Class LordConversationsCampaignBehavior
- Namespace
- TaleWorlds.CampaignSystem.CampaignBehaviors
- Assembly
- TaleWorlds.CampaignSystem.dll
public class LordConversationsCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
- Inheritance
-
LordConversationsCampaignBehavior
- Implements
- Inherited Members
Constructors
LordConversationsCampaignBehavior()
public LordConversationsCampaignBehavior()
Methods
AddDialogs(CampaignGameStarter)
protected void AddDialogs(CampaignGameStarter starter)
Parameters
starter
CampaignGameStarter
GetConversationHeroPoliticalPhilosophy(out TextObject)
public bool GetConversationHeroPoliticalPhilosophy(out TextObject philosophyString)
Parameters
philosophyString
TextObject
Returns
GetConversationHeroPoliticalPhilosophy_2(out TextObject)
public bool GetConversationHeroPoliticalPhilosophy_2(out TextObject philosophyString_2)
Parameters
philosophyString_2
TextObject
Returns
GetConversationHeroPoliticalPhilosophy_3(out TextObject)
public bool GetConversationHeroPoliticalPhilosophy_3(out TextObject philosophyString_3)
Parameters
philosophyString_3
TextObject
Returns
GetLiegeTitle()
public TextObject GetLiegeTitle()
Returns
GetReasonForEnmity(Hero, Hero, Hero)
public TextObject GetReasonForEnmity(Hero lord1, Hero lord2, Hero talkTroop)
Parameters
Returns
RegisterEvents()
public override void RegisterEvents()
SyncData(IDataStore)
public override void SyncData(IDataStore dataStore)
Parameters
dataStore
IDataStore
UsesLordConversations(Hero)
public bool UsesLordConversations(Hero hero)
Parameters
hero
Hero
Returns
barter_offer_accept_let_go_on_condition()
public bool barter_offer_accept_let_go_on_condition()
Returns
barter_offer_accept_on_condition()
public bool barter_offer_accept_on_condition()
Returns
barter_offer_accept_peace_on_condition()
public bool barter_offer_accept_peace_on_condition()
Returns
barter_offer_reject_on_condition()
public bool barter_offer_reject_on_condition()
Returns
barter_peace_offer_reject_on_condition()
public bool barter_peace_offer_reject_on_condition()
Returns
conversation_ally_thanks_after_helping_in_battle_on_condition()
public bool conversation_ally_thanks_after_helping_in_battle_on_condition()
Returns
conversation_ally_thanks_meet_after_helping_in_battle_on_condition()
public bool conversation_ally_thanks_meet_after_helping_in_battle_on_condition()
Returns
conversation_capture_defeated_lord_on_condition()
public bool conversation_capture_defeated_lord_on_condition()
Returns
conversation_cheat_faction_enmities_on_condition()
public bool conversation_cheat_faction_enmities_on_condition()
Returns
conversation_cheat_other_lords_on_condition()
public bool conversation_cheat_other_lords_on_condition()
Returns
conversation_cheat_reputation_on_condition()
public bool conversation_cheat_reputation_on_condition()
Returns
conversation_convince_bribe_player_accept_on_consequence()
public void conversation_convince_bribe_player_accept_on_consequence()
conversation_convince_bribe_verify_on_condition()
public bool conversation_convince_bribe_verify_on_condition()
Returns
conversation_convince_friendship_lord_response_angry_on_condition()
public bool conversation_convince_friendship_lord_response_angry_on_condition()
Returns
conversation_convince_friendship_lord_response_no_on_condition()
public bool conversation_convince_friendship_lord_response_no_on_condition()
Returns
conversation_convince_friendship_verify_go_on_on_condition()
public bool conversation_convince_friendship_verify_go_on_on_condition()
Returns
conversation_convince_friendship_verify_go_on_on_consequence()
public void conversation_convince_friendship_verify_go_on_on_consequence()
conversation_convince_options_bribe_on_condition()
public bool conversation_convince_options_bribe_on_condition()
Returns
conversation_convince_options_friendship_on_condition()
public bool conversation_convince_options_friendship_on_condition()
Returns
conversation_hero_main_options_discussions()
public bool conversation_hero_main_options_discussions()
Returns
conversation_how_many_days_to_escort_condition()
public bool conversation_how_many_days_to_escort_condition()
Returns
conversation_how_many_days_to_escort_on_consqeuence()
public void conversation_how_many_days_to_escort_on_consqeuence()
conversation_liberate_known_hero_on_condition()
public bool conversation_liberate_known_hero_on_condition()
