Table of Contents

Class CampaignCheats

Namespace
TaleWorlds.CampaignSystem
Assembly
TaleWorlds.CampaignSystem.dll
public static class CampaignCheats
Inheritance
CampaignCheats
Inherited Members

Fields

AchievementsAreDisabled

public const string AchievementsAreDisabled = "Achievements are disabled!"

Field Value

string

AiDisabledHelper

public const string AiDisabledHelper = "Party AI can be enabled again by using \"campaign.control_party_ai_by_cheats\""

Field Value

string

CampaignNotStarted

public const string CampaignNotStarted = "Campaign was not started."

Field Value

string

CheatNameSeparator

public const string CheatNameSeparator = "|"

Field Value

string

CheatmodeDisabled

public const string CheatmodeDisabled = "Cheat mode is disabled!"

Field Value

string

EnterNumber

public const string EnterNumber = "Please enter a number"

Field Value

string

EnterPositiveNumber

public const string EnterPositiveNumber = "Please enter a positive number"

Field Value

string

ErrorType

public static string ErrorType

Field Value

string

FactionNotFound

public const string FactionNotFound = "Faction is not found"

Field Value

string

Help

public const string Help = "help"

Field Value

string

HeroNotFound

public const string HeroNotFound = "Hero is not found"

Field Value

string

KingdomNotFound

public const string KingdomNotFound = "Kingdom is not found"

Field Value

string

MaxSkillValue

public const int MaxSkillValue = 300

Field Value

int

OK

public const string OK = "Success"

Field Value

string

PartyNotFound

public const string PartyNotFound = "Party is not found"

Field Value

string

SettlementNotFound

public const string SettlementNotFound = "Settlement is not found"

Field Value

string

VillageNotFound

public const string VillageNotFound = "Village is not found"

Field Value

string

Properties

MainPartyIsAttackable

public static bool MainPartyIsAttackable { get; }

Property Value

bool

Methods

AIAttackParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("ai_attack_party", "campaign")]
public static string AIAttackParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AIDefendSettlement(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("ai_defend_settlement", "campaign")]
public static string AIDefendSettlement(List<string> strings)

Parameters

strings List<string>

Returns

string

AIGotoSettlement(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("ai_goto_settlement", "campaign")]
public static string AIGotoSettlement(List<string> strings)

Parameters

strings List<string>

Returns

string

AIRaidVillage(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("ai_raid_village", "campaign")]
public static string AIRaidVillage(List<string> strings)

Parameters

strings List<string>

Returns

string

AISiegeSettlement(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("ai_siege_settlement", "campaign")]
public static string AISiegeSettlement(List<string> strings)

Parameters

strings List<string>

Returns

string

ActivateAllPolicies(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("activate_all_policies_for_player_kingdom", "campaign")]
public static string ActivateAllPolicies(List<string> strings)

Parameters

strings List<string>

Returns

string

AddAttributePointsCheat(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_attribute_points_to_hero", "campaign")]
public static string AddAttributePointsCheat(List<string> strings)

Parameters

strings List<string>

Returns

string

AddCompanion(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_companion", "campaign")]
public static string AddCompanion(List<string> strings)

Parameters

strings List<string>

Returns

string

AddCompanions(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_companions", "campaign")]
public static string AddCompanions(List<string> strings)

Parameters

strings List<string>

Returns

string

AddCraftingMaterialItemsToMainParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_all_crafting_materials_to_main_party", "campaign")]
public static string AddCraftingMaterialItemsToMainParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddCraftingMaterials(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_crafting_materials", "campaign")]
public static string AddCraftingMaterials(List<string> strings)

Parameters

strings List<string>

Returns

string

AddDevelopment(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_building_level", "campaign")]
public static string AddDevelopment(List<string> strings)

Parameters

strings List<string>

Returns

string

AddDevelopmentProgress(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_progress_to_current_building", "campaign")]
public static string AddDevelopmentProgress(List<string> strings)

Parameters

strings List<string>

Returns

string

AddFocusPointCheat(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_focus_points_to_hero", "campaign")]
public static string AddFocusPointCheat(List<string> strings)

