Class VillageHostileActionCampaignBehavior
- Namespace
- TaleWorlds.CampaignSystem.CampaignBehaviors
- Assembly
- TaleWorlds.CampaignSystem.dll
public class VillageHostileActionCampaignBehavior : CampaignBehaviorBase, ICampaignBehavior
- Inheritance
-
VillageHostileActionCampaignBehavior
- Implements
- Inherited Members
Constructors
VillageHostileActionCampaignBehavior()
public VillageHostileActionCampaignBehavior()
Methods
AddGameMenus(CampaignGameStarter)
public void AddGameMenus(CampaignGameStarter campaignGameSystemStarter)
Parameters
campaignGameSystemStarter
CampaignGameStarter
RegisterEvents()
public override void RegisterEvents()
SyncData(IDataStore)
public override void SyncData(IDataStore dataStore)
Parameters
dataStore
IDataStore
game_menu_menu_village_take_food_success_let_them_keep_it_on_condition(MenuCallbackArgs)
public static bool game_menu_menu_village_take_food_success_let_them_keep_it_on_condition(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
Returns
game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence(MenuCallbackArgs)
public static void game_menu_menu_village_take_food_success_let_them_keep_it_on_consequence(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_village_menu_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("village_hostile_action")]
[GameMenuInitializationHandler("force_volunteers_village")]
[GameMenuInitializationHandler("force_supplies_village")]
[GameMenuInitializationHandler("raid_village_no_resist_warn_player")]
[GameMenuInitializationHandler("raid_village_resisted")]
[GameMenuInitializationHandler("village_loot_no_resist")]
[GameMenuInitializationHandler("village_take_food_confirm")]
[GameMenuInitializationHandler("village_press_into_service_confirm")]
[GameMenuInitializationHandler("menu_press_into_service_success")]
[GameMenuInitializationHandler("menu_village_take_food_success")]
public static void game_menu_village_menu_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
game_menu_village_raid_ended_menu_sound_on_init(MenuCallbackArgs)
[GameMenuInitializationHandler("village_player_raid_ended")]
public static void game_menu_village_raid_ended_menu_sound_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
hostile_action_village_on_init(MenuCallbackArgs)
public static void hostile_action_village_on_init(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
wait_menu_end_raiding_on_consequence(MenuCallbackArgs)
public static void wait_menu_end_raiding_on_consequence(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
wait_menu_raiding_village_on_tick(MenuCallbackArgs, CampaignTime)
public static void wait_menu_raiding_village_on_tick(MenuCallbackArgs args, CampaignTime dt)
Parameters
args
MenuCallbackArgsdt
CampaignTime
wait_menu_start_raiding_on_condition(MenuCallbackArgs)
public static bool wait_menu_start_raiding_on_condition(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).