Returns
conversation_liberate_unmet_hero_on_condition()
public bool conversation_liberate_unmet_hero_on_condition()
Returns
conversation_liege_states_obligations_to_vassal_on_condition()
public bool conversation_liege_states_obligations_to_vassal_on_condition()
Returns
conversation_lord_active_mission_response_cont_on_condition()
public bool conversation_lord_active_mission_response_cont_on_condition()
Returns
conversation_lord_active_mission_response_failed_on_condition()
public bool conversation_lord_active_mission_response_failed_on_condition()
Returns
conversation_lord_active_mission_response_failed_on_consequence()
public void conversation_lord_active_mission_response_failed_on_consequence()
conversation_lord_answers_the_location_on_condition()
public bool conversation_lord_answers_the_location_on_condition()
Returns
conversation_lord_answers_the_war_question_on_consequence()
public void conversation_lord_answers_the_war_question_on_consequence()
conversation_lord_answers_war_question_about_faction_on_condition()
public bool conversation_lord_answers_war_question_about_faction_on_condition()
Returns
conversation_lord_ask_pardon_answer_accepted_on_condition()
public bool conversation_lord_ask_pardon_answer_accepted_on_condition()
Returns
conversation_lord_ask_pardon_answer_bad_relation_on_condition()
public bool conversation_lord_ask_pardon_answer_bad_relation_on_condition()
Returns
conversation_lord_ask_pardon_answer_low_right_to_rule_on_condition()
public bool conversation_lord_ask_pardon_answer_low_right_to_rule_on_condition()
Returns
conversation_lord_ask_pardon_answer_no_advantage_on_condition()
public bool conversation_lord_ask_pardon_answer_no_advantage_on_condition()
Returns
conversation_lord_ask_pardon_answer_not_accepted_on_condition()
public bool conversation_lord_ask_pardon_answer_not_accepted_on_condition()
Returns
conversation_lord_ask_recruit_mercenary_response_on_condition()
public bool conversation_lord_ask_recruit_mercenary_response_on_condition()
Returns
conversation_lord_attack_verify_cancel_on_consequence()
public void conversation_lord_attack_verify_cancel_on_consequence()
conversation_lord_generic_mission_accept_on_consequence()
public void conversation_lord_generic_mission_accept_on_consequence()
conversation_lord_generic_mission_reject_on_consequence()
public void conversation_lord_generic_mission_reject_on_consequence()
conversation_lord_give_oath_1_player_answer_1_on_condition()
public bool conversation_lord_give_oath_1_player_answer_1_on_condition()
Returns
conversation_lord_is_threated_neutral_on_condition()
public bool conversation_lord_is_threated_neutral_on_condition()
Returns
conversation_lord_leave_on_condition()
public bool conversation_lord_leave_on_condition()
Returns
conversation_lord_leave_on_consequence()
public void conversation_lord_leave_on_consequence()
conversation_lord_mercenary_elaborate_banner_answer_faction_owner_on_condition()
public bool conversation_lord_mercenary_elaborate_banner_answer_faction_owner_on_condition()
Returns
conversation_lord_mercenary_elaborate_castle_answer_faction_owner_on_condition()
public bool conversation_lord_mercenary_elaborate_castle_answer_faction_owner_on_condition()
Returns
conversation_lord_mercenary_elaborate_castle_answer_faction_owner_to_women_on_condition()
public bool conversation_lord_mercenary_elaborate_castle_answer_faction_owner_to_women_on_condition()
Returns
conversation_lord_mercenary_elaborate_castle_answer_to_women_on_condition()
public bool conversation_lord_mercenary_elaborate_castle_answer_to_women_on_condition()
Returns
conversation_lord_mercenary_service_verify_accept_on_consequence()
public void conversation_lord_mercenary_service_verify_accept_on_consequence()
conversation_lord_mission_destroy_bandit_lair_start_on_condition()
public bool conversation_lord_mission_destroy_bandit_lair_start_on_condition()
Returns
conversation_lord_request_mission_ask_on_condition()
public bool conversation_lord_request_mission_ask_on_condition()
Returns
conversation_lord_talk_ask_about_war_2_on_condition()
public bool conversation_lord_talk_ask_about_war_2_on_condition()
Returns
conversation_lord_talk_ask_about_war_2_on_consequence()
public void conversation_lord_talk_ask_about_war_2_on_consequence()
conversation_lord_talk_ask_location_2_on_condition()
public bool conversation_lord_talk_ask_location_2_on_condition()
