Class PrisonBreakCampaignBehavior
- Namespace
- TaleWorlds.CampaignSystem.CampaignBehaviors
- Assembly
- TaleWorlds.CampaignSystem.dll
public class PrisonBreakCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
- Inheritance
-
PrisonBreakCampaignBehavior
- Implements
- Inherited Members
Constructors
PrisonBreakCampaignBehavior()
public PrisonBreakCampaignBehavior()
Methods
RegisterEvents()
public override void RegisterEvents()
SyncData(IDataStore)
public override void SyncData(IDataStore dataStore)
Parameters
dataStore
IDataStore
game_menu_prison_menu_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("start_prison_break")]
[GameMenuInitializationHandler("prison_break_cool_down")]
[GameMenuInitializationHandler("settlement_prison_break_success")]
[GameMenuInitializationHandler("settlement_prison_break_fail_player_unconscious")]
[GameMenuInitializationHandler("settlement_prison_break_fail_prisoner_unconscious")]
public static void game_menu_prison_menu_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).