Class LordDefectionCampaignBehavior
- Namespace
- TaleWorlds.CampaignSystem.CampaignBehaviors
- Assembly
- TaleWorlds.CampaignSystem.dll
public class LordDefectionCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
- Inheritance
-
LordDefectionCampaignBehavior
- Implements
- Inherited Members
Constructors
LordDefectionCampaignBehavior()
public LordDefectionCampaignBehavior()
Methods
AddDialogs(CampaignGameStarter)
protected void AddDialogs(CampaignGameStarter starter)
Parameters
starter
CampaignGameStarter
ClearPersuasion()
public void ClearPersuasion()
OnSessionLaunched(CampaignGameStarter)
public void OnSessionLaunched(CampaignGameStarter campaignGameStarter)
Parameters
campaignGameStarter
CampaignGameStarter
RegisterEvents()
public override void RegisterEvents()
SyncData(IDataStore)
public override void SyncData(IDataStore dataStore)
Parameters
dataStore
IDataStore
conversation_lord_check_if_ready_to_join_faction_with_barter_on_condition()
public bool conversation_lord_check_if_ready_to_join_faction_with_barter_on_condition()
Returns
conversation_lord_check_if_ready_to_join_faction_without_barter_on_condition()
public bool conversation_lord_check_if_ready_to_join_faction_without_barter_on_condition()
Returns
conversation_lord_defect_to_clan_without_barter_on_consequence()
public void conversation_lord_defect_to_clan_without_barter_on_consequence()
conversation_lord_from_ruling_clan_on_condition()
public bool conversation_lord_from_ruling_clan_on_condition()
Returns
conversation_lord_player_has_failed_in_defection_on_condition()
public bool conversation_lord_player_has_failed_in_defection_on_condition()
Returns
conversation_lord_recruit_check_if_reservations_met_on_condition()
public bool conversation_lord_recruit_check_if_reservations_met_on_condition()
Returns
conversation_lord_redirects_to_clan_leader_on_condition()
public bool conversation_lord_redirects_to_clan_leader_on_condition()
Returns
conversation_player_is_asking_to_recruit_enemy_on_condition()
public bool conversation_player_is_asking_to_recruit_enemy_on_condition()
Returns
conversation_player_is_asking_to_recruit_neutral_on_condition()
public bool conversation_player_is_asking_to_recruit_neutral_on_condition()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).