Returns
conversation_lord_talk_ask_location_2_on_consequence()
public void conversation_lord_talk_ask_location_2_on_consequence()
conversation_lord_talk_politics_during_siege_parley_on_condition()
public bool conversation_lord_talk_politics_during_siege_parley_on_condition()
Returns
conversation_lord_tell_gathering_player_joined_on_consequence()
public void conversation_lord_tell_gathering_player_joined_on_consequence()
conversation_lord_tell_mission_no_quest_on_condition()
public bool conversation_lord_tell_mission_no_quest_on_condition()
Returns
conversation_lord_tell_objective_besiege_on_condition()
public bool conversation_lord_tell_objective_besiege_on_condition()
Returns
conversation_lord_tell_objective_defence_town_on_condition()
public bool conversation_lord_tell_objective_defence_town_on_condition()
Returns
conversation_lord_tell_objective_defence_village_on_condition()
public bool conversation_lord_tell_objective_defence_village_on_condition()
Returns
conversation_lord_tell_objective_gathering_on_condition()
public bool conversation_lord_tell_objective_gathering_on_condition()
Returns
conversation_lord_tell_objective_patrolling_on_condition()
public bool conversation_lord_tell_objective_patrolling_on_condition()
Returns
conversation_lord_tell_objective_raiding_on_condition()
public bool conversation_lord_tell_objective_raiding_on_condition()
Returns
conversation_lord_tell_objective_reconsider_on_condition()
public bool conversation_lord_tell_objective_reconsider_on_condition()
Returns
conversation_lord_tell_objective_waiting_for_defence_on_condition()
public bool conversation_lord_tell_objective_waiting_for_defence_on_condition()
Returns
conversation_lord_tell_objective_waiting_for_raid_on_condition()
public bool conversation_lord_tell_objective_waiting_for_raid_on_condition()
Returns
conversation_lord_tell_objective_waiting_for_siege_on_condition()
public bool conversation_lord_tell_objective_waiting_for_siege_on_condition()
Returns
conversation_mercenary_player_accepts_lord_answer_on_consequence()
public void conversation_mercenary_player_accepts_lord_answer_on_consequence()
conversation_mercenary_response_not_leader_on_condition()
public bool conversation_mercenary_response_not_leader_on_condition()
Returns
conversation_mercenary_response_on_condition()
public bool conversation_mercenary_response_on_condition()
Returns
conversation_mercenary_response_on_condition_reject()
public bool conversation_mercenary_response_on_condition_reject()
Returns
conversation_mercenary_response_on_condition_reject_because_of_financial_reasons()
public bool conversation_mercenary_response_on_condition_reject_because_of_financial_reasons()
Returns
conversation_mercenary_service_offer_accepted_on_condition()
public bool conversation_mercenary_service_offer_accepted_on_condition()
Returns
conversation_mercenary_service_offer_rejected_on_condition()
public bool conversation_mercenary_service_offer_rejected_on_condition()
Returns
conversation_mission_in_progress_on_condition()
public bool conversation_mission_in_progress_on_condition()
Returns
conversation_player_ask_lords_to_create_army_on_condition()
public bool conversation_player_ask_lords_to_create_army_on_condition()
Returns
conversation_player_ask_lords_to_follow_him_already_at_army_on_condition()
public bool conversation_player_ask_lords_to_follow_him_already_at_army_on_condition()
Returns
conversation_player_ask_lords_to_follow_him_already_at_army_on_consequence()
public void conversation_player_ask_lords_to_follow_him_already_at_army_on_consequence()
conversation_player_ask_lords_to_follow_him_on_condition()
public bool conversation_player_ask_lords_to_follow_him_on_condition()
Returns
conversation_player_ask_lords_to_follow_him_on_consequence()
public void conversation_player_ask_lords_to_follow_him_on_consequence()
conversation_player_ask_ruling_philosophy_on_condition()
public bool conversation_player_ask_ruling_philosophy_on_condition()
Returns
conversation_player_ask_to_claim_land_answer_ok_on_condition()
public bool conversation_player_ask_to_claim_land_answer_ok_on_condition()
Returns
conversation_player_ask_to_claim_land_answer_on_condition()
public static bool conversation_player_ask_to_claim_land_answer_on_condition()
Returns
conversation_player_ask_to_claim_land_answer_on_consequence()