Parameters

strings List<string>

Returns

string

AddGoldToAllHeroes(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_gold_to_all_heroes", "campaign")]
public static string AddGoldToAllHeroes(List<string> strings)

Parameters

strings List<string>

Returns

string

AddGoldToHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_gold_to_hero", "campaign")]
public static string AddGoldToHero(List<string> strings)

Parameters

strings List<string>

Returns

string

AddHeroRelation(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_hero_relation", "campaign")]
public static string AddHeroRelation(List<string> strings)

Parameters

strings List<string>

Returns

string

AddHorse(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_horse", "campaign")]
public static string AddHorse(List<string> strings)

Parameters

strings List<string>

Returns

string

AddInfluence(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_influence", "campaign")]
public static string AddInfluence(List<string> strings)

Parameters

strings List<string>

Returns

string

AddItemToMainParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_item_to_main_party", "campaign")]
public static string AddItemToMainParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddModifiedItem(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_modified_item", "campaign")]
public static string AddModifiedItem(List<string> strings)

Parameters

strings List<string>

Returns

string

AddMoneyToMainParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_money_to_main_party", "campaign")]
public static string AddMoneyToMainParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddMoraleToParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_morale_to_party", "campaign")]
public static string AddMoraleToParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddPowerToNotable(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_power_to_notable", "campaign")]
public static string AddPowerToNotable(List<string> strings)

Parameters

strings List<string>

Returns

string

AddPrisoner(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_prisoner", "campaign")]
public static string AddPrisoner(List<string> strings)

Parameters

strings List<string>

Returns

string

AddPrisonerToParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_prisoner_to_party", "campaign")]
public static string AddPrisonerToParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddPrisonersXp(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_prisoners_xp", "campaign")]
public static string AddPrisonersXp(List<string> strings)

Parameters

strings List<string>

Returns

string

AddRandomHeroToParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_random_hero_to_party", "campaign")]
public static string AddRandomHeroToParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddRandomPrisonerHeroCheat(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_random_prisoner_hero", "campaign")]
public static string AddRandomPrisonerHeroCheat(List<string> strings)

Parameters

strings List<string>

Returns

string

AddRenown(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_renown_to_clan", "campaign")]
public static string AddRenown(List<string> strings)

Parameters

strings List<string>

Returns

string

AddSkillXpToHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_skill_xp_to_hero", "campaign")]
public static string AddSkillXpToHero(List<string> strings)

Parameters

strings List<string>

Returns

string

AddSupportersForMainHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_supporters_for_main_hero", "campaign")]
public static string AddSupportersForMainHero(List<string> strings)

Parameters

strings List<string>

Returns

string

AddTroopsToParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_troops", "campaign")]
public static string AddTroopsToParty(List<string> strings)

Parameters

strings List<string>

Returns

string

AddTroopsXp(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("add_troops_xp", "campaign")]
public static string AddTroopsXp(List<string> strings)

Parameters

strings List<string>

Returns

string

BoostCohersionOfAllArmies(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("boost_cohesion_of_all_armies", "campaign")]
public static string BoostCohersionOfAllArmies(List<string> strings)

Parameters

strings List<string>

Returns

string

BoostCohesionOfArmy(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("boost_cohesion_of_army", "campaign")]
public static string BoostCohesionOfArmy(List<string> strings)

Parameters

strings List<string>

Returns

string

CancelQuestCheat(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("cancel_quest", "campaign")]
public static string CancelQuestCheat(List<string> strings)

Parameters

strings List<string>

Returns

string

CheckCheatUsage(ref string)

public static bool CheckCheatUsage(ref string ErrorType)

Parameters

ErrorType string

Returns

bool

CheckHelp(List<string>)

public static bool CheckHelp(List<string> strings)

Parameters

strings List<string>

Returns

bool

CheckParameters(List<string>, int)

public static bool CheckParameters(List<string> strings, int ParameterCount)

Parameters

strings List<string>
ParameterCount int

Returns

bool

ClearSettlementDefense(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("clear_settlement_defense", "campaign")]
public static string ClearSettlementDefense(List<string> strings)

Parameters

strings List<string>

Returns

string

ConcatenateString(List<string>)

public static string ConcatenateString(List<string> strings)

