Class CampaignCheats
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public static class CampaignCheats
- Inheritance
-
CampaignCheats
- Inherited Members
Fields
AchievementsAreDisabled
public const string AchievementsAreDisabled = "Achievements are disabled!"
Field Value
AiDisabledHelper
public const string AiDisabledHelper = "Party AI can be enabled again by using \"campaign.control_party_ai_by_cheats\""
Field Value
CampaignNotStarted
public const string CampaignNotStarted = "Campaign was not started."
Field Value
CheatNameSeparator
public const string CheatNameSeparator = "|"
Field Value
CheatmodeDisabled
public const string CheatmodeDisabled = "Cheat mode is disabled!"
Field Value
EnterNumber
public const string EnterNumber = "Please enter a number"
Field Value
EnterPositiveNumber
public const string EnterPositiveNumber = "Please enter a positive number"
Field Value
ErrorType
public static string ErrorType
Field Value
FactionNotFound
public const string FactionNotFound = "Faction is not found"
Field Value
Help
public const string Help = "help"
Field Value
HeroNotFound
public const string HeroNotFound = "Hero is not found"
Field Value
KingdomNotFound
public const string KingdomNotFound = "Kingdom is not found"
Field Value
MaxSkillValue
public const int MaxSkillValue = 300
Field Value
OK
public const string OK = "Success"
Field Value
PartyNotFound
public const string PartyNotFound = "Party is not found"
Field Value
SettlementNotFound
public const string SettlementNotFound = "Settlement is not found"
Field Value
VillageNotFound
public const string VillageNotFound = "Village is not found"
Field Value
Properties
MainPartyIsAttackable
public static bool MainPartyIsAttackable { get; }
Property Value
Methods
AIAttackParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("ai_attack_party", "campaign")]
public static string AIAttackParty(List<string> strings)
Parameters
Returns
AIDefendSettlement(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("ai_defend_settlement", "campaign")]
public static string AIDefendSettlement(List<string> strings)
Parameters
Returns
AIGotoSettlement(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("ai_goto_settlement", "campaign")]
public static string AIGotoSettlement(List<string> strings)
Parameters
Returns
AIRaidVillage(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("ai_raid_village", "campaign")]
public static string AIRaidVillage(List<string> strings)
Parameters
Returns
AISiegeSettlement(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("ai_siege_settlement", "campaign")]
public static string AISiegeSettlement(List<string> strings)
Parameters
Returns
ActivateAllPolicies(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("activate_all_policies_for_player_kingdom", "campaign")]
public static string ActivateAllPolicies(List<string> strings)
Parameters
Returns
AddAttributePointsCheat(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_attribute_points_to_hero", "campaign")]
public static string AddAttributePointsCheat(List<string> strings)
Parameters
Returns
AddCompanion(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_companion", "campaign")]
public static string AddCompanion(List<string> strings)
Parameters
Returns
AddCompanions(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_companions", "campaign")]
public static string AddCompanions(List<string> strings)
Parameters
Returns
AddCraftingMaterialItemsToMainParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_all_crafting_materials_to_main_party", "campaign")]
public static string AddCraftingMaterialItemsToMainParty(List<string> strings)
Parameters
Returns
AddCraftingMaterials(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_crafting_materials", "campaign")]
public static string AddCraftingMaterials(List<string> strings)
Parameters
Returns
AddDevelopment(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_building_level", "campaign")]
public static string AddDevelopment(List<string> strings)
Parameters
Returns
AddDevelopmentProgress(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_progress_to_current_building", "campaign")]
public static string AddDevelopmentProgress(List<string> strings)
Parameters
Returns
AddFocusPointCheat(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_focus_points_to_hero", "campaign")]
public static string AddFocusPointCheat(List<string> strings)
Parameters
Returns
AddGoldToAllHeroes(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_gold_to_all_heroes", "campaign")]
public static string AddGoldToAllHeroes(List<string> strings)
Parameters
Returns
AddGoldToHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_gold_to_hero", "campaign")]
public static string AddGoldToHero(List<string> strings)