public void conversation_player_ask_to_claim_land_answer_on_consequence()
conversation_player_ask_to_claim_land_on_condition()
public bool conversation_player_ask_to_claim_land_on_condition()
Returns
conversation_player_can_attack_hero_on_condition()
public bool conversation_player_can_attack_hero_on_condition()
Returns
conversation_player_children_marriage_list_options_on_consequence()
public void conversation_player_children_marriage_list_options_on_consequence()
conversation_player_children_marriage_on_condition()
public bool conversation_player_children_marriage_on_condition()
Returns
conversation_player_children_marriage_on_consequence()
public void conversation_player_children_marriage_on_consequence()
conversation_player_children_marriage_on_refusal_consequence()
public void conversation_player_children_marriage_on_refusal_consequence()
conversation_player_children_marriage_select_on_condition()
public bool conversation_player_children_marriage_select_on_condition()
Returns
conversation_player_dont_attack_we_surrender_on_condition()
public bool conversation_player_dont_attack_we_surrender_on_condition()
Returns
conversation_player_fails_to_release_prisoner_on_consequence()
public void conversation_player_fails_to_release_prisoner_on_consequence()
conversation_player_has_long_ruling_philosophy_on_condition()
public bool conversation_player_has_long_ruling_philosophy_on_condition()
Returns
conversation_player_has_question_on_condition()
public bool conversation_player_has_question_on_condition()
Returns
conversation_player_is_accepted_as_a_vassal_on_consequence()
public void conversation_player_is_accepted_as_a_vassal_on_consequence()
conversation_player_is_asking_pardon_on_condition()
public bool conversation_player_is_asking_pardon_on_condition()
Returns
conversation_player_is_asking_peace_on_condition()
public bool conversation_player_is_asking_peace_on_condition()
Returns
conversation_player_is_asking_service_while_in_faction_on_condition()
public bool conversation_player_is_asking_service_while_in_faction_on_condition()
Returns
conversation_player_is_leaving_enemy_on_condition()
public bool conversation_player_is_leaving_enemy_on_condition()
Returns
conversation_player_is_leaving_enemy_prisoner_on_condition()
public bool conversation_player_is_leaving_enemy_prisoner_on_condition()
Returns
conversation_player_is_leaving_faction_on_condition()
public bool conversation_player_is_leaving_faction_on_condition()
Returns
conversation_player_is_leaving_neutral_or_friendly_on_condition()
public bool conversation_player_is_leaving_neutral_or_friendly_on_condition()
Returns
conversation_player_is_offering_mercenary_on_clickable_condition(out TextObject)
public bool conversation_player_is_offering_mercenary_on_clickable_condition(out TextObject hintText)
Parameters
hintText
TextObject
Returns
conversation_player_is_offering_mercenary_on_condition()
public bool conversation_player_is_offering_mercenary_on_condition()
Returns
conversation_player_is_offering_vassalage_on_clickable_condition(out TextObject)
public bool conversation_player_is_offering_vassalage_on_clickable_condition(out TextObject hintText)
Parameters
hintText
TextObject
Returns
conversation_player_is_offering_vassalage_on_condition()
public bool conversation_player_is_offering_vassalage_on_condition()
Returns
conversation_player_is_offering_vassalage_to_lord_on_condition()
public bool conversation_player_is_offering_vassalage_to_lord_on_condition()
Returns
conversation_player_is_offering_vassalage_while_at_mercenary_service_on_condition()
public bool conversation_player_is_offering_vassalage_while_at_mercenary_service_on_condition()
Returns
conversation_player_leave_faction_accepted_on_consequence()
public void conversation_player_leave_faction_accepted_on_consequence()
conversation_player_leave_faction_accepted_on_leave()
public void conversation_player_leave_faction_accepted_on_leave()
conversation_player_liberates_prisoner_on_consequence()
public void conversation_player_liberates_prisoner_on_consequence()
conversation_player_makes_faction_order()
public bool conversation_player_makes_faction_order()
Returns
conversation_player_marriage_list_options_on_consequence()
public static void conversation_player_marriage_list_options_on_consequence()
conversation_player_marriage_on_consequence()
public void conversation_player_marriage_on_consequence()
