Class CultureObject
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public sealed class CultureObject : BasicCultureObject
- Inheritance
-
CultureObject
- Inherited Members
Constructors
CultureObject()
public CultureObject()
Properties
ArmedTrader
public CharacterObject ArmedTrader { get; }
Property Value
Armorer
public CharacterObject Armorer { get; }
Property Value
ArtisanNotary
public CharacterObject ArtisanNotary { get; }
Property Value
BanditBandit
public CharacterObject BanditBandit { get; }
Property Value
BanditBoss
public CharacterObject BanditBoss { get; }
Property Value
BanditBossPartyTemplate
public PartyTemplateObject BanditBossPartyTemplate { get; }
Property Value
BanditChief
public CharacterObject BanditChief { get; }
Property Value
BanditRaider
public CharacterObject BanditRaider { get; }
Property Value
BannerBearerReplacementWeapons
public MBReadOnlyList<ItemObject> BannerBearerReplacementWeapons { get; }
Property Value
Barber
public CharacterObject Barber { get; }
Property Value
BasicMercenaryTroops
public MBReadOnlyList<CharacterObject> BasicMercenaryTroops { get; }
Property Value
BasicTroop
public CharacterObject BasicTroop { get; }
Property Value
Beggar
public CharacterObject Beggar { get; }
Property Value
Blacksmith
public CharacterObject Blacksmith { get; }
Property Value
BoardGame
public CultureObject.BoardGameType BoardGame { get; }
Property Value
BodyPropertiesValue
public string BodyPropertiesValue { get; }
Property Value
CaravanGuard
public CharacterObject CaravanGuard { get; }
Property Value
CaravanMaster
public CharacterObject CaravanMaster { get; }
Property Value
CaravanPartyTemplate
public PartyTemplateObject CaravanPartyTemplate { get; }
Property Value
ClanNameList
public MBReadOnlyList<TextObject> ClanNameList { get; }
Property Value
CultureFeats
public MBReadOnlyList<FeatObject> CultureFeats { get; }
Property Value
DefaultBattleEquipmentRoster
public MBEquipmentRoster DefaultBattleEquipmentRoster { get; }
Property Value
DefaultCivilianEquipmentRoster
public MBEquipmentRoster DefaultCivilianEquipmentRoster { get; }
Property Value
DefaultPartyTemplate
public PartyTemplateObject DefaultPartyTemplate { get; }
Property Value
DefaultPolicyList
public MBReadOnlyList<PolicyObject> DefaultPolicyList { get; }
Property Value
DuelPresetEquipmentRoster
public MBEquipmentRoster DuelPresetEquipmentRoster { get; }
Property Value
EliteBasicTroop
public CharacterObject EliteBasicTroop { get; }
Property Value
EliteCaravanPartyTemplate
public PartyTemplateObject EliteCaravanPartyTemplate { get; }
Property Value
EncyclopediaText
public TextObject EncyclopediaText { get; }
Property Value
FemaleBeggar
public CharacterObject FemaleBeggar { get; }
Property Value
FemaleDancer
public CharacterObject FemaleDancer { get; }
Property Value
FemaleNameList
public MBReadOnlyList<TextObject> FemaleNameList { get; }
Property Value
GangleaderBodyguard
public CharacterObject GangleaderBodyguard { get; }
Property Value
GearDummy
public CharacterObject GearDummy { get; }
Property Value
GearPracticeDummy
public CharacterObject GearPracticeDummy { get; }
Property Value
Guard
public CharacterObject Guard { get; }
Property Value
HorseMerchant
public CharacterObject HorseMerchant { get; }
Property Value
LordTemplates
public MBReadOnlyList<CharacterObject> LordTemplates { get; }
Property Value
MaleNameList
public MBReadOnlyList<TextObject> MaleNameList { get; }
Property Value
MeleeEliteMilitiaTroop
public CharacterObject MeleeEliteMilitiaTroop { get; }
Property Value
MeleeMilitiaTroop
public CharacterObject MeleeMilitiaTroop { get; }
Property Value
Merchant
public CharacterObject Merchant { get; }
Property Value
MerchantNotary
public CharacterObject MerchantNotary { get; }
Property Value
MilitiaArcher
public CharacterObject MilitiaArcher { get; }
Property Value
MilitiaBonus
public int MilitiaBonus { get; set; }
Property Value
MilitiaPartyTemplate
public PartyTemplateObject MilitiaPartyTemplate { get; }
Property Value
MilitiaSpearman
public CharacterObject MilitiaSpearman { get; }
Property Value
MilitiaVeteranArcher
public CharacterObject MilitiaVeteranArcher { get; }
Property Value
MilitiaVeteranSpearman
public CharacterObject MilitiaVeteranSpearman { get; }
Property Value
Musician
public CharacterObject Musician { get; }
Property Value
NotableAndWandererTemplates
public MBReadOnlyList<CharacterObject> NotableAndWandererTemplates { get; }
