collisionReaction Mission.MissileCollisionReaction
attachLocalFrame MatrixFrame
isAttachedFrameLocal bool
attackerAgentIndex int
attachedAgentIndex int
attachedToShield bool
attachedBoneIndex sbyte
attachedMissionObjectId MissionObjectId
bounceBackVelocity Vec3
bounceBackAngularVelocity Vec3
forcedSpawnIndex int

Properties

AttachLocalFrame

public MatrixFrame AttachLocalFrame { get; }

Property Value

MatrixFrame

AttachedAgentIndex

public int AttachedAgentIndex { get; }

Property Value

int

AttachedBoneIndex

public sbyte AttachedBoneIndex { get; }

Property Value

sbyte

AttachedMissionObjectId

public MissionObjectId AttachedMissionObjectId { get; }

Property Value

MissionObjectId

AttachedToShield

public bool AttachedToShield { get; }

Property Value

bool

AttackerAgentIndex

public int AttackerAgentIndex { get; }

Property Value

int

BounceBackAngularVelocity

public Vec3 BounceBackAngularVelocity { get; }

Property Value

Vec3

BounceBackVelocity

public Vec3 BounceBackVelocity { get; }

Property Value

Vec3

CollisionReaction

public Mission.MissileCollisionReaction CollisionReaction { get; }

Property Value

Mission.MissileCollisionReaction

ForcedSpawnIndex

public int ForcedSpawnIndex { get; }

Property Value

int

IsAttachedFrameLocal

public bool IsAttachedFrameLocal { get; }

Property Value

bool

MissileIndex

public int MissileIndex { get; }

Property Value

int

Methods

OnGetLogFilter()

protected override MultiplayerMessageFilter OnGetLogFilter()

Returns

MultiplayerMessageFilter

OnGetLogFormat()

protected override string OnGetLogFormat()

Returns

string

OnRead()

protected override bool OnRead()

Returns

bool

OnWrite()

protected override void OnWrite()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).