conversation_player_marriage_on_refusal_consequence()
public void conversation_player_marriage_on_refusal_consequence()
conversation_player_marriage_select_on_condition()
public bool conversation_player_marriage_select_on_condition()
Returns
conversation_player_plans_never_mind_on_condition()
public bool conversation_player_plans_never_mind_on_condition()
Returns
conversation_player_threats_lord_verify_on_condition()
public bool conversation_player_threats_lord_verify_on_condition()
Returns
conversation_player_threats_lord_verify_on_consequence()
public void conversation_player_threats_lord_verify_on_consequence()
conversation_player_want_to_end_service_as_mercenary_on_condition()
public bool conversation_player_want_to_end_service_as_mercenary_on_condition()
Returns
conversation_player_want_to_end_service_as_mercenary_on_consequence()
public void conversation_player_want_to_end_service_as_mercenary_on_consequence()
conversation_player_want_to_fire_mercenary_no_debt_on_condition()
public bool conversation_player_want_to_fire_mercenary_no_debt_on_condition()
Returns
conversation_player_want_to_fire_mercenary_on_condition()
public bool conversation_player_want_to_fire_mercenary_on_condition()
Returns
conversation_player_want_to_fire_mercenary_there_is_debt_on_condition()
public bool conversation_player_want_to_fire_mercenary_there_is_debt_on_condition()
Returns
conversation_player_want_to_fire_mercenary_with_paying_debt_on_condition()
public bool conversation_player_want_to_fire_mercenary_with_paying_debt_on_condition()
Returns
conversation_player_want_to_hire_mercenary_on_condition()
public bool conversation_player_want_to_hire_mercenary_on_condition()
Returns
conversation_player_want_to_join_faction_as_mercenary_or_vassal_on_condition()
public bool conversation_player_want_to_join_faction_as_mercenary_or_vassal_on_condition()
Returns
conversation_player_wants_to_do_operation_on_condition()
public bool conversation_player_wants_to_do_operation_on_condition()
Returns
conversation_reprisoner_hero_decision_on_condition()
public bool conversation_reprisoner_hero_decision_on_condition()
Returns
conversation_set_oath_phrases_on_condition()
public bool conversation_set_oath_phrases_on_condition()
Returns
conversation_set_player_salutation()
public bool conversation_set_player_salutation()
Returns
conversation_talk_lord_defeat_to_lord_capture_and_kill_on_consequence()
public void conversation_talk_lord_defeat_to_lord_capture_and_kill_on_consequence()
conversation_talk_lord_defeat_to_lord_capture_on_consequence()
public void conversation_talk_lord_defeat_to_lord_capture_on_consequence()
conversation_talk_lord_defeat_to_lord_release_on_consequence()
public static void conversation_talk_lord_defeat_to_lord_release_on_consequence()
conversation_talk_lord_freed_to_lord_capture_on_consequence()
public void conversation_talk_lord_freed_to_lord_capture_on_consequence()
conversation_talk_lord_freed_to_lord_release_on_consequence()
public void conversation_talk_lord_freed_to_lord_release_on_consequence()
conversation_talk_lord_release_combatant_on_condition()
public bool conversation_talk_lord_release_combatant_on_condition()
Returns
conversation_talk_lord_release_noncombatant_on_condition()
public bool conversation_talk_lord_release_noncombatant_on_condition()
Returns
conversation_vassalage_offer_accepted_on_condition()
public bool conversation_vassalage_offer_accepted_on_condition()
Returns
conversation_vassalage_offer_player_has_low_relation_on_condition()
public bool conversation_vassalage_offer_player_has_low_relation_on_condition()
Returns
conversation_vassalage_offer_player_is_already_vassal_on_condition()
public bool conversation_vassalage_offer_player_is_already_vassal_on_condition()
Returns
conversation_wanderer_generic_introduction_on_condition()
public bool conversation_wanderer_generic_introduction_on_condition()
Returns
lord_ask_enter_service_vassalage_talking_with_king_on_condition()
public bool lord_ask_enter_service_vassalage_talking_with_king_on_condition()
Returns
player_ask_to_join_players_party_on_condition()
public static bool player_ask_to_join_players_party_on_condition()
Returns
player_ask_to_join_players_party_on_consequence()
public static void player_ask_to_join_players_party_on_consequence()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).