Class WaitMenuOption
- Namespace
- TaleWorlds.CampaignSystem.GameMenus
- Assembly
- TaleWorlds.CampaignSystem.dll
public class WaitMenuOption
- Inheritance
-
WaitMenuOption
- Inherited Members
Fields
OnCondition
public WaitMenuOption.OnConditionDelegate OnCondition
Field Value
OnConsequence
public WaitMenuOption.OnConsequenceDelegate OnConsequence
Field Value
Properties
IdString
public string IdString { get; }
Property Value
IsLeave
public bool IsLeave { get; }
Property Value
Priority
public int Priority { get; }
Property Value
Text
public TextObject Text { get; }
Property Value
Tooltip
public string Tooltip { get; }
Property Value
Methods
Deserialize(XmlNode, Type)
public void Deserialize(XmlNode node, Type typeOfWaitMenusCallbacks)
Parameters
GetConditionsHold(Game, MapState)
public bool GetConditionsHold(Game game, MapState mapState)
Parameters
Returns
RunConsequence(Game, MapState)
public void RunConsequence(Game game, MapState mapState)
Parameters
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).