Property Value
PossibleClanBannerIconsIDs
public MBReadOnlyList<int> PossibleClanBannerIconsIDs { get; }
Property Value
PreacherNotary
public CharacterObject PreacherNotary { get; }
Property Value
PrisonGuard
public CharacterObject PrisonGuard { get; }
Property Value
ProsperityBonus
public int ProsperityBonus { get; set; }
Property Value
RangedEliteMilitiaTroop
public CharacterObject RangedEliteMilitiaTroop { get; }
Property Value
RangedMilitiaTroop
public CharacterObject RangedMilitiaTroop { get; }
Property Value
RansomBroker
public CharacterObject RansomBroker { get; }
Property Value
RebelliousHeroTemplates
public MBReadOnlyList<CharacterObject> RebelliousHeroTemplates { get; }
Property Value
RebelsPartyTemplate
public PartyTemplateObject RebelsPartyTemplate { get; }
Property Value
RuralNotableNotary
public CharacterObject RuralNotableNotary { get; }
Property Value
ShopWorker
public CharacterObject ShopWorker { get; }
Property Value
Steward
public CharacterObject Steward { get; }
Property Value
TavernGamehost
public CharacterObject TavernGamehost { get; }
Property Value
TavernWench
public CharacterObject TavernWench { get; }
Property Value
Tavernkeeper
public CharacterObject Tavernkeeper { get; }
Property Value
TournamentMaster
public CharacterObject TournamentMaster { get; }
Property Value
TournamentTeamTemplatesForFourParticipant
public MBReadOnlyList<CharacterObject> TournamentTeamTemplatesForFourParticipant { get; }
Property Value
TournamentTeamTemplatesForOneParticipant
public MBReadOnlyList<CharacterObject> TournamentTeamTemplatesForOneParticipant { get; }
Property Value
TournamentTeamTemplatesForTwoParticipant
public MBReadOnlyList<CharacterObject> TournamentTeamTemplatesForTwoParticipant { get; }
Property Value
TownEdgeNumber
public int TownEdgeNumber { get; set; }
Property Value
Townsman
public CharacterObject Townsman { get; }
Property Value
TownsmanChild
public CharacterObject TownsmanChild { get; }
Property Value
TownsmanInfant
public CharacterObject TownsmanInfant { get; }
Property Value
TownsmanTeenager
public CharacterObject TownsmanTeenager { get; }
Property Value
Townswoman
public CharacterObject Townswoman { get; }
Property Value
TownswomanChild
public CharacterObject TownswomanChild { get; }
Property Value
TownswomanInfant
public CharacterObject TownswomanInfant { get; }
Property Value
TownswomanTeenager
public CharacterObject TownswomanTeenager { get; }
Property Value
Traits
public CultureTrait[] Traits { get; }
Property Value
VassalRewardItems
public MBReadOnlyList<ItemObject> VassalRewardItems { get; }
Property Value
VassalRewardTroopsPartyTemplate
public PartyTemplateObject VassalRewardTroopsPartyTemplate { get; }
Property Value
VillageWoman
public CharacterObject VillageWoman { get; }
Property Value
Villager
public CharacterObject Villager { get; }
Property Value
VillagerFemaleChild
public CharacterObject VillagerFemaleChild { get; }
Property Value
VillagerFemaleTeenager
public CharacterObject VillagerFemaleTeenager { get; }
Property Value
VillagerMaleChild
public CharacterObject VillagerMaleChild { get; }
Property Value
VillagerMaleTeenager
public CharacterObject VillagerMaleTeenager { get; }
Property Value
VillagerPartyTemplate
public PartyTemplateObject VillagerPartyTemplate { get; }
Property Value
WeaponPracticeStage1
public CharacterObject WeaponPracticeStage1 { get; }
Property Value
WeaponPracticeStage2
public CharacterObject WeaponPracticeStage2 { get; }
Property Value
WeaponPracticeStage3
public CharacterObject WeaponPracticeStage3 { get; }
Property Value
Weaponsmith
public CharacterObject Weaponsmith { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
Deserialize(MBObjectManager, XmlNode)
public override void Deserialize(MBObjectManager objectManager, XmlNode node)
Parameters
objectManager
MBObjectManagernode
XmlNode
GetCulturalFeats(Func<FeatObject, bool>)
public IEnumerable<FeatObject> GetCulturalFeats(Func<FeatObject, bool> predicate = null)
Parameters
predicate
Func<FeatObject, bool>
Returns
GetName()
public override TextObject GetName()
Returns
HasFeat(FeatObject)
public bool HasFeat(FeatObject feat)
Parameters
feat
FeatObject
Returns
HasTrait(CultureTrait)
public bool HasTrait(CultureTrait trait)
Parameters
trait
CultureTrait
Returns
ToString()
public override string ToString()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).