Parameters

strings List<string>

Returns

string

ControlPartyAIByCheats(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("control_party_ai_by_cheats", "campaign")]
public static string ControlPartyAIByCheats(List<string> strings)

Parameters

strings List<string>

Returns

string

ConvertListToMultiLine(List<string>)

public static string ConvertListToMultiLine(List<string> strings)

Parameters

strings List<string>

Returns

string

CreatePlayerKingdom(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("create_player_kingdom", "campaign")]
public static string CreatePlayerKingdom(List<string> strings)

Parameters

strings List<string>

Returns

string

CreateRandomClan(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("create_random_clan", "campaign")]
public static string CreateRandomClan(List<string> strings)

Parameters

strings List<string>

Returns

string

DeclarePeace(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("declare_peace", "campaign")]
public static string DeclarePeace(List<string> strings)

Parameters

strings List<string>

Returns

string

DeclareWar(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("declare_war", "campaign")]
public static string DeclareWar(List<string> strings)

Parameters

strings List<string>

Returns

string

GenerateChild(Hero, bool, CultureObject)

public static Hero GenerateChild(Hero hero, bool isFemale, CultureObject culture)

Parameters

hero Hero
isFemale bool
culture CultureObject

Returns

Hero

GetClan(string)

public static Clan GetClan(string clanName)

Parameters

clanName string

Returns

Clan

GetClanLeader(string)

public static Hero GetClanLeader(string clanName)

Parameters

clanName string

Returns

Hero

GetDefaultSettlement()

public static Settlement GetDefaultSettlement()

Returns

Settlement

GetHero(string)

public static Hero GetHero(string heroName)

Parameters

heroName string

Returns

Hero

GetItemModifier(string)

public static ItemModifier GetItemModifier(string itemModifierName)

Parameters

itemModifierName string

Returns

ItemModifier

GetItemObject(string)

public static ItemObject GetItemObject(string itemObjectName)

Parameters

itemObjectName string

Returns

ItemObject

GetKingdom(string)

public static Kingdom GetKingdom(string kingdomName)

Parameters

kingdomName string

Returns

Kingdom

GetSeparatedNames(List<string>, string)

public static List<string> GetSeparatedNames(List<string> strings, string separator)

Parameters

strings List<string>
separator string

Returns

List<string>

GetSettlement(string)

public static Settlement GetSettlement(string settlementName)

Parameters

settlementName string

Returns

Settlement

GiveSettlementToKingdom(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("give_settlement_to_kingdom", "campaign")]
public static string GiveSettlementToKingdom(List<string> strings)

Parameters

strings List<string>

Returns

string

GiveSettlementToPlayer(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("give_settlement_to_player", "campaign")]
public static string GiveSettlementToPlayer(List<string> strings)

Parameters

strings List<string>

Returns

string

GiveWorkshopToPlayer(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("give_workshop_to_player", "campaign")]
public static string GiveWorkshopToPlayer(List<string> strings)

Parameters

strings List<string>

Returns

string

HealMainParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("heal_main_party", "campaign")]
public static string HealMainParty(List<string> strings)

Parameters

strings List<string>

Returns

string

HideHideouts(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("hide_hideouts", "campaign")]
public static string HideHideouts(List<string> strings)

Parameters

strings List<string>

Returns

string

IsHeroSuitableForMarriageWithPlayer(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("is_hero_suitable_for_marriage_with_player", "campaign")]
public static string IsHeroSuitableForMarriageWithPlayer(List<string> strings)

Parameters

strings List<string>

Returns

string

JoinKingdom(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("join_kingdom", "campaign")]
public static string JoinKingdom(List<string> strings)

Parameters

strings List<string>

Returns

string

JoinKingdomAsMercenary(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("join_kingdom_as_mercenary", "campaign")]
public static string JoinKingdomAsMercenary(List<string> strings)

Parameters

strings List<string>

Returns

string

KickAllCompanionsFromParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("kick_companion", "campaign")]
public static string KickAllCompanionsFromParty(List<string> strings)

Parameters

strings List<string>

Returns

string

KillCapturerParty(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("kill_capturer_party", "campaign")]
public static string KillCapturerParty(List<string> strings)