Parameters
Returns
AddHeroRelation(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_hero_relation", "campaign")]
public static string AddHeroRelation(List<string> strings)
Parameters
Returns
AddHorse(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_horse", "campaign")]
public static string AddHorse(List<string> strings)
Parameters
Returns
AddInfluence(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_influence", "campaign")]
public static string AddInfluence(List<string> strings)
Parameters
Returns
AddItemToMainParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_item_to_main_party", "campaign")]
public static string AddItemToMainParty(List<string> strings)
Parameters
Returns
AddModifiedItem(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_modified_item", "campaign")]
public static string AddModifiedItem(List<string> strings)
Parameters
Returns
AddMoneyToMainParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_money_to_main_party", "campaign")]
public static string AddMoneyToMainParty(List<string> strings)
Parameters
Returns
AddMoraleToParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_morale_to_party", "campaign")]
public static string AddMoraleToParty(List<string> strings)
Parameters
Returns
AddPowerToNotable(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_power_to_notable", "campaign")]
public static string AddPowerToNotable(List<string> strings)
Parameters
Returns
AddPrisoner(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_prisoner", "campaign")]
public static string AddPrisoner(List<string> strings)
Parameters
Returns
AddPrisonerToParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_prisoner_to_party", "campaign")]
public static string AddPrisonerToParty(List<string> strings)
Parameters
Returns
AddPrisonersXp(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_prisoners_xp", "campaign")]
public static string AddPrisonersXp(List<string> strings)
Parameters
Returns
AddRandomHeroToParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_random_hero_to_party", "campaign")]
public static string AddRandomHeroToParty(List<string> strings)
Parameters
Returns
AddRandomPrisonerHeroCheat(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_random_prisoner_hero", "campaign")]
public static string AddRandomPrisonerHeroCheat(List<string> strings)
Parameters
Returns
AddRenown(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_renown_to_clan", "campaign")]
public static string AddRenown(List<string> strings)
Parameters
Returns
AddSkillXpToHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_skill_xp_to_hero", "campaign")]
public static string AddSkillXpToHero(List<string> strings)
Parameters
Returns
AddSupportersForMainHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_supporters_for_main_hero", "campaign")]
public static string AddSupportersForMainHero(List<string> strings)
Parameters
Returns
AddTroopsToParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_troops", "campaign")]
public static string AddTroopsToParty(List<string> strings)
Parameters
Returns
AddTroopsXp(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("add_troops_xp", "campaign")]
public static string AddTroopsXp(List<string> strings)
Parameters
Returns
BoostCohersionOfAllArmies(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("boost_cohesion_of_all_armies", "campaign")]
public static string BoostCohersionOfAllArmies(List<string> strings)
Parameters
Returns
BoostCohesionOfArmy(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("boost_cohesion_of_army", "campaign")]
public static string BoostCohesionOfArmy(List<string> strings)
Parameters
Returns
CancelQuestCheat(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("cancel_quest", "campaign")]
public static string CancelQuestCheat(List<string> strings)
Parameters
Returns
CheckCheatUsage(ref string)
public static bool CheckCheatUsage(ref string ErrorType)
Parameters
ErrorType
string
Returns
CheckHelp(List<string>)
public static bool CheckHelp(List<string> strings)
Parameters
Returns
CheckParameters(List<string>, int)
public static bool CheckParameters(List<string> strings, int ParameterCount)
Parameters
Returns
ClearSettlementDefense(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("clear_settlement_defense", "campaign")]
public static string ClearSettlementDefense(List<string> strings)
Parameters
Returns
ConcatenateString(List<string>)
public static string ConcatenateString(List<string> strings)
Parameters
Returns
ControlPartyAIByCheats(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("control_party_ai_by_cheats", "campaign")]
public static string ControlPartyAIByCheats(List<string> strings)
Parameters
Returns
