Table of Contents

Class WaitMenuOption

Namespace
TaleWorlds.CampaignSystem.GameMenus
Assembly
TaleWorlds.CampaignSystem.dll
public class WaitMenuOption
Inheritance
WaitMenuOption
Inherited Members

Fields

OnCondition

public WaitMenuOption.OnConditionDelegate OnCondition

Field Value

WaitMenuOption.OnConditionDelegate

OnConsequence

public WaitMenuOption.OnConsequenceDelegate OnConsequence

Field Value

WaitMenuOption.OnConsequenceDelegate

Properties

IdString

public string IdString { get; }

Property Value

string

IsLeave

public bool IsLeave { get; }

Property Value

bool

Priority

public int Priority { get; }

Property Value

int

Text

public TextObject Text { get; }

Property Value

TextObject

Tooltip

public string Tooltip { get; }

Property Value

string

Methods

Deserialize(XmlNode, Type)

public void Deserialize(XmlNode node, Type typeOfWaitMenusCallbacks)

Parameters

node XmlNode
typeOfWaitMenusCallbacks Type

GetConditionsHold(Game, MapState)

public bool GetConditionsHold(Game game, MapState mapState)

Parameters

game Game
mapState MapState

Returns

bool

RunConsequence(Game, MapState)

public void RunConsequence(Game game, MapState mapState)

Parameters

game Game
mapState MapState

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).