Parameters

strings List<string>

Returns

string

KillHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("kill_hero", "campaign")]
public static string KillHero(List<string> strings)

Parameters

strings List<string>

Returns

string

LeadYourFaction(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("lead_your_faction", "campaign")]
public static string LeadYourFaction(List<string> strings)

Parameters

strings List<string>

Returns

string

LeaveFaction(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("leave_faction", "campaign")]
public static string LeaveFaction(List<string> strings)

Parameters

strings List<string>

Returns

string

MakeHeroFugitive(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("make_hero_fugitive", "campaign")]
public static string MakeHeroFugitive(List<string> strings)

Parameters

strings List<string>

Returns

string

MakeHeroWounded(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("make_hero_wounded", "campaign")]
public static string MakeHeroWounded(List<string> strings)

Parameters

strings List<string>

Returns

string

MakePregnant(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("conceive_child", "campaign")]
public static string MakePregnant(List<string> strings)

Parameters

strings List<string>

Returns

string

MarryPlayerWithHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("marry_player_with_hero", "campaign")]
public static string MarryPlayerWithHero(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintAllIssues(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_all_issues", "campaign")]
public static string PrintAllIssues(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintCharacterFeats(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_character_feats", "campaign")]
public static string PrintCharacterFeats(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintCriminalRatings(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_criminal_ratings", "campaign")]
public static string PrintCriminalRatings(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintGameplayStatistics(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_gameplay_statistics", "campaign")]
public static string PrintGameplayStatistics(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintHeroTraits(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_hero_traits", "campaign")]
public static string PrintHeroTraits(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintHeroesSuitableForMarriage(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_heroes_suitable_for_marriage", "campaign")]
public static string PrintHeroesSuitableForMarriage(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintInfluenceChangeOfClan(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_influence_change_of_clan", "campaign")]
public static string PrintInfluenceChangeOfClan(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintIssues(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_issues", "campaign")]
public static string PrintIssues(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintMainPartyPosition(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_main_party_position", "campaign")]
public static string PrintMainPartyPosition(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintPartyPrisoners(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_party_prisoners", "campaign")]
public static string PrintPartyPrisoners(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintPlayerTrait(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_player_traits", "campaign")]
public static string PrintPlayerTrait(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintPrisoners(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_prisoners", "campaign")]
public static string PrintPrisoners(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintSettlementsWithTournament(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_tournaments", "campaign")]
public static string PrintSettlementsWithTournament(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintStrengthOfFactions(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_strength_of_factions", "campaign")]
public static string PrintStrengthOfFactions(List<string> strings)

Parameters

strings List<string>

Returns

string

PrintStrengthOfLordParties(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("print_strength_of_lord_parties", "campaign")]
public static string PrintStrengthOfLordParties(List<string> strings)

Parameters

strings List<string>

Returns

string

RemoveMilitiasFromSettlement(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("remove_militas_from_settlement", "campaign")]
public static string RemoveMilitiasFromSettlement(List<string> strings)

Parameters

strings List<string>

Returns

string

ResetPlayerSkillsLevelAndPerk(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("reset_player_skills_level_and_perks", "campaign")]
public static string ResetPlayerSkillsLevelAndPerk(List<string> strings)

Parameters

strings List<string>

Returns

string

SetAllArmiesAndPartiesVisible(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_armies_and_parties_visible", "campaign")]
public static string SetAllArmiesAndPartiesVisible(List<string> strings)

Parameters

strings List<string>

Returns

string

SetAllHeroSkills(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_all_heroes_skills", "campaign")]
public static string SetAllHeroSkills(List<string> strings)

Parameters

strings List<string>

Returns

string

SetAllSettlementsVisible(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_settlements_visible", "campaign")]
public static string SetAllSettlementsVisible(List<string> strings)

Parameters

strings List<string>

Returns

string

SetAllSkillsMainHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_all_skills_main_hero", "campaign")]
public static string SetAllSkillsMainHero(List<string> strings)

Parameters

strings List<string>

Returns

string

SetAllSkillsOfAllCompanions(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_all_companion_skills", "campaign")]
public static string SetAllSkillsOfAllCompanions(List<string> strings)