ConvertListToMultiLine(List<string>)
public static string ConvertListToMultiLine(List<string> strings)
Parameters
Returns
CreatePlayerKingdom(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("create_player_kingdom", "campaign")]
public static string CreatePlayerKingdom(List<string> strings)
Parameters
Returns
CreateRandomClan(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("create_random_clan", "campaign")]
public static string CreateRandomClan(List<string> strings)
Parameters
Returns
DeclarePeace(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("declare_peace", "campaign")]
public static string DeclarePeace(List<string> strings)
Parameters
Returns
DeclareWar(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("declare_war", "campaign")]
public static string DeclareWar(List<string> strings)
Parameters
Returns
GenerateChild(Hero, bool, CultureObject)
public static Hero GenerateChild(Hero hero, bool isFemale, CultureObject culture)
Parameters
hero
HeroisFemale
boolculture
CultureObject
Returns
GetClan(string)
public static Clan GetClan(string clanName)
Parameters
clanName
string
Returns
GetClanLeader(string)
public static Hero GetClanLeader(string clanName)
Parameters
clanName
string
Returns
GetDefaultSettlement()
public static Settlement GetDefaultSettlement()
Returns
GetHero(string)
public static Hero GetHero(string heroName)
Parameters
heroName
string
Returns
GetItemModifier(string)
public static ItemModifier GetItemModifier(string itemModifierName)
Parameters
itemModifierName
string
Returns
GetItemObject(string)
public static ItemObject GetItemObject(string itemObjectName)
Parameters
itemObjectName
string
Returns
GetKingdom(string)
public static Kingdom GetKingdom(string kingdomName)
Parameters
kingdomName
string
Returns
GetSeparatedNames(List<string>, string)
public static List<string> GetSeparatedNames(List<string> strings, string separator)
Parameters
Returns
GetSettlement(string)
public static Settlement GetSettlement(string settlementName)
Parameters
settlementName
string
Returns
GiveSettlementToKingdom(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("give_settlement_to_kingdom", "campaign")]
public static string GiveSettlementToKingdom(List<string> strings)
Parameters
Returns
GiveSettlementToPlayer(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("give_settlement_to_player", "campaign")]
public static string GiveSettlementToPlayer(List<string> strings)
Parameters
Returns
GiveWorkshopToPlayer(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("give_workshop_to_player", "campaign")]
public static string GiveWorkshopToPlayer(List<string> strings)
Parameters
Returns
HealMainParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("heal_main_party", "campaign")]
public static string HealMainParty(List<string> strings)
Parameters
Returns
HideHideouts(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("hide_hideouts", "campaign")]
public static string HideHideouts(List<string> strings)
Parameters
Returns
IsHeroSuitableForMarriageWithPlayer(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("is_hero_suitable_for_marriage_with_player", "campaign")]
public static string IsHeroSuitableForMarriageWithPlayer(List<string> strings)
Parameters
Returns
JoinKingdom(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("join_kingdom", "campaign")]
public static string JoinKingdom(List<string> strings)
Parameters
Returns
JoinKingdomAsMercenary(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("join_kingdom_as_mercenary", "campaign")]
public static string JoinKingdomAsMercenary(List<string> strings)
Parameters
Returns
KickAllCompanionsFromParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("kick_companion", "campaign")]
public static string KickAllCompanionsFromParty(List<string> strings)
Parameters
Returns
KillCapturerParty(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("kill_capturer_party", "campaign")]
public static string KillCapturerParty(List<string> strings)
Parameters
Returns
KillHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("kill_hero", "campaign")]
public static string KillHero(List<string> strings)
Parameters
Returns
LeadYourFaction(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("lead_your_faction", "campaign")]
public static string LeadYourFaction(List<string> strings)
Parameters
Returns
LeaveFaction(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("leave_faction", "campaign")]
public static string LeaveFaction(List<string> strings)
Parameters
Returns
MakeHeroFugitive(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("make_hero_fugitive", "campaign")]
public static string MakeHeroFugitive(List<string> strings)
Parameters
Returns
