Table of Contents

Class PlayerTownVisitCampaignBehavior

Namespace
TaleWorlds.CampaignSystem.CampaignBehaviors
Assembly
TaleWorlds.CampaignSystem.dll
public class PlayerTownVisitCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
Inheritance
PlayerTownVisitCampaignBehavior
Implements
Inherited Members

Constructors

PlayerTownVisitCampaignBehavior()

public PlayerTownVisitCampaignBehavior()

Methods

AddGameMenus(CampaignGameStarter)

protected void AddGameMenus(CampaignGameStarter campaignGameSystemStarter)

Parameters

campaignGameSystemStarter CampaignGameStarter

RegisterEvents()

public override void RegisterEvents()

SyncData(IDataStore)

public override void SyncData(IDataStore dataStore)

Parameters

dataStore IDataStore

game_menu_town_manage_town_cheat_on_condition(MenuCallbackArgs)

public static bool game_menu_town_manage_town_cheat_on_condition(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

Returns

bool

game_menu_town_manage_town_on_condition(MenuCallbackArgs)

public static bool game_menu_town_manage_town_on_condition(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

Returns

bool

game_menu_town_menu_arena_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town_arena")]
public static void game_menu_town_menu_arena_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_town_menu_backstreet_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town_backstreet")]
public static void game_menu_town_menu_backstreet_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_town_menu_enter_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town")]
public static void game_menu_town_menu_enter_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_town_menu_keep_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town_keep")]
public static void game_menu_town_menu_keep_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_town_menu_keep_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town_enemy_town_keep")]
[GameMenuInitializationHandler("town_keep_dungeon")]
[GameMenuInitializationHandler("town_keep_bribe")]
public static void game_menu_town_menu_keep_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_town_menu_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town_guard")]
[GameMenuInitializationHandler("menu_tournament_withdraw_verify")]
[GameMenuInitializationHandler("menu_tournament_bet_confirm")]
[GameMenuInitializationHandler("town_castle_not_enough_bribe")]
[GameMenuInitializationHandler("settlement_player_unconscious")]
[GameMenuInitializationHandler("castle")]
[GameMenuInitializationHandler("town_castle_nobody_inside")]
[GameMenuInitializationHandler("encounter_interrupted")]
[GameMenuInitializationHandler("encounter_interrupted_siege_preparations")]
[GameMenuInitializationHandler("castle_dungeon")]
[GameMenuInitializationHandler("encounter_interrupted_raid_started")]
public static void game_menu_town_menu_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_town_menu_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("town_wait_menus")]
[GameMenuInitializationHandler("town_wait")]
public static void game_menu_town_menu_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_ui_town_castle_manage_town_on_consequence(MenuCallbackArgs)

[GameMenuEventHandler("town_keep", "manage_production", GameMenuEventHandler.EventType.OnConsequence)]
public static void game_menu_ui_town_castle_manage_town_on_consequence(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_ui_town_manage_town_on_consequence(MenuCallbackArgs)

[GameMenuEventHandler("town", "manage_production", GameMenuEventHandler.EventType.OnConsequence)]
public static void game_menu_ui_town_manage_town_on_consequence(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_village__enter_menu_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("village")]
public static void game_menu_village__enter_menu_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_village_menu_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("village_hostile_action")]
[GameMenuInitializationHandler("force_volunteers_village")]
[GameMenuInitializationHandler("force_supplies_village")]
[GameMenuInitializationHandler("raid_village_no_resist_warn_player")]
[GameMenuInitializationHandler("raid_village_resisted")]
[GameMenuInitializationHandler("village_loot_no_resist")]
[GameMenuInitializationHandler("village_take_food_confirm")]
[GameMenuInitializationHandler("village_press_into_service_confirm")]
[GameMenuInitializationHandler("menu_press_into_service_success")]
[GameMenuInitializationHandler("menu_village_take_food_success")]
public static void game_menu_village_menu_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_village_menu_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("village_wait_menus")]
public static void game_menu_village_menu_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

settlement_player_unconscious_continue_on_consequence(MenuCallbackArgs)

public static void settlement_player_unconscious_continue_on_consequence(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

wait_menu_prisoner_settlement_wait_ui_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("settlement_wait")]
public static void wait_menu_prisoner_settlement_wait_ui_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

wait_menu_prisoner_wait_on_condition(MenuCallbackArgs)

public static bool wait_menu_prisoner_wait_on_condition(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

Returns

bool

wait_menu_prisoner_wait_on_init(MenuCallbackArgs)

public static void wait_menu_prisoner_wait_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

wait_menu_prisoner_wait_on_tick(MenuCallbackArgs, CampaignTime)

public static void wait_menu_prisoner_wait_on_tick(MenuCallbackArgs args, CampaignTime dt)

Parameters

args MenuCallbackArgs
dt CampaignTime

wait_menu_settlement_wait_on_tick(MenuCallbackArgs, CampaignTime)

public static void wait_menu_settlement_wait_on_tick(MenuCallbackArgs args, CampaignTime dt)

Parameters

args MenuCallbackArgs
dt CampaignTime

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).