Parameters

strings List<string>

Returns

string

SetCampaignSpeed(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_campaign_speed_multiplier", "campaign")]
public static string SetCampaignSpeed(List<string> strings)

Parameters

strings List<string>

Returns

string

SetClanCulture(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_clan_culture", "campaign")]
public static string SetClanCulture(List<string> strings)

Parameters

strings List<string>

Returns

string

SetCraftingStamina(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_hero_crafting_stamina", "campaign")]
public static string SetCraftingStamina(List<string> strings)

Parameters

strings List<string>

Returns

string

SetCriminalRating(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_criminal_rating", "campaign")]
public static string SetCriminalRating(List<string> strings)

Parameters

strings List<string>

Returns

string

SetCurrentDevelopment(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_current_building", "campaign")]
public static string SetCurrentDevelopment(List<string> strings)

Parameters

strings List<string>

Returns

string

SetHeroCulture(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_hero_culture", "campaign")]
public static string SetHeroCulture(List<string> strings)

Parameters

strings List<string>

Returns

string

SetHeroTrait(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_hero_trait", "campaign")]
public static string SetHeroTrait(List<string> strings)

Parameters

strings List<string>

Returns

string

SetLoyaltyOfSettlement(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_loyalty_of_settlement", "campaign")]
public static string SetLoyaltyOfSettlement(List<string> strings)

Parameters

strings List<string>

Returns

string

SetMainHeroAge(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_main_hero_age", "campaign")]
public static string SetMainHeroAge(List<string> strings)

Parameters

strings List<string>

Returns

string

SetMainPartyAttackable(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_main_party_attackable", "campaign")]
public static string SetMainPartyAttackable(List<string> strings)

Parameters

strings List<string>

Returns

string

SetPlayerName(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_player_name", "campaign")]
public static string SetPlayerName(List<string> strings)

Parameters

strings List<string>

Returns

string

SetPlayerReputationTrait(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_player_reputation_trait", "campaign")]
public static string SetPlayerReputationTrait(List<string> strings)

Parameters

strings List<string>

Returns

string

SetRebellionEnabled(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("rebellion_enabled", "campaign")]
public static string SetRebellionEnabled(List<string> strings)

Parameters

strings List<string>

Returns

string

SetSettlementVariable(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_settlement_variable", "campaign")]
public static string SetSettlementVariable(List<string> strings)

Parameters

strings List<string>

Returns

string

SetSkillCompanion(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_skill_of_all_companions", "campaign")]
public static string SetSkillCompanion(List<string> strings)

Parameters

strings List<string>

Returns

string

SetSkillMainHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_skill_main_hero", "campaign")]
public static string SetSkillMainHero(List<string> strings)

Parameters

strings List<string>

Returns

string

SetSkillsOfGivenHero(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("set_skills_of_hero", "campaign")]
public static string SetSkillsOfGivenHero(List<string> strings)

Parameters

strings List<string>

Returns

string

ShowHideouts(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("show_hideouts", "campaign")]
public static string ShowHideouts(List<string> strings)

Parameters

strings List<string>

Returns

string

StartPlayerVsWorldTruce(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("start_player_vs_world_truce", "campaign")]
public static string StartPlayerVsWorldTruce(List<string> strings)

Parameters

strings List<string>

Returns

string

StartPlayerVsWorldWar(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("start_player_vs_world_war", "campaign")]
public static string StartPlayerVsWorldWar(List<string> strings)

Parameters

strings List<string>

Returns

string

StartWorldPeace(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("start_world_peace", "campaign")]
public static string StartWorldPeace(List<string> strings)

Parameters

strings List<string>

Returns

string

StartWorldWar(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("start_world_war", "campaign")]
public static string StartWorldWar(List<string> strings)

Parameters

strings List<string>

Returns

string

ToggleInformationRestrictions(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("toggle_information_restrictions", "campaign")]
public static string ToggleInformationRestrictions(List<string> strings)

Parameters

strings List<string>

Returns

string

UnlockCraftingPieces(List<string>)

[CommandLineFunctionality.CommandLineArgumentFunction("unlock_all_crafting_pieces", "campaign")]
public static string UnlockCraftingPieces(List<string> strings)

Parameters

strings List<string>

Returns

string

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).