MakeHeroWounded(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("make_hero_wounded", "campaign")]
public static string MakeHeroWounded(List<string> strings)
Parameters
Returns
MakePregnant(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("conceive_child", "campaign")]
public static string MakePregnant(List<string> strings)
Parameters
Returns
MarryPlayerWithHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("marry_player_with_hero", "campaign")]
public static string MarryPlayerWithHero(List<string> strings)
Parameters
Returns
PrintAllIssues(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_all_issues", "campaign")]
public static string PrintAllIssues(List<string> strings)
Parameters
Returns
PrintCharacterFeats(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_character_feats", "campaign")]
public static string PrintCharacterFeats(List<string> strings)
Parameters
Returns
PrintCriminalRatings(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_criminal_ratings", "campaign")]
public static string PrintCriminalRatings(List<string> strings)
Parameters
Returns
PrintGameplayStatistics(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_gameplay_statistics", "campaign")]
public static string PrintGameplayStatistics(List<string> strings)
Parameters
Returns
PrintHeroTraits(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_hero_traits", "campaign")]
public static string PrintHeroTraits(List<string> strings)
Parameters
Returns
PrintHeroesSuitableForMarriage(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_heroes_suitable_for_marriage", "campaign")]
public static string PrintHeroesSuitableForMarriage(List<string> strings)
Parameters
Returns
PrintInfluenceChangeOfClan(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_influence_change_of_clan", "campaign")]
public static string PrintInfluenceChangeOfClan(List<string> strings)
Parameters
Returns
PrintIssues(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_issues", "campaign")]
public static string PrintIssues(List<string> strings)
Parameters
Returns
PrintMainPartyPosition(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_main_party_position", "campaign")]
public static string PrintMainPartyPosition(List<string> strings)
Parameters
Returns
PrintPartyPrisoners(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_party_prisoners", "campaign")]
public static string PrintPartyPrisoners(List<string> strings)
Parameters
Returns
PrintPlayerTrait(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_player_traits", "campaign")]
public static string PrintPlayerTrait(List<string> strings)
Parameters
Returns
PrintPrisoners(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_prisoners", "campaign")]
public static string PrintPrisoners(List<string> strings)
Parameters
Returns
PrintSettlementsWithTournament(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_tournaments", "campaign")]
public static string PrintSettlementsWithTournament(List<string> strings)
Parameters
Returns
PrintStrengthOfFactions(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_strength_of_factions", "campaign")]
public static string PrintStrengthOfFactions(List<string> strings)
Parameters
Returns
PrintStrengthOfLordParties(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("print_strength_of_lord_parties", "campaign")]
public static string PrintStrengthOfLordParties(List<string> strings)
Parameters
Returns
RemoveMilitiasFromSettlement(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("remove_militas_from_settlement", "campaign")]
public static string RemoveMilitiasFromSettlement(List<string> strings)
Parameters
Returns
ResetPlayerSkillsLevelAndPerk(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("reset_player_skills_level_and_perks", "campaign")]
public static string ResetPlayerSkillsLevelAndPerk(List<string> strings)
Parameters
Returns
SetAllArmiesAndPartiesVisible(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_armies_and_parties_visible", "campaign")]
public static string SetAllArmiesAndPartiesVisible(List<string> strings)
Parameters
Returns
SetAllHeroSkills(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_all_heroes_skills", "campaign")]
public static string SetAllHeroSkills(List<string> strings)
Parameters
Returns
SetAllSettlementsVisible(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_settlements_visible", "campaign")]
public static string SetAllSettlementsVisible(List<string> strings)
Parameters
Returns
SetAllSkillsMainHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_all_skills_main_hero", "campaign")]
public static string SetAllSkillsMainHero(List<string> strings)
Parameters
Returns
SetAllSkillsOfAllCompanions(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_all_companion_skills", "campaign")]
