Table of Contents

Class VillageHostileActionCampaignBehavior

Namespace
TaleWorlds.CampaignSystem.CampaignBehaviors
Assembly
TaleWorlds.CampaignSystem.dll
public class VillageHostileActionCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
Inheritance
VillageHostileActionCampaignBehavior
Implements
Inherited Members

Constructors

VillageHostileActionCampaignBehavior()

public VillageHostileActionCampaignBehavior()

Methods

AddGameMenus(CampaignGameStarter)

public void AddGameMenus(CampaignGameStarter campaignGameSystemStarter)

Parameters

campaignGameSystemStarter CampaignGameStarter

RegisterEvents()

public override void RegisterEvents()

SyncData(IDataStore)

public override void SyncData(IDataStore dataStore)

Parameters

dataStore IDataStore

game_menu_menu_village_take_food_success_let_them_keep_it_on_condition(MenuCallbackArgs)

public static bool game_menu_menu_village_take_food_success_let_them_keep_it_on_condition(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

Returns

bool

game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence(MenuCallbackArgs)

public static void game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_village_menu_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("village_hostile_action")]
[GameMenuInitializationHandler("force_volunteers_village")]
[GameMenuInitializationHandler("force_supplies_village")]
[GameMenuInitializationHandler("raid_village_no_resist_warn_player")]
[GameMenuInitializationHandler("raid_village_resisted")]
[GameMenuInitializationHandler("village_loot_no_resist")]
[GameMenuInitializationHandler("village_take_food_confirm")]
[GameMenuInitializationHandler("village_press_into_service_confirm")]
[GameMenuInitializationHandler("menu_press_into_service_success")]
[GameMenuInitializationHandler("menu_village_take_food_success")]
public static void game_menu_village_menu_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

game_menu_village_raid_ended_menu_sound_on_init(MenuCallbackArgs)

[GameMenuInitializationHandler("village_player_raid_ended")]
public static void game_menu_village_raid_ended_menu_sound_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

hostile_action_village_on_init(MenuCallbackArgs)

public static void hostile_action_village_on_init(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

wait_menu_end_raiding_on_consequence(MenuCallbackArgs)

public static void wait_menu_end_raiding_on_consequence(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

wait_menu_raiding_village_on_tick(MenuCallbackArgs, CampaignTime)

public static void wait_menu_raiding_village_on_tick(MenuCallbackArgs args, CampaignTime dt)

Parameters

args MenuCallbackArgs
dt CampaignTime

wait_menu_start_raiding_on_condition(MenuCallbackArgs)

public static bool wait_menu_start_raiding_on_condition(MenuCallbackArgs args)

Parameters

args MenuCallbackArgs

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).