Table of Contents

Class LordDefectionCampaignBehavior

Namespace
TaleWorlds.CampaignSystem.CampaignBehaviors
Assembly
TaleWorlds.CampaignSystem.dll
public class LordDefectionCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
Inheritance
LordDefectionCampaignBehavior
Implements
Inherited Members

Constructors

LordDefectionCampaignBehavior()

public LordDefectionCampaignBehavior()

Methods

AddDialogs(CampaignGameStarter)

protected void AddDialogs(CampaignGameStarter starter)

Parameters

starter CampaignGameStarter

ClearPersuasion()

public void ClearPersuasion()

OnSessionLaunched(CampaignGameStarter)

public void OnSessionLaunched(CampaignGameStarter campaignGameStarter)

Parameters

campaignGameStarter CampaignGameStarter

RegisterEvents()

public override void RegisterEvents()

SyncData(IDataStore)

public override void SyncData(IDataStore dataStore)

Parameters

dataStore IDataStore

conversation_lord_check_if_ready_to_join_faction_with_barter_on_condition()

public bool conversation_lord_check_if_ready_to_join_faction_with_barter_on_condition()

Returns

bool

conversation_lord_check_if_ready_to_join_faction_without_barter_on_condition()

public bool conversation_lord_check_if_ready_to_join_faction_without_barter_on_condition()

Returns

bool

conversation_lord_defect_to_clan_without_barter_on_consequence()

public void conversation_lord_defect_to_clan_without_barter_on_consequence()

conversation_lord_from_ruling_clan_on_condition()

public bool conversation_lord_from_ruling_clan_on_condition()

Returns

bool

conversation_lord_player_has_failed_in_defection_on_condition()

public bool conversation_lord_player_has_failed_in_defection_on_condition()

Returns

bool

conversation_lord_recruit_check_if_reservations_met_on_condition()

public bool conversation_lord_recruit_check_if_reservations_met_on_condition()

Returns

bool

conversation_lord_redirects_to_clan_leader_on_condition()

public bool conversation_lord_redirects_to_clan_leader_on_condition()

Returns

bool

conversation_player_is_asking_to_recruit_enemy_on_condition()

public bool conversation_player_is_asking_to_recruit_enemy_on_condition()

Returns

bool

conversation_player_is_asking_to_recruit_neutral_on_condition()

public bool conversation_player_is_asking_to_recruit_neutral_on_condition()

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).