Class PlayerTownVisitCampaignBehavior
- Namespace
- TaleWorlds.CampaignSystem.CampaignBehaviors
- Assembly
- TaleWorlds.CampaignSystem.dll
public class PlayerTownVisitCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
- Inheritance
-
PlayerTownVisitCampaignBehavior
- Implements
- Inherited Members
Constructors
PlayerTownVisitCampaignBehavior()
public PlayerTownVisitCampaignBehavior()
Methods
AddGameMenus(CampaignGameStarter)
protected void AddGameMenus(CampaignGameStarter campaignGameSystemStarter)
Parameters
campaignGameSystemStarter
CampaignGameStarter
RegisterEvents()
public override void RegisterEvents()
SyncData(IDataStore)
public override void SyncData(IDataStore dataStore)
Parameters
dataStore
IDataStore
game_menu_town_manage_town_cheat_on_condition(MenuCallbackArgs)
public static bool game_menu_town_manage_town_cheat_on_condition(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
Returns
game_menu_town_manage_town_on_condition(MenuCallbackArgs)
public static bool game_menu_town_manage_town_on_condition(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
Returns
game_menu_town_menu_arena_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town_arena")]
public static void game_menu_town_menu_arena_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_town_menu_backstreet_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town_backstreet")]
public static void game_menu_town_menu_backstreet_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_town_menu_enter_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town")]
public static void game_menu_town_menu_enter_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_town_menu_keep_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town_keep")]
public static void game_menu_town_menu_keep_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_town_menu_keep_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town_enemy_town_keep")]
[GameMenuInitializationHandler("town_keep_dungeon")]
[GameMenuInitializationHandler("town_keep_bribe")]
public static void game_menu_town_menu_keep_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_town_menu_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town_guard")]
[GameMenuInitializationHandler("menu_tournament_withdraw_verify")]
[GameMenuInitializationHandler("menu_tournament_bet_confirm")]
[GameMenuInitializationHandler("town_castle_not_enough_bribe")]
[GameMenuInitializationHandler("settlement_player_unconscious")]
[GameMenuInitializationHandler("castle")]
[GameMenuInitializationHandler("town_castle_nobody_inside")]
[GameMenuInitializationHandler("encounter_interrupted")]
[GameMenuInitializationHandler("encounter_interrupted_siege_preparations")]
[GameMenuInitializationHandler("castle_dungeon")]
[GameMenuInitializationHandler("encounter_interrupted_raid_started")]
public static void game_menu_town_menu_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_town_menu_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("town_wait_menus")]
[GameMenuInitializationHandler("town_wait")]
public static void game_menu_town_menu_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_ui_town_castle_manage_town_on_consequence(MenuCallbackArgs)
[GameMenuEventHandler("town_keep", "manage_production", GameMenuEventHandler.EventType.OnConsequence)]
public static void game_menu_ui_town_castle_manage_town_on_consequence(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_ui_town_manage_town_on_consequence(MenuCallbackArgs)
[GameMenuEventHandler("town", "manage_production", GameMenuEventHandler.EventType.OnConsequence)]
public static void game_menu_ui_town_manage_town_on_consequence(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_village__enter_menu_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("village")]
public static void game_menu_village__enter_menu_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_village_menu_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("village_hostile_action")]
[GameMenuInitializationHandler("force_volunteers_village")]
[GameMenuInitializationHandler("force_supplies_village")]
[GameMenuInitializationHandler("raid_village_no_resist_warn_player")]
[GameMenuInitializationHandler("raid_village_resisted")]
[GameMenuInitializationHandler("village_loot_no_resist")]
[GameMenuInitializationHandler("village_take_food_confirm")]
[GameMenuInitializationHandler("village_press_into_service_confirm")]
[GameMenuInitializationHandler("menu_press_into_service_success")]
[GameMenuInitializationHandler("menu_village_take_food_success")]
public static void game_menu_village_menu_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_village_menu_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("village_wait_menus")]
public static void game_menu_village_menu_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
settlement_player_unconscious_continue_on_consequence(MenuCallbackArgs)
public static void settlement_player_unconscious_continue_on_consequence(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
wait_menu_prisoner_settlement_wait_ui_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("settlement_wait")]
public static void wait_menu_prisoner_settlement_wait_ui_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
wait_menu_prisoner_wait_on_condition(MenuCallbackArgs)
public static bool wait_menu_prisoner_wait_on_condition(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
Returns
wait_menu_prisoner_wait_on_init(MenuCallbackArgs)
public static void wait_menu_prisoner_wait_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
wait_menu_prisoner_wait_on_tick(MenuCallbackArgs, CampaignTime)
public static void wait_menu_prisoner_wait_on_tick(MenuCallbackArgs args, CampaignTime dt)
Parameters
args
MenuCallbackArgsdt
CampaignTime
wait_menu_settlement_wait_on_tick(MenuCallbackArgs, CampaignTime)
public static void wait_menu_settlement_wait_on_tick(MenuCallbackArgs args, CampaignTime dt)
Parameters
args
MenuCallbackArgsdt
CampaignTime
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).