public static string SetAllSkillsOfAllCompanions(List<string> strings)
Parameters
Returns
SetCampaignSpeed(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_campaign_speed_multiplier", "campaign")]
public static string SetCampaignSpeed(List<string> strings)
Parameters
Returns
SetClanCulture(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_clan_culture", "campaign")]
public static string SetClanCulture(List<string> strings)
Parameters
Returns
SetCraftingStamina(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_hero_crafting_stamina", "campaign")]
public static string SetCraftingStamina(List<string> strings)
Parameters
Returns
SetCriminalRating(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_criminal_rating", "campaign")]
public static string SetCriminalRating(List<string> strings)
Parameters
Returns
SetCurrentDevelopment(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_current_building", "campaign")]
public static string SetCurrentDevelopment(List<string> strings)
Parameters
Returns
SetHeroCulture(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_hero_culture", "campaign")]
public static string SetHeroCulture(List<string> strings)
Parameters
Returns
SetHeroTrait(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_hero_trait", "campaign")]
public static string SetHeroTrait(List<string> strings)
Parameters
Returns
SetLoyaltyOfSettlement(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_loyalty_of_settlement", "campaign")]
public static string SetLoyaltyOfSettlement(List<string> strings)
Parameters
Returns
SetMainHeroAge(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_main_hero_age", "campaign")]
public static string SetMainHeroAge(List<string> strings)
Parameters
Returns
SetMainPartyAttackable(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_main_party_attackable", "campaign")]
public static string SetMainPartyAttackable(List<string> strings)
Parameters
Returns
SetPlayerName(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_player_name", "campaign")]
public static string SetPlayerName(List<string> strings)
Parameters
Returns
SetPlayerReputationTrait(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_player_reputation_trait", "campaign")]
public static string SetPlayerReputationTrait(List<string> strings)
Parameters
Returns
SetRebellionEnabled(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("rebellion_enabled", "campaign")]
public static string SetRebellionEnabled(List<string> strings)
Parameters
Returns
SetSettlementVariable(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_settlement_variable", "campaign")]
public static string SetSettlementVariable(List<string> strings)
Parameters
Returns
SetSkillCompanion(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_skill_of_all_companions", "campaign")]
public static string SetSkillCompanion(List<string> strings)
Parameters
Returns
SetSkillMainHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_skill_main_hero", "campaign")]
public static string SetSkillMainHero(List<string> strings)
Parameters
Returns
SetSkillsOfGivenHero(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("set_skills_of_hero", "campaign")]
public static string SetSkillsOfGivenHero(List<string> strings)
Parameters
Returns
ShowHideouts(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("show_hideouts", "campaign")]
public static string ShowHideouts(List<string> strings)
Parameters
Returns
StartPlayerVsWorldTruce(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("start_player_vs_world_truce", "campaign")]
public static string StartPlayerVsWorldTruce(List<string> strings)
Parameters
Returns
StartPlayerVsWorldWar(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("start_player_vs_world_war", "campaign")]
public static string StartPlayerVsWorldWar(List<string> strings)
Parameters
Returns
StartWorldPeace(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("start_world_peace", "campaign")]
public static string StartWorldPeace(List<string> strings)
Parameters
Returns
StartWorldWar(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("start_world_war", "campaign")]
public static string StartWorldWar(List<string> strings)
Parameters
Returns
ToggleInformationRestrictions(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("toggle_information_restrictions", "campaign")]
public static string ToggleInformationRestrictions(List<string> strings)
Parameters
Returns
UnlockCraftingPieces(List<string>)
[CommandLineFunctionality.CommandLineArgumentFunction("unlock_all_crafting_pieces", "campaign")]
public static string UnlockCraftingPieces(List<string> strings)
Parameters
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).